Reduce puddle tile friction (#16375)
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@@ -13,6 +13,7 @@ using Content.Shared.Fluids;
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using Content.Shared.Popups;
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using Content.Shared.Slippery;
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using Content.Shared.Fluids.Components;
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using Content.Shared.Friction;
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using Content.Shared.StepTrigger.Components;
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using Content.Shared.StepTrigger.Systems;
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using Robust.Server.GameObjects;
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@@ -45,6 +46,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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[Dependency] private readonly SharedPopupSystem _popups = default!;
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[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly TileFrictionController _tile = default!;
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public static float PuddleVolume = 1000;
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@@ -307,10 +309,13 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
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{
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var comp = EnsureComp<StepTriggerComponent>(entityUid);
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_stepTrigger.SetActive(entityUid, true, comp);
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var friction = EnsureComp<TileFrictionModifierComponent>(entityUid);
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_tile.SetModifier(entityUid, TileFrictionController.DefaultFriction * 0.5f, friction);
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}
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else if (TryComp<StepTriggerComponent>(entityUid, out var comp))
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{
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_stepTrigger.SetActive(entityUid, false, comp);
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RemCompDeferred<TileFrictionModifierComponent>(entityUid);
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}
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}
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@@ -20,7 +20,7 @@ namespace Content.Shared.Friction
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{
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public sealed class TileFrictionController : VirtualController
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedMoverController _mover = default!;
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@@ -28,30 +28,14 @@ namespace Content.Shared.Friction
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private float _stopSpeed;
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private float _frictionModifier;
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private const float DefaultFriction = 0.3f;
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public const float DefaultFriction = 0.3f;
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public override void Initialize()
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{
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base.Initialize();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
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configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
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SubscribeLocalEvent<TileFrictionModifierComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<TileFrictionModifierComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not TileFrictionComponentState tileState) return;
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component.Modifier = tileState.Modifier;
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}
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private void OnGetState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentGetState args)
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{
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args.State = new TileFrictionComponentState(component.Modifier);
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_configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
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_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
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}
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private void SetStopSpeed(float value) => _stopSpeed = value;
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@@ -61,10 +45,9 @@ namespace Content.Shared.Friction
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public override void Shutdown()
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{
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base.Shutdown();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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configManager.UnsubValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier);
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configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
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_configManager.UnsubValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier);
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_configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
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}
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public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime)
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@@ -75,6 +58,7 @@ namespace Content.Shared.Friction
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var xformQuery = GetEntityQuery<TransformComponent>();
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var pullerQuery = GetEntityQuery<SharedPullerComponent>();
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var pullableQuery = GetEntityQuery<SharedPullableComponent>();
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var gridQuery = GetEntityQuery<MapGridComponent>();
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foreach (var body in mapComponent.AwakeBodies)
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{
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@@ -97,7 +81,7 @@ namespace Content.Shared.Friction
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continue;
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}
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var surfaceFriction = GetTileFriction(uid, body, xform);
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var surfaceFriction = GetTileFriction(uid, body, xform, gridQuery, frictionQuery);
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var bodyModifier = 1f;
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if (frictionQuery.TryGetComponent(uid, out var frictionComp))
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@@ -130,7 +114,8 @@ namespace Content.Shared.Friction
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{
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var speed = body.LinearVelocity.Length;
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if (speed <= 0.0f) return;
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if (speed <= 0.0f)
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return;
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// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
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var drop = 0.0f;
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@@ -161,7 +146,8 @@ namespace Content.Shared.Friction
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{
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var speed = MathF.Abs(body.AngularVelocity);
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if (speed <= 0.0f) return;
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if (speed <= 0.0f)
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return;
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// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
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var drop = 0.0f;
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@@ -189,42 +175,58 @@ namespace Content.Shared.Friction
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}
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[Pure]
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private float GetTileFriction(EntityUid uid, PhysicsComponent body, TransformComponent xform)
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private float GetTileFriction(
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EntityUid uid,
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PhysicsComponent body,
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TransformComponent xform,
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EntityQuery<MapGridComponent> gridQuery,
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EntityQuery<TileFrictionModifierComponent> frictionQuery)
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{
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// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
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if (_gravity.IsWeightless(uid, body, xform))
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return 0.0f;
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if (!xform.Coordinates.IsValid(EntityManager)) return 0.0f;
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if (!xform.Coordinates.IsValid(EntityManager))
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return 0.0f;
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if (_mapManager.TryGetGrid(xform.GridUid, out var grid))
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// If not on a grid then return the map's friction.
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if (!gridQuery.TryGetComponent(xform.GridUid, out var grid))
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{
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var tile = grid.GetTileRef(xform.Coordinates);
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// If it's a map but on an empty tile then just assume it has gravity.
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if (tile.Tile.IsEmpty &&
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HasComp<MapComponent>(xform.GridUid) &&
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(!TryComp<GravityComponent>(xform.GridUid, out var gravity) || gravity.Enabled))
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{
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return DefaultFriction;
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}
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var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
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return tileDef.Friction;
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return frictionQuery.TryGetComponent(xform.MapUid, out var friction)
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? friction.Modifier
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: DefaultFriction;
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}
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return TryComp<TileFrictionModifierComponent>(xform.MapUid, out var friction) ? friction.Modifier : DefaultFriction;
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var tile = grid.GetTileRef(xform.Coordinates);
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// If it's a map but on an empty tile then just assume it has gravity.
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if (tile.Tile.IsEmpty &&
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HasComp<MapComponent>(xform.GridUid) &&
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(!TryComp<GravityComponent>(xform.GridUid, out var gravity) || gravity.Enabled))
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{
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return DefaultFriction;
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}
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// If there's an anchored ent that modifies friction then fallback to that instead.
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var anc = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
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while (anc.MoveNext(out var tileEnt))
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{
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if (frictionQuery.TryGetComponent(tileEnt, out var friction))
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return friction.Modifier;
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}
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var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
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return tileDef.Friction;
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}
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[NetSerializable, Serializable]
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private sealed class TileFrictionComponentState : ComponentState
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public void SetModifier(EntityUid entityUid, float value, TileFrictionModifierComponent? friction = null)
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{
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public float Modifier;
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if (!Resolve(entityUid, ref friction) || value.Equals(friction.Modifier))
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return;
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public TileFrictionComponentState(float modifier)
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{
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Modifier = modifier;
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}
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friction.Modifier = value;
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Dirty(friction);
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}
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}
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}
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@@ -1,14 +1,15 @@
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namespace Content.Shared.Friction
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using Robust.Shared.GameStates;
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namespace Content.Shared.Friction;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(TileFrictionController)), AutoGenerateComponentState]
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public sealed partial class TileFrictionModifierComponent : Component
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{
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[RegisterComponent]
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[Access(typeof(TileFrictionController))]
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public sealed class TileFrictionModifierComponent : Component
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{
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/// <summary>
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/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("modifier")]
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public float Modifier;
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}
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/// <summary>
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/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("modifier"), AutoNetworkedField]
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public float Modifier;
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}
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@@ -118,7 +118,7 @@
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sprite: Mobs/Silicon/Bots/honkbot.rsi
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state: honkbot
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- type: Slippery
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launchForwardsMultiplier: 6.0
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launchForwardsMultiplier: 2
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- type: StepTrigger
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intersectRatio: 0.2
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- type: Physics
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@@ -167,7 +167,7 @@
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sprite: Mobs/Silicon/Bots/honkbot.rsi
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state: jonkbot
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- type: Slippery
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launchForwardsMultiplier: 7.0
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launchForwardsMultiplier: 2
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- type: Construction
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graph: JonkBot
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node: bot
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@@ -230,7 +230,7 @@
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heldPrefix: peel
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- type: Slippery
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paralyzeTime: 4
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launchForwardsMultiplier: 5
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launchForwardsMultiplier: 2
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- type: entity
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name: banana peel
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@@ -16,7 +16,7 @@
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- ReagentId: Nutriment
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Quantity: 5
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- type: Slippery
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launchForwardsMultiplier: 20
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launchForwardsMultiplier: 5
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- type: StepTrigger
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intersectRatio: 0.2
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- type: CollisionWake
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@@ -70,7 +70,7 @@
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state: syndie
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- type: Slippery
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paralyzeTime: 5
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launchForwardsMultiplier: 9.0
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launchForwardsMultiplier: 2.5
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- type: StepTrigger
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- type: Item
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heldPrefix: syndie
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@@ -99,7 +99,7 @@
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state: omega
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- type: Slippery
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paralyzeTime: 7
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launchForwardsMultiplier: 9.0
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launchForwardsMultiplier: 3
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- type: StepTrigger
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- type: Item
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heldPrefix: omega
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@@ -46,5 +46,5 @@
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tileReactions:
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- !type:SpillTileReaction
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paralyzeTime: 3
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launchForwardsMultiplier: 4
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launchForwardsMultiplier: 2
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requiredSlipSpeed: 1
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