Reduce puddle tile friction (#16375)

This commit is contained in:
metalgearsloth
2023-05-14 01:45:53 +10:00
committed by GitHub
parent 8d03d25f27
commit cb7f73927d
8 changed files with 76 additions and 68 deletions

View File

@@ -13,6 +13,7 @@ using Content.Shared.Fluids;
using Content.Shared.Popups;
using Content.Shared.Slippery;
using Content.Shared.Fluids.Components;
using Content.Shared.Friction;
using Content.Shared.StepTrigger.Components;
using Content.Shared.StepTrigger.Systems;
using Robust.Server.GameObjects;
@@ -45,6 +46,7 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
[Dependency] private readonly SharedPopupSystem _popups = default!;
[Dependency] private readonly StepTriggerSystem _stepTrigger = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly TileFrictionController _tile = default!;
public static float PuddleVolume = 1000;
@@ -307,10 +309,13 @@ public sealed partial class PuddleSystem : SharedPuddleSystem
{
var comp = EnsureComp<StepTriggerComponent>(entityUid);
_stepTrigger.SetActive(entityUid, true, comp);
var friction = EnsureComp<TileFrictionModifierComponent>(entityUid);
_tile.SetModifier(entityUid, TileFrictionController.DefaultFriction * 0.5f, friction);
}
else if (TryComp<StepTriggerComponent>(entityUid, out var comp))
{
_stepTrigger.SetActive(entityUid, false, comp);
RemCompDeferred<TileFrictionModifierComponent>(entityUid);
}
}

View File

@@ -20,7 +20,7 @@ namespace Content.Shared.Friction
{
public sealed class TileFrictionController : VirtualController
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
@@ -28,30 +28,14 @@ namespace Content.Shared.Friction
private float _stopSpeed;
private float _frictionModifier;
private const float DefaultFriction = 0.3f;
public const float DefaultFriction = 0.3f;
public override void Initialize()
{
base.Initialize();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
SubscribeLocalEvent<TileFrictionModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<TileFrictionModifierComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not TileFrictionComponentState tileState) return;
component.Modifier = tileState.Modifier;
}
private void OnGetState(EntityUid uid, TileFrictionModifierComponent component, ref ComponentGetState args)
{
args.State = new TileFrictionComponentState(component.Modifier);
_configManager.OnValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier, true);
_configManager.OnValueChanged(CCVars.StopSpeed, SetStopSpeed, true);
}
private void SetStopSpeed(float value) => _stopSpeed = value;
@@ -61,10 +45,9 @@ namespace Content.Shared.Friction
public override void Shutdown()
{
base.Shutdown();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.UnsubValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier);
configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
_configManager.UnsubValueChanged(CCVars.TileFrictionModifier, SetFrictionModifier);
_configManager.UnsubValueChanged(CCVars.StopSpeed, SetStopSpeed);
}
public override void UpdateBeforeMapSolve(bool prediction, PhysicsMapComponent mapComponent, float frameTime)
@@ -75,6 +58,7 @@ namespace Content.Shared.Friction
var xformQuery = GetEntityQuery<TransformComponent>();
var pullerQuery = GetEntityQuery<SharedPullerComponent>();
var pullableQuery = GetEntityQuery<SharedPullableComponent>();
var gridQuery = GetEntityQuery<MapGridComponent>();
foreach (var body in mapComponent.AwakeBodies)
{
@@ -97,7 +81,7 @@ namespace Content.Shared.Friction
continue;
}
var surfaceFriction = GetTileFriction(uid, body, xform);
var surfaceFriction = GetTileFriction(uid, body, xform, gridQuery, frictionQuery);
var bodyModifier = 1f;
if (frictionQuery.TryGetComponent(uid, out var frictionComp))
@@ -130,7 +114,8 @@ namespace Content.Shared.Friction
{
var speed = body.LinearVelocity.Length;
if (speed <= 0.0f) return;
if (speed <= 0.0f)
return;
// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
var drop = 0.0f;
@@ -161,7 +146,8 @@ namespace Content.Shared.Friction
{
var speed = MathF.Abs(body.AngularVelocity);
if (speed <= 0.0f) return;
if (speed <= 0.0f)
return;
// This is the *actual* amount that speed will drop by, we just do some multiplication around it to be easier.
var drop = 0.0f;
@@ -189,16 +175,28 @@ namespace Content.Shared.Friction
}
[Pure]
private float GetTileFriction(EntityUid uid, PhysicsComponent body, TransformComponent xform)
private float GetTileFriction(
EntityUid uid,
PhysicsComponent body,
TransformComponent xform,
EntityQuery<MapGridComponent> gridQuery,
EntityQuery<TileFrictionModifierComponent> frictionQuery)
{
// TODO: Make IsWeightless event-based; we already have grid traversals tracked so just raise events
if (_gravity.IsWeightless(uid, body, xform))
return 0.0f;
if (!xform.Coordinates.IsValid(EntityManager)) return 0.0f;
if (!xform.Coordinates.IsValid(EntityManager))
return 0.0f;
if (_mapManager.TryGetGrid(xform.GridUid, out var grid))
// If not on a grid then return the map's friction.
if (!gridQuery.TryGetComponent(xform.GridUid, out var grid))
{
return frictionQuery.TryGetComponent(xform.MapUid, out var friction)
? friction.Modifier
: DefaultFriction;
}
var tile = grid.GetTileRef(xform.Coordinates);
// If it's a map but on an empty tile then just assume it has gravity.
@@ -209,22 +207,26 @@ namespace Content.Shared.Friction
return DefaultFriction;
}
// If there's an anchored ent that modifies friction then fallback to that instead.
var anc = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
while (anc.MoveNext(out var tileEnt))
{
if (frictionQuery.TryGetComponent(tileEnt, out var friction))
return friction.Modifier;
}
var tileDef = _tileDefinitionManager[tile.Tile.TypeId];
return tileDef.Friction;
}
return TryComp<TileFrictionModifierComponent>(xform.MapUid, out var friction) ? friction.Modifier : DefaultFriction;
}
[NetSerializable, Serializable]
private sealed class TileFrictionComponentState : ComponentState
public void SetModifier(EntityUid entityUid, float value, TileFrictionModifierComponent? friction = null)
{
public float Modifier;
if (!Resolve(entityUid, ref friction) || value.Equals(friction.Modifier))
return;
public TileFrictionComponentState(float modifier)
{
Modifier = modifier;
}
friction.Modifier = value;
Dirty(friction);
}
}
}

View File

@@ -1,14 +1,15 @@
namespace Content.Shared.Friction
{
[RegisterComponent]
[Access(typeof(TileFrictionController))]
public sealed class TileFrictionModifierComponent : Component
using Robust.Shared.GameStates;
namespace Content.Shared.Friction;
[RegisterComponent, NetworkedComponent]
[Access(typeof(TileFrictionController)), AutoGenerateComponentState]
public sealed partial class TileFrictionModifierComponent : Component
{
/// <summary>
/// Multiply the tilefriction cvar by this to get the body's actual tilefriction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("modifier")]
[DataField("modifier"), AutoNetworkedField]
public float Modifier;
}
}

View File

@@ -118,7 +118,7 @@
sprite: Mobs/Silicon/Bots/honkbot.rsi
state: honkbot
- type: Slippery
launchForwardsMultiplier: 6.0
launchForwardsMultiplier: 2
- type: StepTrigger
intersectRatio: 0.2
- type: Physics
@@ -167,7 +167,7 @@
sprite: Mobs/Silicon/Bots/honkbot.rsi
state: jonkbot
- type: Slippery
launchForwardsMultiplier: 7.0
launchForwardsMultiplier: 2
- type: Construction
graph: JonkBot
node: bot

View File

@@ -230,7 +230,7 @@
heldPrefix: peel
- type: Slippery
paralyzeTime: 4
launchForwardsMultiplier: 5
launchForwardsMultiplier: 2
- type: entity
name: banana peel

View File

@@ -16,7 +16,7 @@
- ReagentId: Nutriment
Quantity: 5
- type: Slippery
launchForwardsMultiplier: 20
launchForwardsMultiplier: 5
- type: StepTrigger
intersectRatio: 0.2
- type: CollisionWake

View File

@@ -70,7 +70,7 @@
state: syndie
- type: Slippery
paralyzeTime: 5
launchForwardsMultiplier: 9.0
launchForwardsMultiplier: 2.5
- type: StepTrigger
- type: Item
heldPrefix: syndie
@@ -99,7 +99,7 @@
state: omega
- type: Slippery
paralyzeTime: 7
launchForwardsMultiplier: 9.0
launchForwardsMultiplier: 3
- type: StepTrigger
- type: Item
heldPrefix: omega

View File

@@ -46,5 +46,5 @@
tileReactions:
- !type:SpillTileReaction
paralyzeTime: 3
launchForwardsMultiplier: 4
launchForwardsMultiplier: 2
requiredSlipSpeed: 1