Cooldown for status effects (#1109)
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@@ -77,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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// Update UI
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Owner.TryGetComponent(out ServerStatusEffectsComponent statusEffectsComponent);
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statusEffectsComponent?.ChangeStatus(StatusEffect.Thirst, "/Textures/Mob/UI/Thirst/" +
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statusEffectsComponent?.ChangeStatusEffectIcon(StatusEffect.Thirst, "/Textures/Mob/UI/Thirst/" +
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_currentThirstThreshold + ".png");
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switch (_currentThirstThreshold)
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