Cooldown for status effects (#1109)

This commit is contained in:
Víctor Aguilera Puerto
2020-06-12 16:22:36 +02:00
committed by GitHub
parent 1587efbe29
commit cb5acf7cd3
9 changed files with 163 additions and 59 deletions

View File

@@ -6,6 +6,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Server.Mobs;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Mobs;
using Microsoft.Extensions.Logging;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
@@ -15,6 +16,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timers;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -39,7 +41,7 @@ namespace Content.Server.GameObjects.Components.Mobs
[ViewVariables]
public TimeSpan? StunEnd => _lastStun == null
? (TimeSpan?) null
: _gameTiming.CurTime + TimeSpan.FromSeconds(_stunnedTimer + _knockdownTimer + _slowdownTimer);
: _gameTiming.CurTime + (TimeSpan.FromSeconds(Math.Max(_stunnedTimer, Math.Max(_knockdownTimer, _slowdownTimer))));
private const int StunLevels = 8;
@@ -56,7 +58,8 @@ namespace Content.Server.GameObjects.Components.Mobs
private float _walkModifierOverride = 0f;
private float _runModifierOverride = 0f;
private readonly string[] _texturesStunOverlay = new string[StunLevels];
private string _stunTexture;
private CancellationTokenSource _statusRemoveCancellation = new CancellationTokenSource();
[ViewVariables] public bool Stunned => _stunnedTimer > 0f;
[ViewVariables] public bool KnockedDown => _knockdownTimer > 0f;
@@ -73,16 +76,7 @@ namespace Content.Server.GameObjects.Components.Mobs
serializer.DataField(ref _slowdownCap, "slowdownCap", 20f);
serializer.DataField(ref _helpInterval, "helpInterval", 1f);
serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
}
public override void Initialize()
{
base.Initialize();
for (var i = 0; i < StunLevels; i++)
{
_texturesStunOverlay[i] = $"/Textures/UserInterface/Inventory/cooldown-{i}.png";
}
serializer.DataField(ref _stunTexture, "stunTexture", "/Textures/Objects/Melee/stunbaton.rsi/stunbaton_off.png");
}
/// <summary>
@@ -100,6 +94,8 @@ namespace Content.Server.GameObjects.Components.Mobs
_stunnedTimer = seconds;
_lastStun = _gameTiming.CurTime;
SetStatusEffect();
}
/// <summary>
@@ -117,6 +113,8 @@ namespace Content.Server.GameObjects.Components.Mobs
_knockdownTimer = seconds;
_lastStun = _gameTiming.CurTime;
SetStatusEffect();
}
/// <summary>
@@ -150,6 +148,8 @@ namespace Content.Server.GameObjects.Components.Mobs
if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
movement.RefreshMovementSpeedModifiers();
SetStatusEffect();
}
/// <summary>
@@ -174,9 +174,21 @@ namespace Content.Server.GameObjects.Components.Mobs
_knockdownTimer -= _helpKnockdownRemove;
SetStatusEffect();
return true;
}
private void SetStatusEffect()
{
if (!Owner.TryGetComponent(out ServerStatusEffectsComponent status))
return;
status.ChangeStatusEffect(StatusEffect.Stun, _stunTexture, (StunStart == null || StunEnd == null) ? default : (StunStart.Value, StunEnd.Value));
_statusRemoveCancellation.Cancel();
_statusRemoveCancellation = new CancellationTokenSource();
}
public void Update(float delta)
{
if (Stunned)
@@ -214,33 +226,20 @@ namespace Content.Server.GameObjects.Components.Mobs
}
}
if (!_lastStun.HasValue || !StunEnd.HasValue || !Owner.TryGetComponent(out ServerStatusEffectsComponent status))
if (!StunStart.HasValue || !StunEnd.HasValue || !Owner.TryGetComponent(out ServerStatusEffectsComponent status))
return;
var start = _lastStun.Value;
var start = StunStart.Value;
var end = StunEnd.Value;
var length = (end - start).TotalSeconds;
var progress = (_gameTiming.CurTime - start).TotalSeconds;
var ratio = (float)(progress / length);
var textureIndex = CalculateStunLevel(ratio);
if (textureIndex == StunLevels)
if (progress >= length)
{
Timer.Spawn(250, () => status.RemoveStatusEffect(StatusEffect.Stun), _statusRemoveCancellation.Token);
_lastStun = null;
status.RemoveStatus(StatusEffect.Stun);
}
else
{
status.ChangeStatus(StatusEffect.Stun, _texturesStunOverlay[textureIndex]);
}
}
private static int CalculateStunLevel(float stunValue)
{
var val = stunValue.Clamp(0, 1);
val *= StunLevels;
return (int)Math.Floor(val);
}
#region ActionBlockers