Cooldown for status effects (#1109)
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@@ -75,7 +75,7 @@ namespace Content.Server.GameObjects
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{
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base.OnRemove();
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Owner.TryGetComponent(out ServerStatusEffectsComponent statusEffectsComponent);
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statusEffectsComponent?.RemoveStatus(StatusEffect.Health);
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statusEffectsComponent?.RemoveStatusEffect(StatusEffect.Health);
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Owner.TryGetComponent(out ServerOverlayEffectsComponent overlayEffectsComponent);
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overlayEffectsComponent?.ChangeOverlay(ScreenEffects.None);
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