overlay cleanup

This commit is contained in:
metalgearsloth
2021-12-10 16:51:06 +11:00
parent 8bd386dcb0
commit cb1266c2fb
3 changed files with 21 additions and 24 deletions

View File

@@ -11,13 +11,15 @@ namespace Content.Client.Administration
{
private readonly AdminSystem _system;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly IEntityLookup _entityLookup;
private readonly Font _font;
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IResourceCache resourceCache, IEntityLookup entityLookup)
public AdminNameOverlay(AdminSystem system, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
{
_system = system;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
@@ -27,7 +29,7 @@ namespace Content.Client.Administration
protected override void Draw(in OverlayDrawArgs args)
{
var viewport = args.WorldAABB;
var viewport = _eyeManager.GetWorldViewport();
foreach (var playerInfo in _system.PlayerList)
{
@@ -39,10 +41,7 @@ namespace Content.Client.Administration
}
// if not on the same map, continue
if (IoCManager
.Resolve<IEntityManager>()
.GetComponent<TransformComponent>(entity)
.MapID != args.Viewport.Eye!.Position.MapId)
if (_entityManager.GetComponent<TransformComponent>(entity).MapID != _eyeManager.CurrentMap)
{
continue;
}
@@ -56,15 +55,9 @@ namespace Content.Client.Administration
}
var lineoffset = new Vector2(0f, 11f);
var screenCoordinates = args
.ViewportControl!
.WorldToScreen(
aabb.Center +
new Angle(-args.Viewport.Eye!.Rotation)
.RotateVec(aabb.TopRight - aabb.Center)
)
+ new Vector2(1f, 7f);
var screenCoordinates = _eyeManager.WorldToScreen(aabb.Center +
new Angle(-_eyeManager.CurrentEye.Rotation).RotateVec(
aabb.TopRight - aabb.Center)) + new Vector2(1f, 7f);
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed);