Fancy Verb Menu & Verb API Refactor (#928)

This commit is contained in:
Pieter-Jan Briers
2020-05-23 03:09:44 +02:00
committed by GitHub
parent 4527fc9e84
commit cad59d2cb4
33 changed files with 1099 additions and 399 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
@@ -21,29 +22,33 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
[Serializable, NetSerializable]
public class VerbsResponseMessage : EntitySystemMessage
{
public readonly List<VerbData> Verbs;
public readonly NetVerbData[] Verbs;
public readonly EntityUid Entity;
public VerbsResponseMessage(List<VerbData> verbs, EntityUid entity)
public VerbsResponseMessage(NetVerbData[] verbs, EntityUid entity)
{
Verbs = verbs;
Entity = entity;
}
[Serializable, NetSerializable]
public readonly struct VerbData
public readonly struct NetVerbData
{
public readonly string Text;
public readonly string Key;
public readonly string Category;
public readonly SpriteSpecifier Icon;
public readonly SpriteSpecifier CategoryIcon;
public readonly bool Available;
public VerbData(string text, string key, string category, bool available)
public NetVerbData(VerbData data, string key)
{
Text = text;
Text = data.Text;
Key = key;
Category = category;
Available = available;
Category = data.Category;
CategoryIcon = data.CategoryIcon;
Icon = data.Icon;
Available = data.Visibility == VerbVisibility.Visible;
}
}
}