Fancy Verb Menu & Verb API Refactor (#928)

This commit is contained in:
Pieter-Jan Briers
2020-05-23 03:09:44 +02:00
committed by GitHub
parent 4527fc9e84
commit cad59d2cb4
33 changed files with 1099 additions and 399 deletions

View File

@@ -1,53 +1,64 @@
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Players;
using Content.Shared.GameObjects;
using Robust.Server.Console;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
namespace Content.Server.GlobalVerbs
{
[GlobalVerb]
public class ControlMobVerb : GlobalVerb
{
public override string GetText(IEntity user, IEntity target) => "Control Mob";
public override string GetCategory(IEntity user, IEntity target) => "Debug";
public override bool RequireInteractionRange => false;
public override VerbVisibility GetVisibility(IEntity user, IEntity target)
public override void GetData(IEntity user, IEntity target, VerbData data)
{
data.Visibility = VerbVisibility.Invisible;
var groupController = IoCManager.Resolve<IConGroupController>();
if (user == target) return VerbVisibility.Invisible;
if (user == target)
{
return;
}
if (user.TryGetComponent<IActorComponent>(out var player))
{
if (!user.HasComponent<MindComponent>() || !target.HasComponent<MindComponent>())
return VerbVisibility.Invisible;
{
return;
}
if (groupController.CanCommand(player.playerSession, "controlmob"))
return VerbVisibility.Visible;
{
data.Visibility = VerbVisibility.Visible;
data.Text = "Control Mob";
data.CategoryData = VerbCategories.Debug;
}
}
return VerbVisibility.Invisible;
}
public override void Activate(IEntity user, IEntity target)
{
var userMind = user.GetComponent<IActorComponent>().playerSession.ContentData().Mind;
var groupController = IoCManager.Resolve<IConGroupController>();
var player = user.GetComponent<IActorComponent>().playerSession;
if (!groupController.CanCommand(player, "controlmob"))
{
return;
}
var userMind = player.ContentData().Mind;
var targetMind = target.GetComponent<MindComponent>();
var oldEntity = userMind.CurrentEntity;
targetMind.Mind?.TransferTo(null);
userMind.TransferTo(target);
if(oldEntity.HasComponent<GhostComponent>())
if (oldEntity.HasComponent<GhostComponent>())
oldEntity.Delete();
}
}