Fancy Verb Menu & Verb API Refactor (#928)

This commit is contained in:
Pieter-Jan Briers
2020-05-23 03:09:44 +02:00
committed by GitHub
parent 4527fc9e84
commit cad59d2cb4
33 changed files with 1099 additions and 399 deletions

View File

@@ -328,16 +328,9 @@ namespace Content.Server.GameObjects.Components
[Verb]
private sealed class LockToggleVerb : Verb<EntityStorageComponent>
{
/// <inheritdoc />
protected override string GetText(IEntity user, EntityStorageComponent component)
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
{
return component._locked ? "Unlock" : "Lock";
}
/// <inheritdoc />
protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
{
return VerbVisibility.Visible;
data.Text = component._locked ? "Unlock" : "Lock";
}
/// <inheritdoc />
@@ -350,16 +343,15 @@ namespace Content.Server.GameObjects.Components
[Verb]
private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
{
/// <inheritdoc />
protected override string GetText(IEntity user, EntityStorageComponent component)
protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
{
return component.Open ? "Close" : "Open";
}
if (component.NoDoor)
{
data.Visibility = VerbVisibility.Invisible;
return;
}
/// <inheritdoc />
protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
{
return component.NoDoor ? VerbVisibility.Invisible : VerbVisibility.Visible;
data.Text = component.Open ? "Close" : "Open";
}
/// <inheritdoc />