diff --git a/Content.Shared/GameObjects/EntitySystems/SharedInteractionSystem.cs b/Content.Shared/GameObjects/EntitySystems/SharedInteractionSystem.cs
index 787e91f041..158f0e5ff6 100644
--- a/Content.Shared/GameObjects/EntitySystems/SharedInteractionSystem.cs
+++ b/Content.Shared/GameObjects/EntitySystems/SharedInteractionSystem.cs
@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// Set of coordinates to use.
/// Other set of coordinates to use.
/// the mask to check for collisions
- /// .
+ /// A predicate to check whether to ignore an entity or not. If it returns true, it will be ignored.
/// Length of resulting ray.
public float UnobstructedRayLength(MapCoordinates coords, MapCoordinates otherCoords,
int collisionMask = (int) CollisionGroup.Impassable, Func predicate = null)
@@ -72,7 +72,7 @@ namespace Content.Server.GameObjects.EntitySystems
/// Other set of coordinates to use.
/// maximum distance between the two sets of coordinates.
/// the mask to check for collisions
- /// .
+ /// A predicate to check whether to ignore an entity or not. If it returns true, it will be ignored.
/// if coordinates inside obstructions count as obstructed or not
/// True if the two points are within a given range without being obstructed.
public bool InRangeUnobstructed(MapCoordinates coords, MapCoordinates otherCoords, float range = InteractionRange,