Mid-game prototype loading for game admins (#5675)
This commit is contained in:
@@ -8,15 +8,14 @@ using Content.Server.Connection;
|
||||
using Content.Server.Database;
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Holiday.Interfaces;
|
||||
using Content.Server.IoC;
|
||||
using Content.Server.Maps;
|
||||
using Content.Server.NodeContainer.NodeGroups;
|
||||
using Content.Server.Preferences.Managers;
|
||||
using Content.Server.Sandbox;
|
||||
using Content.Server.Speech;
|
||||
using Content.Server.Voting.Managers;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Kitchen;
|
||||
using Robust.Server.Bql;
|
||||
@@ -75,6 +74,7 @@ namespace Content.Server.Entry
|
||||
IoCManager.Resolve<IServerDbManager>().Init();
|
||||
IoCManager.Resolve<IServerPreferencesManager>().Init();
|
||||
IoCManager.Resolve<INodeGroupFactory>().Initialize();
|
||||
IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
|
||||
_voteManager.Initialize();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user