Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
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@@ -42,6 +42,14 @@ namespace Content.Shared.CharacterAppearance.Components
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[ViewVariables]
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[DataField("canColorFacialHair")]
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public bool CanColorFacialHair { get; set; } = true;
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[ViewVariables]
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[DataField("hairMatchesSkin")]
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public bool HairMatchesSkin { get; set; } = false;
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[ViewVariables]
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[DataField("hairAlpha")]
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public float HairAlpha { get; set; } = 1.0f;
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}
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[Serializable, NetSerializable]
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