Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
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@@ -4,6 +4,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Part
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{
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//TODO: This should be a prototype. --DrSmugleaf
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/// <summary>
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/// Determines whether two <see cref="SharedBodyPartComponent"/>s can connect.
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/// </summary>
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@@ -12,6 +13,7 @@ namespace Content.Shared.Body.Part
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{
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Universal = 0,
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Biological,
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Mechanical
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Mechanical,
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Slime
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}
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}
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