Upstream species (#6066)
* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
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@@ -8,12 +8,14 @@ using Content.Shared.CharacterAppearance.Systems;
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using Content.Shared.Cloning;
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using Content.Shared.MobState.Components;
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using Content.Shared.Popups;
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using Content.Shared.Species;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -24,6 +26,7 @@ namespace Content.Server.Cloning.Components
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{
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly EuiManager _euiManager = null!;
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@@ -138,7 +141,8 @@ namespace Content.Server.Cloning.Components
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return; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
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}
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var mob = _entities.SpawnEntity("MobHuman", _entities.GetComponent<TransformComponent>(Owner).MapPosition);
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var speciesProto = _prototype.Index<SpeciesPrototype>(dna.Profile.Species).Prototype;
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var mob = _entities.SpawnEntity(speciesProto, _entities.GetComponent<TransformComponent>(Owner).MapPosition);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(mob, dna.Profile);
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