Add more centcomm spawning logs (#22726)
This commit is contained in:
@@ -455,9 +455,7 @@ namespace Content.Server.Atmos.EntitySystems
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|| TerminatingOrDeleted(x.MapUid.Value)
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|| x.MapID == MapId.Nullspace)
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{
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Log.Error($"Attempting to process atmos without a map? Entity: {ToPrettyString(owner)}");
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_simulationPaused = false;
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_currentRunAtmosphere.Clear();
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Log.Error($"Attempted to process atmos without a map? Entity: {ToPrettyString(owner)}. Map: {ToPrettyString(x?.MapUid)}. MapId: {x?.MapID}");
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continue;
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}
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@@ -383,7 +383,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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continue;
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// UH OH
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if (centcomms.Contains(nukeTransform.MapID))
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if (nukeTransform.MapUid != null && centcomms.Contains(nukeTransform.MapUid.Value))
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{
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component.WinConditions.Add(WinCondition.NukeActiveAtCentCom);
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SetWinType(uid, WinType.OpsMajor, component);
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@@ -447,8 +447,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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while (diskQuery.MoveNext(out _, out var transform))
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{
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var diskMapId = transform.MapID;
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diskAtCentCom = centcomms.Contains(diskMapId);
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diskAtCentCom = transform.MapUid != null && centcomms.Contains(transform.MapUid.Value);
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// TODO: The target station should be stored, and the nuke disk should store its original station.
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// This is fine for now, because we can assume a single station in base SS14.
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@@ -12,17 +12,18 @@ public sealed partial class StationCentcommComponent : Component
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/// <summary>
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/// Crude shuttle offset spawning.
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/// </summary>
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[DataField("shuttleIndex")]
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[DataField]
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public float ShuttleIndex;
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[DataField("map")]
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[DataField]
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public ResPath Map = new("/Maps/centcomm.yml");
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/// <summary>
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/// Centcomm entity that was loaded.
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/// </summary>
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[DataField("entity")]
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public EntityUid Entity = EntityUid.Invalid;
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[DataField]
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public EntityUid? Entity;
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public MapId MapId = MapId.Nullspace;
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[DataField]
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public EntityUid? MapEntity;
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}
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@@ -166,19 +166,20 @@ public sealed partial class EmergencyShuttleSystem
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continue;
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}
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if (Deleted(centcomm.Entity))
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if (!Deleted(centcomm.Entity))
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{
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_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
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centcomm.Entity.Value, _consoleAccumulator, TransitTime, true);
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continue;
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}
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if (!Deleted(centcomm.MapEntity))
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{
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// TODO: Need to get non-overlapping positions.
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_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
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new EntityCoordinates(
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_mapManager.GetMapEntityId(centcomm.MapId),
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new EntityCoordinates(centcomm.MapEntity.Value,
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_random.NextVector2(1000f)), _consoleAccumulator, TransitTime);
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}
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else
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{
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_shuttle.FTLTravel(comp.EmergencyShuttle.Value, shuttle,
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centcomm.Entity, _consoleAccumulator, TransitTime, true);
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}
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}
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var podQuery = AllEntityQuery<EscapePodComponent>();
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@@ -205,7 +206,7 @@ public sealed partial class EmergencyShuttleSystem
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}
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// Don't dock them. If you do end up doing this then stagger launch.
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_shuttle.FTLTravel(uid, shuttle, centcomm.Entity, hyperspaceTime: TransitTime);
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_shuttle.FTLTravel(uid, shuttle, centcomm.Entity.Value, hyperspaceTime: TransitTime);
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RemCompDeferred<EscapePodComponent>(uid);
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}
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@@ -229,7 +230,7 @@ public sealed partial class EmergencyShuttleSystem
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if (Deleted(comp.Entity))
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continue;
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_shuttle.AddFTLDestination(comp.Entity, true);
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_shuttle.AddFTLDestination(comp.Entity.Value, true);
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}
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}
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}
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@@ -20,8 +20,6 @@ using Content.Shared.Tag;
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using Content.Shared.Tiles;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -88,14 +86,16 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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}
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private void OnCentcommShutdown(EntityUid uid, StationCentcommComponent component, ComponentShutdown args)
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{
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ClearCentcomm(component);
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}
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private void ClearCentcomm(StationCentcommComponent component)
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{
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QueueDel(component.Entity);
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component.Entity = EntityUid.Invalid;
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if (_mapManager.MapExists(component.MapId))
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_mapManager.DeleteMap(component.MapId);
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component.MapId = MapId.Nullspace;
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QueueDel(component.MapEntity);
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component.Entity = null;
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component.MapEntity = null;
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}
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private void SetEmergencyShuttleEnabled(bool value)
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@@ -232,7 +232,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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// Post mapinit? fancy
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if (TryComp<TransformComponent>(component.Entity, out var xform))
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{
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component.MapId = xform.MapID;
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component.MapEntity = xform.MapUid;
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return;
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}
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@@ -293,46 +293,78 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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private void AddCentcomm(StationCentcommComponent component)
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{
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if (component.MapEntity != null || component.Entity != null)
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{
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_sawmill.Warning("Attempted to re-add an existing centcomm map.");
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return;
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}
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// Check for existing centcomms and just point to that
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var query = AllEntityQuery<StationCentcommComponent>();
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while (query.MoveNext(out var otherComp))
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{
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if (otherComp == component)
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continue;
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component.MapId = otherComp.MapId;
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if (!Exists(otherComp.MapEntity) || !Exists(otherComp.Entity))
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{
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Log.Error($"Disconvered invalid centcomm component?");
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ClearCentcomm(otherComp);
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continue;
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}
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component.MapEntity = otherComp.MapEntity;
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component.ShuttleIndex = otherComp.ShuttleIndex;
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return;
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}
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var mapId = _mapManager.CreateMap();
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component.MapId = mapId;
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if (!string.IsNullOrEmpty(component.Map.ToString()))
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{
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var ent = _map.LoadGrid(mapId, component.Map.ToString());
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if (ent != null)
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{
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component.Entity = ent.Value;
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_shuttle.AddFTLDestination(ent.Value, false);
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}
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}
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else
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if (string.IsNullOrEmpty(component.Map.ToString()))
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{
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_sawmill.Warning("No CentComm map found, skipping setup.");
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}
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return;
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}
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public HashSet<MapId> GetCentcommMaps()
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var mapId = _mapManager.CreateMap();
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var grid = _map.LoadGrid(mapId, component.Map.ToString());
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var map = _mapManager.GetMapEntityId(mapId);
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if (!Exists(map))
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{
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Log.Error($"Failed to set up centcomm map!");
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QueueDel(grid);
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return;
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}
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if (!Exists(grid))
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{
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Log.Error($"Failed to set up centcomm grid!");
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QueueDel(map);
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return;
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}
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var xform = Transform(grid.Value);
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if (xform.ParentUid != map || xform.MapUid != map)
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{
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Log.Error($"Centcomm grid is not parented to its own map?");
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QueueDel(map);
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QueueDel(grid);
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return;
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}
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component.MapEntity = map;
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component.Entity = grid;
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_shuttle.AddFTLDestination(grid.Value, false);
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}
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public HashSet<EntityUid> GetCentcommMaps()
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{
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var query = AllEntityQuery<StationCentcommComponent>();
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var maps = new HashSet<MapId>(Count<StationCentcommComponent>());
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var maps = new HashSet<EntityUid>(Count<StationCentcommComponent>());
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while (query.MoveNext(out var comp))
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{
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maps.Add(comp.MapId);
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if (comp.MapEntity != null)
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maps.Add(comp.MapEntity.Value);
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}
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return maps;
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@@ -342,14 +374,15 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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{
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if (!_emergencyShuttleEnabled
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|| component.EmergencyShuttle != null ||
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!TryComp<StationCentcommComponent>(uid, out var centcomm))
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!TryComp<StationCentcommComponent>(uid, out var centcomm)
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|| !TryComp(centcomm.MapEntity, out MapComponent? map))
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{
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return;
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}
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// Load escape shuttle
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var shuttlePath = component.EmergencyShuttlePath;
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var shuttle = _map.LoadGrid(centcomm.MapId, shuttlePath.ToString(), new MapLoadOptions()
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var shuttle = _map.LoadGrid(map.MapId, shuttlePath.ToString(), new MapLoadOptions()
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{
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// Should be far enough... right? I'm too lazy to bounds check CentCom rn.
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Offset = new Vector2(500f + centcomm.ShuttleIndex, 0f)
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@@ -368,7 +401,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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while (query.MoveNext(out var comp))
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{
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if (comp == centcomm || comp.MapId != centcomm.MapId)
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if (comp == centcomm || comp.MapEntity != centcomm.MapEntity)
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continue;
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comp.ShuttleIndex = centcomm.ShuttleIndex;
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