Missing nullables (#8634)

This commit is contained in:
Leon Friedrich
2022-06-04 19:17:48 +12:00
committed by GitHub
parent 31090b9c25
commit ca7960382b
59 changed files with 109 additions and 109 deletions

View File

@@ -1,4 +1,4 @@
using Content.Client.Light.Components;
using Content.Client.Light.Components;
using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
@@ -19,7 +19,7 @@ namespace Content.Client.Light.Visualizers
var entities = IoCManager.Resolve<IEntityManager>();
if (component.TryGetData(ExpendableLightVisuals.Behavior, out string lightBehaviourID))
{
if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent lightBehaviour))
if (entities.TryGetComponent(component.Owner, out LightBehaviourComponent? lightBehaviour))
{
lightBehaviour.StopLightBehaviour();
@@ -27,7 +27,7 @@ namespace Content.Client.Light.Visualizers
{
lightBehaviour.StartLightBehaviour(lightBehaviourID);
}
else if (entities.TryGetComponent(component.Owner, out PointLightComponent light))
else if (entities.TryGetComponent(component.Owner, out PointLightComponent? light))
{
light.Enabled = false;
}
@@ -40,7 +40,7 @@ namespace Content.Client.Light.Visualizers
}
if (component.TryGetData(ExpendableLightVisuals.State, out ExpendableLightState state)
&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent expendableLight))
&& entities.TryGetComponent(component.Owner, out ExpendableLightComponent? expendableLight))
{
switch (state)
{