ECS ammoboxes (#5830)

This commit is contained in:
metalgearsloth
2021-12-20 16:55:01 +11:00
committed by GitHub
parent f23ca09d09
commit ca7697c246
4 changed files with 266 additions and 228 deletions

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@@ -1,32 +0,0 @@
using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Shared.Verbs;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.Weapon.Ranged.Ammunition
{
public sealed class AmmunitionSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmmoBoxComponent, GetAlternativeVerbsEvent>(AddDumpVerb);
}
private void AddDumpVerb(EntityUid uid, AmmoBoxComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (component.AmmoLeft == 0)
return;
Verb verb = new();
verb.Text = Loc.GetString("dump-vert-get-data-text");
verb.IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png";
verb.Act = () => component.EjectContents(10);
args.Verbs.Add(verb);
}
}
}

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@@ -1,34 +1,23 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using Robust.Shared.Analyzers;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.Prototypes;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility.Markup;
namespace Content.Server.Weapon.Ranged.Ammunition.Components namespace Content.Server.Weapon.Ranged.Ammunition.Components
{ {
/// <summary>
/// Stores ammo and can quickly transfer ammo into a magazine.
/// </summary>
[RegisterComponent] [RegisterComponent]
#pragma warning disable 618 [ComponentProtoName("AmmoBox")]
public sealed class AmmoBoxComponent : Component, IInteractUsing, IUse, IInteractHand, IMapInit, IExamine [Friend(typeof(GunSystem))]
#pragma warning restore 618 public sealed class AmmoBoxComponent : Component
{ {
[Dependency] private readonly IEntityManager _entities = default!;
public override string Name => "AmmoBox";
[DataField("caliber")] [DataField("caliber")]
private BallisticCaliber _caliber = BallisticCaliber.Unspecified; public BallisticCaliber Caliber = BallisticCaliber.Unspecified;
[DataField("capacity")] [DataField("capacity")]
public int Capacity public int Capacity
@@ -37,188 +26,29 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
set set
{ {
_capacity = value; _capacity = value;
_spawnedAmmo = new Stack<EntityUid>(value); SpawnedAmmo = new Stack<EntityUid>(value);
} }
} }
private int _capacity = 30; private int _capacity = 30;
public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount; public int AmmoLeft => SpawnedAmmo.Count + UnspawnedCount;
private Stack<EntityUid> _spawnedAmmo = new(); public Stack<EntityUid> SpawnedAmmo = new();
private Container _ammoContainer = default!;
private int _unspawnedCount;
[DataField("fillPrototype")] /// <summary>
private string? _fillPrototype; /// Container that holds any instantiated ammo.
/// </summary>
public Container AmmoContainer = default!;
protected override void Initialize() /// <summary>
{ /// How many more deferred entities can be spawned. We defer these to avoid instantiating the entities until needed for performance reasons.
base.Initialize(); /// </summary>
_ammoContainer = ContainerHelpers.EnsureContainer<Container>(Owner, $"{Name}-container", out var existing); public int UnspawnedCount;
if (existing) /// <summary>
{ /// The prototype of the ammo to be retrieved when getting ammo.
foreach (var entity in _ammoContainer.ContainedEntities) /// </summary>
{ [DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
_unspawnedCount--; public string? FillPrototype;
_spawnedAmmo.Push(entity);
_ammoContainer.Insert(entity);
}
}
}
void IMapInit.MapInit()
{
_unspawnedCount += _capacity;
UpdateAppearance();
}
private void UpdateAppearance()
{
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
{
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
appearanceComponent.SetData(AmmoVisuals.AmmoCount, AmmoLeft);
appearanceComponent.SetData(AmmoVisuals.AmmoMax, _capacity);
}
}
public EntityUid? TakeAmmo()
{
if (_spawnedAmmo.TryPop(out var ammo))
{
_ammoContainer.Remove(ammo);
return ammo;
}
if (_unspawnedCount > 0)
{
ammo = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
// when dumping from held ammo box, this detaches the spawned ammo from the player.
_entities.GetComponent<TransformComponent>(ammo).AttachParentToContainerOrGrid();
_unspawnedCount--;
}
return ammo;
}
public bool TryInsertAmmo(EntityUid user, EntityUid entity)
{
if (!_entities.TryGetComponent(entity, out AmmoComponent? ammoComponent))
{
return false;
}
if (ammoComponent.Caliber != _caliber)
{
Owner.PopupMessage(user, Loc.GetString("ammo-box-component-try-insert-ammo-wrong-caliber"));
return false;
}
if (AmmoLeft >= Capacity)
{
Owner.PopupMessage(user, Loc.GetString("ammo-box-component-try-insert-ammo-no-room"));
return false;
}
_spawnedAmmo.Push(entity);
_ammoContainer.Insert(entity);
UpdateAppearance();
return true;
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_entities.HasComponent<AmmoComponent>(eventArgs.Using))
{
return TryInsertAmmo(eventArgs.User, eventArgs.Using);
}
if (_entities.TryGetComponent(eventArgs.Using, out RangedMagazineComponent? rangedMagazine))
{
for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
{
if (rangedMagazine.TakeAmmo() is not {Valid: true} ammo)
{
continue;
}
if (!TryInsertAmmo(eventArgs.User, ammo))
{
rangedMagazine.TryInsertAmmo(eventArgs.User, ammo);
return true;
}
}
return true;
}
return false;
}
private bool TryUse(EntityUid user)
{
if (!_entities.TryGetComponent(user, out HandsComponent? handsComponent))
{
return false;
}
if (TakeAmmo() is not { } ammo)
{
return false;
}
if (_entities.TryGetComponent(ammo, out ItemComponent? item))
{
if (!handsComponent.CanPutInHand(item))
{
TryInsertAmmo(user, ammo);
return false;
}
handsComponent.PutInHand(item);
}
UpdateAppearance();
return true;
}
public void EjectContents(int count)
{
var ejectCount = Math.Min(count, Capacity);
var ejectAmmo = new List<EntityUid>(ejectCount);
for (var i = 0; i < Math.Min(count, Capacity); i++)
{
if (TakeAmmo() is not { } ammo)
{
break;
}
ejectAmmo.Add(ammo);
}
ServerRangedBarrelComponent.EjectCasings(ejectAmmo);
UpdateAppearance();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
return TryUse(eventArgs.User);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
return TryUse(eventArgs.User);
}
public void Examine(FormattedMessage.Builder message, bool inDetailsRange)
{
message.AddMarkup("\n" + Loc.GetString("ammo-box-component-on-examine-caliber-description", ("caliber", _caliber)));
message.AddMarkup("\n" + Loc.GetString("ammo-box-component-on-examine-remaining-ammo-description", ("ammoLeft",AmmoLeft),("capacity", _capacity)));
}
} }
} }

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@@ -0,0 +1,230 @@
using System;
using System.Collections.Generic;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Weapon.Ranged.Ammunition.Components;
using Content.Server.Weapon.Ranged.Barrels.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Barrels.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Weapon.Ranged;
public sealed partial class GunSystem
{
// Probably needs combining with magazines in future given the common functionality.
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmmoBoxComponent, ComponentInit>(OnAmmoBoxInit);
SubscribeLocalEvent<AmmoBoxComponent, MapInitEvent>(OnAmmoBoxMapInit);
SubscribeLocalEvent<AmmoBoxComponent, ExaminedEvent>(OnAmmoBoxExamine);
SubscribeLocalEvent<AmmoBoxComponent, InteractUsingEvent>(OnAmmoBoxInteractUsing);
SubscribeLocalEvent<AmmoBoxComponent, UseInHandEvent>(OnAmmoBoxUse);
SubscribeLocalEvent<AmmoBoxComponent, InteractHandEvent>(OnAmmoBoxInteractHand);
SubscribeLocalEvent<AmmoBoxComponent, GetAlternativeVerbsEvent>(OnAmmoBoxAltVerbs);
}
private void OnAmmoBoxAltVerbs(EntityUid uid, AmmoBoxComponent component, GetAlternativeVerbsEvent args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
if (component.AmmoLeft == 0)
return;
Verb verb = new()
{
Text = Loc.GetString("dump-vert-get-data-text"),
IconTexture = "/Textures/Interface/VerbIcons/eject.svg.192dpi.png",
Act = () => AmmoBoxEjectContents(component, 10)
};
args.Verbs.Add(verb);
}
private void OnAmmoBoxInteractHand(EntityUid uid, AmmoBoxComponent component, InteractHandEvent args)
{
if (args.Handled) return;
TryUse(args.User, component);
}
private void OnAmmoBoxUse(EntityUid uid, AmmoBoxComponent component, UseInHandEvent args)
{
if (args.Handled) return;
TryUse(args.User, component);
}
private void OnAmmoBoxInteractUsing(EntityUid uid, AmmoBoxComponent component, InteractUsingEvent args)
{
if (args.Handled) return;
if (EntityManager.TryGetComponent(args.Used, out AmmoComponent? ammoComponent))
{
if (TryInsertAmmo(args.User, args.Used, component, ammoComponent))
{
args.Handled = true;
}
return;
}
if (!EntityManager.TryGetComponent(args.Used, out RangedMagazineComponent? rangedMagazine)) return;
for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
{
if (rangedMagazine.TakeAmmo() is not {Valid: true} ammo)
{
continue;
}
if (!TryInsertAmmo(args.User, ammo, component))
{
rangedMagazine.TryInsertAmmo(args.User, ammo);
args.Handled = true;
return;
}
}
args.Handled = true;
}
private void OnAmmoBoxInit(EntityUid uid, AmmoBoxComponent component, ComponentInit args)
{
component.AmmoContainer = uid.EnsureContainer<Container>($"{component.Name}-container", out var existing);
if (existing)
{
foreach (var entity in component.AmmoContainer.ContainedEntities)
{
component.UnspawnedCount--;
component.SpawnedAmmo.Push(entity);
component.AmmoContainer.Insert(entity);
}
}
}
private void OnAmmoBoxExamine(EntityUid uid, AmmoBoxComponent component, ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("ammo-box-component-on-examine-caliber-description", ("caliber", component.Caliber)));
args.PushMarkup(Loc.GetString("ammo-box-component-on-examine-remaining-ammo-description", ("ammoLeft", component.AmmoLeft),("capacity", component.Capacity)));
}
private void OnAmmoBoxMapInit(EntityUid uid, AmmoBoxComponent component, MapInitEvent args)
{
component.UnspawnedCount += component.Capacity;
UpdateAmmoBoxAppearance(uid, component);
}
private void UpdateAmmoBoxAppearance(EntityUid uid, AmmoBoxComponent ammoBox, AppearanceComponent? appearanceComponent = null)
{
if (!Resolve(uid, ref appearanceComponent, false)) return;
appearanceComponent.SetData(MagazineBarrelVisuals.MagLoaded, true);
appearanceComponent.SetData(AmmoVisuals.AmmoCount, ammoBox.AmmoLeft);
appearanceComponent.SetData(AmmoVisuals.AmmoMax, ammoBox.Capacity);
}
private void AmmoBoxEjectContents(AmmoBoxComponent ammoBox, int count)
{
var ejectCount = Math.Min(count, ammoBox.Capacity);
var ejectAmmo = new List<EntityUid>(ejectCount);
for (var i = 0; i < Math.Min(count, ammoBox.Capacity); i++)
{
if (TakeAmmo(ammoBox) is not { } ammo)
{
break;
}
ejectAmmo.Add(ammo);
}
ServerRangedBarrelComponent.EjectCasings(ejectAmmo);
UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
}
private bool TryUse(EntityUid user, AmmoBoxComponent ammoBox)
{
if (!EntityManager.TryGetComponent(user, out HandsComponent? handsComponent))
{
return false;
}
if (TakeAmmo(ammoBox) is not { } ammo)
{
return false;
}
if (EntityManager.TryGetComponent(ammo, out ItemComponent? item))
{
if (!handsComponent.CanPutInHand(item))
{
TryInsertAmmo(user, ammo, ammoBox);
return false;
}
handsComponent.PutInHand(item);
}
UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
return true;
}
public bool TryInsertAmmo(EntityUid user, EntityUid ammo, AmmoBoxComponent ammoBox, AmmoComponent? ammoComponent = null)
{
if (!Resolve(ammo, ref ammoComponent, false))
{
return false;
}
if (ammoComponent.Caliber != ammoBox.Caliber)
{
_popup.PopupEntity(Loc.GetString("ammo-box-component-try-insert-ammo-wrong-caliber"), ammo, Filter.Entities(user));
return false;
}
if (ammoBox.AmmoLeft >= ammoBox.Capacity)
{
_popup.PopupEntity(Loc.GetString("ammo-box-component-try-insert-ammo-no-room"), ammo, Filter.Entities(user));
return false;
}
ammoBox.SpawnedAmmo.Push(ammo);
ammoBox.AmmoContainer.Insert(ammo);
UpdateAmmoBoxAppearance(ammoBox.Owner, ammoBox);
return true;
}
public EntityUid? TakeAmmo(AmmoBoxComponent ammoBox, TransformComponent? xform = null)
{
if (!Resolve(ammoBox.Owner, ref xform)) return null;
if (ammoBox.SpawnedAmmo.TryPop(out var ammo))
{
ammoBox.AmmoContainer.Remove(ammo);
return ammo;
}
if (ammoBox.UnspawnedCount > 0)
{
ammo = EntityManager.SpawnEntity(ammoBox.FillPrototype, xform.Coordinates);
// when dumping from held ammo box, this detaches the spawned ammo from the player.
EntityManager.GetComponent<TransformComponent>(ammo).AttachParentToContainerOrGrid();
ammoBox.UnspawnedCount--;
}
return ammo;
}
}

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@@ -0,0 +1,10 @@
using Content.Shared.Popups;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Weapon.Ranged;
public sealed partial class GunSystem : EntitySystem
{
[Dependency] private readonly SharedPopupSystem _popup = default!;
}