Cleanup warnings in SmesSystem (#37399)

* Cleanup warnings in SmesSystem

* Access modifier for SmesVisualLayers
This commit is contained in:
Tayrtahn
2025-05-12 20:12:57 -04:00
committed by GitHub
parent 6a8e9f9e33
commit ca6a625ca2

View File

@@ -6,6 +6,8 @@ namespace Content.Client.Power.SMES;
public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent> public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
{ {
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args) protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
{ {
if (args.Sprite == null) if (args.Sprite == null)
@@ -13,12 +15,12 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0) if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
{ {
args.Sprite.LayerSetVisible(SmesVisualLayers.Charge, false); _sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
} }
else else
{ {
args.Sprite.LayerSetVisible(SmesVisualLayers.Charge, true); _sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
args.Sprite.LayerSetState(SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
} }
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component)) if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
@@ -27,22 +29,22 @@ public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
switch (state) switch (state)
{ {
case ChargeState.Still: case ChargeState.Still:
args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break; break;
case ChargeState.Charging: case ChargeState.Charging:
args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break; break;
case ChargeState.Discharging: case ChargeState.Discharging:
args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2"); _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
break; break;
} }
} }
} }
enum SmesVisualLayers : byte public enum SmesVisualLayers : byte
{ {
Input, Input,
Charge, Charge,