Start refactoring tools

This commit is contained in:
zumorica
2020-04-28 16:44:22 +02:00
parent ee63870187
commit ca5638badf
17 changed files with 205 additions and 177 deletions

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@@ -0,0 +1,144 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
public enum Tool : byte
{
Wrench,
Crowbar,
Screwdriver,
Wirecutters,
Welder,
Multitool,
}
public abstract class ToolComponent : Component, IExamine, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SolutionComponent
private Tool _behavior;
private bool _activated = false;
public override string Name => "Tool";
public Tool Behavior
{
get => _behavior;
set => _behavior = value;
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
public void Examine(FormattedMessage message)
{
throw new System.NotImplementedException();
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
if (_behavior != Tool.Welder)
return true;
}
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
{
get => _activated;
private set
{
_activated = value;
Dirty();
}
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (Behavior != Tool.Crowbar)
return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!_interactionSystem.InRangeUnobstructed(eventArgs.User.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:eventArgs.User))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}

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@@ -1,39 +0,0 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
public abstract class ToolComponent : Component
{
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
return true;
}
}
}

View File

@@ -13,9 +13,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
public class CrowbarComponent : ToolComponent, IAfterAttack
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
/// <summary>
@@ -25,27 +23,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
float distance = coordinates.Distance(_mapManager, Owner.Transform.GridPosition);
if (distance > InteractionSystem.InteractionRange)
{
return;
}
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.CanCrowbar)
{
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used for interfacing/hacking into configurable computers
/// </summary>
[RegisterComponent]
public class MultitoolComponent : ToolComponent
{
public override string Name => "Multitool";
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class ScrewdriverComponent : ToolComponent
{
/// <summary>
/// Tool that interacts with technical components that need to be screwed in
/// </summary>
public override string Name => "Screwdriver";
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool that can be used for some cutting interactions such as wires or hacking
/// </summary>
[RegisterComponent]
public class WirecutterComponent : ToolComponent
{
public override string Name => "Wirecutter";
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Wrenches bolts, and interacts with things that have been bolted
/// </summary>
[RegisterComponent]
public class WrenchComponent : ToolComponent
{
public override string Name => "Wrench";
}
}

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@@ -0,0 +1,21 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class ToolSystem : EntitySystem
{
private readonly HashSet<ToolComponent> _activeWelders = new HashSet<ToolComponent>();
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders) ;
}
}
}

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@@ -1,23 +0,0 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
class WelderSystem : EntitySystem
{
public override void Initialize()
{
EntityQuery = new TypeEntityQuery(typeof(WelderComponent));
}
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
var comp = entity.GetComponent<WelderComponent>();
comp.OnUpdate(frameTime);
}
}
}
}

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@@ -5,7 +5,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Shared.Audio
{
[Prototype("sound_collection")]
[Prototype("soundCollection")]
public sealed class SoundCollectionPrototype : IPrototype, IIndexedPrototype
{
public string ID { get; private set; }

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@@ -4,13 +4,14 @@
id: Wirecutter
description: This kills the wire.
components:
- type: Wirecutter
- type: Sprite
texture: Objects/Tools/wirecutter.png
- type: Icon
texture: Objects/Tools/wirecutter.png
- type: ItemCooldown
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Wirecutter
- type: entity
name: Screwdriver
@@ -18,20 +19,18 @@
id: Screwdriver
description: Industrial grade torque in a small screwdriving package
components:
- type: Screwdriver
- type: Sprite
sprite: Objects/Tools/screwdriver.rsi
state: screwdriver
- type: Icon
sprite: Objects/Tools/screwdriver.rsi
state: screwdriver
- type: Item
sprite: Objects/Tools/screwdriver.rsi
- type: ItemCooldown
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Screwdriver
- type: entity
name: Welding Tool
@@ -39,7 +38,6 @@
id: Welder
description: Melts anything as long as it's fueled, don't forget your eye protection!
components:
- type: Welder
- type: Sprite
sprite: Objects/Tools/welder.rsi
layers:
@@ -47,13 +45,14 @@
- state: welder_flame
shader: unshaded
visible: false
- type: Icon
sprite: Objects/Tools/welder.rsi
state: welder
- type: ItemCooldown
- type: MeleeWeapon
- type: ItemStatus
- type: Tool
behavior: enum.Tool.Screwdriver
- type: entity
name: Wrench
@@ -61,24 +60,14 @@
id: Wrench
description: A common tool for assembly and disassembly, righty tighty lefty loosey
components:
- type: Wrench
- type: Sprite
texture: Objects/Tools/wrench.png
- type: Icon
texture: Objects/Tools/wrench.png
- type: ItemCooldown
- type: MeleeWeapon
- type: sound_collection
id: welder_on
files:
- /Audio/items/lighter1.ogg
- /Audio/items/lighter2.ogg
- type: sound_collection
id: welder_off
files:
- /Audio/effects/zzzt.ogg
- type: Tool
behavior: enum.Tool.Wrench
- type: entity
name: Crowbar
@@ -86,13 +75,14 @@
id: Crowbar
description: A multipurpose tool to pry open doors and fight interdimensional invaders
components:
- type: Crowbar
- type: Sprite
texture: Objects/Tools/crowbar.png
- type: Icon
texture: Objects/Tools/crowbar.png
- type: ItemCooldown
- type: MeleeWeapon
- type: Tool
behavior: enum.Tool.Crowbar
- type: entity
name: Multitool
@@ -100,14 +90,13 @@
id: Multitool
description: An advanced tool to copy, store, and send electrical pulses and signals through wires and machines
components:
- type: Multitool
- type: Sprite
sprite: Objects/Tools/multitool.rsi
state: multitool
- type: Icon
sprite: Objects/Tools/multitool.rsi
state: multitool
- type: Item
sprite: Objects/Tools/multitool.rsi
- type: Tool
behavior: enum.Tool.Multitool

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@@ -1,4 +1,4 @@
- type: sound_collection
- type: soundCollection
id: dice
files:
- /Audio/items/dice/dice1.ogg

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@@ -1,4 +1,4 @@
- type: sound_collection
- type: soundCollection
id: footstep_carpet
files:
- /Audio/effects/footsteps/carpet1.ogg
@@ -7,7 +7,7 @@
- /Audio/effects/footsteps/carpet4.ogg
- /Audio/effects/footsteps/carpet5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_wood
files:
- /Audio/effects/footsteps/wood1.ogg
@@ -16,7 +16,7 @@
- /Audio/effects/footsteps/wood4.ogg
- /Audio/effects/footsteps/wood5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_catwalk
files:
- /Audio/effects/footsteps/catwalk1.ogg
@@ -25,7 +25,7 @@
- /Audio/effects/footsteps/catwalk4.ogg
- /Audio/effects/footsteps/catwalk5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_floor
files:
- /Audio/effects/footsteps/floor1.ogg
@@ -34,7 +34,7 @@
- /Audio/effects/footsteps/floor4.ogg
- /Audio/effects/footsteps/floor5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_hull
files:
- /Audio/effects/footsteps/hull1.ogg
@@ -43,7 +43,7 @@
- /Audio/effects/footsteps/hull4.ogg
- /Audio/effects/footsteps/hull5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_plating
files:
- /Audio/effects/footsteps/plating1.ogg
@@ -52,7 +52,7 @@
- /Audio/effects/footsteps/plating4.ogg
- /Audio/effects/footsteps/plating5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_tile
files:
- /Audio/effects/footsteps/tile1.ogg
@@ -61,19 +61,19 @@
- /Audio/effects/footsteps/tile4.ogg
- /Audio/effects/footsteps/tile5.ogg
- type: sound_collection
- type: soundCollection
id: footstep_clown
files:
- /Audio/effects/footsteps/clownstep1.ogg
- /Audio/effects/footsteps/clownstep2.ogg
- type: sound_collection
- type: soundCollection
id: footstep_heavy
files:
- /Audio/effects/footsteps/suitstep1.ogg
- /Audio/effects/footsteps/suitstep2.ogg
- type: sound_collection
- type: soundCollection
id: footstep_asteroid
files:
- /Audio/effects/footsteps/asteroid1.ogg

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@@ -1,4 +1,4 @@
- type: sound_collection
- type: soundCollection
id: glassbreak
files:
- /Audio/effects/glassbreak1.ogg

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@@ -1,8 +1,7 @@
- type: sound_collection
- type: soundCollection
id: keyboard
files:
- /Audio/machines/keyboard/keyboard1.ogg
- /Audio/machines/keyboard/keyboard2.ogg
- /Audio/machines/keyboard/keyboard3.ogg
- /Audio/machines/keyboard/keyboard4.ogg

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@@ -0,0 +1,10 @@
- type: soundCollection
id: WelderOn
files:
- /Audio/items/lighter1.ogg
- /Audio/items/lighter2.ogg
- type: soundCollection
id: WelderOff
files:
- /Audio/effects/zzzt.ogg

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@@ -55,4 +55,5 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=prefs/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>