Start refactoring tools
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
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// ReSharper disable once RedundantUsingDirective
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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public enum Tool : byte
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{
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Wrench,
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Crowbar,
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Screwdriver,
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Wirecutters,
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Welder,
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Multitool,
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}
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public abstract class ToolComponent : Component, IExamine, IAfterAttack
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private InteractionSystem _interactionSystem;
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private SolutionComponent
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private Tool _behavior;
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private bool _activated = false;
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public override string Name => "Tool";
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public Tool Behavior
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{
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get => _behavior;
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set => _behavior = value;
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}
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
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serializer.DataField(ref _speedModifier, "Speed", 1);
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}
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public void Examine(FormattedMessage message)
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{
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throw new System.NotImplementedException();
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}
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier
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{
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get => _speedModifier;
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set => _speedModifier = value;
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}
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private float _speedModifier = 1;
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/// <summary>
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/// Status modifier which determines whether or not we can act as a tool at this time
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/// </summary>
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/// <returns></returns>
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public virtual bool CanUse()
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{
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if (_behavior != Tool.Welder)
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return true;
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}
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// </summary>
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public const float DefaultFuelCost = 5;
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// </summary>
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public const float FuelLossRate = 0.2f;
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool Activated
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{
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get => _activated;
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private set
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{
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_activated = value;
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Dirty();
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}
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}
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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if (Behavior != Tool.Crowbar)
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return;
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var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
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var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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if (!_interactionSystem.InRangeUnobstructed(eventArgs.User.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:eventArgs.User))
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return;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) return;
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var underplating = _tileDefinitionManager["underplating"];
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
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_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
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//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
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var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
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tileItem.Transform.WorldPosition += (0.2f, 0.2f);
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}
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}
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}
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