Start refactoring tools

This commit is contained in:
zumorica
2020-04-28 16:44:22 +02:00
parent ee63870187
commit ca5638badf
17 changed files with 205 additions and 177 deletions

View File

@@ -0,0 +1,144 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
public enum Tool : byte
{
Wrench,
Crowbar,
Screwdriver,
Wirecutters,
Welder,
Multitool,
}
public abstract class ToolComponent : Component, IExamine, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SolutionComponent
private Tool _behavior;
private bool _activated = false;
public override string Name => "Tool";
public Tool Behavior
{
get => _behavior;
set => _behavior = value;
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _behavior, "behavior", Tool.Wrench);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
public void Examine(FormattedMessage message)
{
throw new System.NotImplementedException();
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
if (_behavior != Tool.Welder)
return true;
}
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
{
get => _activated;
private set
{
_activated = value;
Dirty();
}
}
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
if (Behavior != Tool.Crowbar)
return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!_interactionSystem.InRangeUnobstructed(eventArgs.User.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:eventArgs.User))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_audioSystem.Play("/Audio/items/crowbar.ogg", Owner);
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}