Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -3,23 +3,15 @@ using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Alert;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using NFluidsynth;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Random;
using Robust.Shared.Timers;
using Logger = Robust.Shared.Log.Logger;
using Robust.Shared.Timing;
namespace Content.Server.GameObjects.Components.Mobs
{