Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -3,23 +3,15 @@ using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Alert;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using NFluidsynth;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Logger = Robust.Shared.Log.Logger;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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