Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -4,7 +4,7 @@ using Content.Server.Administration;
using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
@@ -24,7 +24,7 @@ namespace Content.Server.Commands.Actions
if (args.Length > 1)
{
var target = args[1];
if (!Commands.CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
}
if (attachedEntity == null) return;