Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Client.GameObjects.Components.Mobs;
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@@ -10,13 +10,12 @@ using Content.Shared.Actions;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Utility;
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using NUnit.Framework;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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@@ -65,7 +64,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var innateActions = new List<ActionType>();
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await server.WaitAssertion(() =>
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@@ -91,7 +90,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitRunTicks(5);
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await client.WaitRunTicks(5);
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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var expectedOrder = new List<ActionType>();
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@@ -226,7 +225,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await server.WaitIdleAsync();
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await client.WaitIdleAsync();
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var serverPlayerManager = server.ResolveDependency<Robust.Server.Interfaces.Player.IPlayerManager>();
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var serverPlayerManager = server.ResolveDependency<IPlayerManager>();
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var serverEntManager = server.ResolveDependency<IEntityManager>();
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var serverGameTiming = server.ResolveDependency<IGameTiming>();
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@@ -273,7 +272,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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await client.WaitRunTicks(5);
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// check that client has the actions, and toggle the light on via the action slot it was auto-assigned to
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var clientPlayerMgr = client.ResolveDependency<IPlayerManager>();
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var clientPlayerMgr = client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var clientUIMgr = client.ResolveDependency<IUserInterfaceManager>();
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EntityUid clientFlashlight = default;
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await client.WaitAssertion(() =>
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