Massive Namespace Cleanup (#3120)

* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
This commit is contained in:
Acruid
2021-02-11 01:13:03 -08:00
committed by GitHub
parent ef8b833c96
commit ca4fd649fe
1277 changed files with 1657 additions and 3676 deletions

View File

@@ -1,15 +1,11 @@
using System;
using System.Transactions;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Input;
using Robust.Client.Graphics;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Input;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
@@ -17,7 +13,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using YamlDotNet.Core.Tokens;
using static Robust.Client.Input.Keyboard.Key;
using Control = Robust.Client.UserInterface.Control;