Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
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@@ -1,19 +1,11 @@
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using System;
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using System.Threading;
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using Content.Client.Graphics.Overlays;
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using Content.Shared.GameObjects.Components.Weapons;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timers.Timer;
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using Robust.Shared.Timing;
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namespace Content.Client.GameObjects.Components.Weapons
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{
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