Massive Namespace Cleanup (#3120)
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
This commit is contained in:
@@ -3,16 +3,16 @@ using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects.Components.Actor;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Actor
|
||||
|
||||
Reference in New Issue
Block a user