Add timed spawner for Xeno AI and markers
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@@ -178,6 +178,8 @@ namespace Content.Client
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"FlashExplosive",
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"FlashProjectile",
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"Utensil",
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"UnarmedCombat",
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"TimedSpawner",
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};
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foreach (var ignoreName in registerIgnore)
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@@ -28,10 +28,10 @@
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_rifle
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state: spawner_ai
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_rifle
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state: spawner_ai
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- type: TimedSpawner
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prototypes:
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- HumanMob_Spirate
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@@ -40,3 +40,24 @@
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intervalSeconds: 60
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minimumEntitiesSpawned: 1
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maximumEntitiesSpawned: 5
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- type: entity
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name: Xeno AI Timed Spawner
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id: XenoAITimedSpawner
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parent: BaseTimedSpawner
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components:
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- type: Sprite
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netsync: false
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visible: false
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sprite: Objects/markers.rsi
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state: spawner_xenoai
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- type: Icon
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sprite: Objects/markers.rsi
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state: spawner_xenoai
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- type: TimedSpawner
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prototypes:
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- XenoMob_Content
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chance: 0.85
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intervalSeconds: 30
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minimumEntitiesSpawned: 2
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maximumEntitiesSpawned: 4
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@@ -367,6 +367,15 @@
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]
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]
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},
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{
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"name": "spawner_ai",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
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},
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{
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"name": "spawner_grenade",
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"directions": 1,
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@@ -456,6 +465,15 @@
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1.0
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]
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]
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},
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{
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"name": "spawner_xenoai",
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"directions": 1,
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"delays": [
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[
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1.0
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]
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]
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}
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]
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}
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BIN
Resources/Textures/Objects/markers.rsi/spawner_ai.png
Normal file
BIN
Resources/Textures/Objects/markers.rsi/spawner_ai.png
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Binary file not shown.
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After Width: | Height: | Size: 5.3 KiB |
BIN
Resources/Textures/Objects/markers.rsi/spawner_xenoai.png
Normal file
BIN
Resources/Textures/Objects/markers.rsi/spawner_xenoai.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 5.4 KiB |
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