NPC utility queries (#15843)
This commit is contained in:
@@ -88,6 +88,8 @@ namespace Content.Client.Entry
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_componentFactory.RegisterClass<SharedAMEControllerComponent>();
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_componentFactory.RegisterClass<SharedAMEControllerComponent>();
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// Do not add to the above, they are legacy
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// Do not add to the above, they are legacy
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_prototypeManager.RegisterIgnore("utilityQuery");
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_prototypeManager.RegisterIgnore("utilityCurvePreset");
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("accent");
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_prototypeManager.RegisterIgnore("material");
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_prototypeManager.RegisterIgnore("material");
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_prototypeManager.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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_prototypeManager.RegisterIgnore("reaction"); //Chemical reactions only needed by server. Reactions checks are server-side.
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@@ -35,7 +35,7 @@ public sealed class HTNOverlay : Overlay
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continue;
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continue;
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var screenPos = args.ViewportControl.WorldToScreen(worldPos);
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var screenPos = args.ViewportControl.WorldToScreen(worldPos);
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handle.DrawString(_font, screenPos + new Vector2(0, 10f), comp.DebugText);
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handle.DrawString(_font, screenPos + new Vector2(0, 10f), comp.DebugText, Color.White);
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}
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}
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}
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}
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}
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}
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@@ -20,6 +20,13 @@ public sealed class HTNComponent : NPCComponent
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[ViewVariables]
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[ViewVariables]
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public HTNPlan? Plan;
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public HTNPlan? Plan;
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// TODO: Need dictionary timeoffsetserializer.
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/// <summary>
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/// Last time we tried a particular <see cref="UtilityService"/>.
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/// </summary>
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[DataField("serviceCooldowns")]
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public Dictionary<string, TimeSpan> ServiceCooldowns = new();
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/// <summary>
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/// <summary>
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/// How long to wait after having planned to try planning again.
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/// How long to wait after having planned to try planning again.
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/// </summary>
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/// </summary>
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@@ -42,6 +49,4 @@ public sealed class HTNComponent : NPCComponent
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/// Is this NPC currently planning?
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/// Is this NPC currently planning?
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/// </summary>
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/// </summary>
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[ViewVariables] public bool Planning => PlanningJob != null;
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[ViewVariables] public bool Planning => PlanningJob != null;
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}
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}
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@@ -13,17 +13,22 @@ using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.NPC.HTN;
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namespace Content.Server.NPC.HTN;
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public sealed class HTNSystem : EntitySystem
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public sealed class HTNSystem : EntitySystem
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{
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{
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IAdminManager _admin = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly NPCUtilitySystem _utility = default!;
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private ISawmill _sawmill = default!;
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private ISawmill _sawmill = default!;
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private readonly JobQueue _planQueue = new();
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private readonly JobQueue _planQueue = new(0.004);
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private readonly HashSet<ICommonSession> _subscribers = new();
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private readonly HashSet<ICommonSession> _subscribers = new();
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@@ -37,12 +42,22 @@ public sealed class HTNSystem : EntitySystem
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base.Initialize();
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base.Initialize();
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_sawmill = Logger.GetSawmill("npc.htn");
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_sawmill = Logger.GetSawmill("npc.htn");
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SubscribeLocalEvent<HTNComponent, ComponentShutdown>(OnHTNShutdown);
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SubscribeLocalEvent<HTNComponent, ComponentShutdown>(OnHTNShutdown);
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SubscribeLocalEvent<HTNComponent, EntityUnpausedEvent>(OnHTNUnpaused);
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SubscribeNetworkEvent<RequestHTNMessage>(OnHTNMessage);
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SubscribeNetworkEvent<RequestHTNMessage>(OnHTNMessage);
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_prototypeManager.PrototypesReloaded += OnPrototypeLoad;
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_prototypeManager.PrototypesReloaded += OnPrototypeLoad;
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OnLoad();
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OnLoad();
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}
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}
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private void OnHTNUnpaused(EntityUid uid, HTNComponent component, ref EntityUnpausedEvent args)
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{
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foreach (var (service, cooldown) in component.ServiceCooldowns)
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{
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var newCooldown = cooldown + args.PausedTime;
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component.ServiceCooldowns[service] = newCooldown;
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}
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}
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private void OnHTNMessage(RequestHTNMessage msg, EntitySessionEventArgs args)
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private void OnHTNMessage(RequestHTNMessage msg, EntitySessionEventArgs args)
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{
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{
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if (!_admin.HasAdminFlag((IPlayerSession) args.SenderSession, AdminFlags.Debug))
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if (!_admin.HasAdminFlag((IPlayerSession) args.SenderSession, AdminFlags.Debug))
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@@ -251,7 +266,7 @@ public sealed class HTNSystem : EntitySystem
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// If it's the selected BTR then highlight.
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// If it's the selected BTR then highlight.
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for (var i = 0; i < btr.Count; i++)
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for (var i = 0; i < btr.Count; i++)
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{
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{
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text.Append('-');
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text.Append("--");
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}
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}
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text.Append(' ');
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text.Append(' ');
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@@ -272,7 +287,7 @@ public sealed class HTNSystem : EntitySystem
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{
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{
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var branch = branches[i];
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var branch = branches[i];
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btr.Add(i);
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btr.Add(i);
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text.AppendLine($" branch {string.Join(" ", btr)}:");
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text.AppendLine($" branch {string.Join(", ", btr)}:");
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foreach (var sub in branch)
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foreach (var sub in branch)
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{
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{
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@@ -313,7 +328,25 @@ public sealed class HTNSystem : EntitySystem
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{
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{
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// Run the existing operator
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// Run the existing operator
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var currentOperator = component.Plan.CurrentOperator;
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var currentOperator = component.Plan.CurrentOperator;
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var currentTask = component.Plan.CurrentTask;
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var blackboard = component.Blackboard;
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var blackboard = component.Blackboard;
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foreach (var service in currentTask.Services)
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{
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// Service still on cooldown.
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if (component.ServiceCooldowns.TryGetValue(service.ID, out var lastService) &&
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_timing.CurTime < lastService)
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{
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continue;
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}
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var serviceResult = _utility.GetEntities(blackboard, service.Prototype);
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blackboard.SetValue(service.Key, serviceResult.GetHighest());
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var cooldown = TimeSpan.FromSeconds(_random.NextFloat(service.MinCooldown, service.MaxCooldown));
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component.ServiceCooldowns[service.ID] = _timing.CurTime + cooldown;
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}
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status = currentOperator.Update(blackboard, frameTime);
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status = currentOperator.Update(blackboard, frameTime);
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switch (status)
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switch (status)
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@@ -322,6 +355,7 @@ public sealed class HTNSystem : EntitySystem
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break;
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break;
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case HTNOperatorStatus.Failed:
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case HTNOperatorStatus.Failed:
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currentOperator.Shutdown(blackboard, status);
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currentOperator.Shutdown(blackboard, status);
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component.ServiceCooldowns.Clear();
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component.Plan = null;
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component.Plan = null;
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break;
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break;
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// Operator completed so go to the next one.
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// Operator completed so go to the next one.
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@@ -332,6 +366,7 @@ public sealed class HTNSystem : EntitySystem
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// Plan finished!
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// Plan finished!
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if (component.Plan.Tasks.Count <= component.Plan.Index)
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if (component.Plan.Tasks.Count <= component.Plan.Index)
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{
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{
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component.ServiceCooldowns.Clear();
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component.Plan = null;
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component.Plan = null;
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break;
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break;
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.NPC.HTN.Preconditions;
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using Content.Server.NPC.HTN.Preconditions;
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using Content.Server.NPC.Queries;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.NPC.HTN.PrimitiveTasks;
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namespace Content.Server.NPC.HTN.PrimitiveTasks;
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@@ -19,4 +20,9 @@ public sealed class HTNPrimitiveTask : HTNTask
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[DataField("preconditions")] public List<HTNPrecondition> Preconditions = new();
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[DataField("preconditions")] public List<HTNPrecondition> Preconditions = new();
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[DataField("operator", required:true)] public HTNOperator Operator = default!;
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[DataField("operator", required:true)] public HTNOperator Operator = default!;
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/// <summary>
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/// Services actively tick and can potentially update keys, such as combat target.
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/// </summary>
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[DataField("services")] public List<UtilityService> Services = new();
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}
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}
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@@ -0,0 +1,57 @@
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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public sealed class AltInteractOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[DataField("targetKey")]
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public string Key = "CombatTarget";
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/// <summary>
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/// If this alt-interaction started a do_after where does the key get stored.
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/// </summary>
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[DataField("idleKey")]
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public string IdleKey = "IdleTime";
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public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard, CancellationToken cancelToken)
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{
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return new(true, new Dictionary<string, object>()
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{
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{ IdleKey, 1f }
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});
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var target = blackboard.GetValue<EntityUid>(Key);
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var intSystem = _entManager.System<SharedInteractionSystem>();
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var count = 0;
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if (_entManager.TryGetComponent<DoAfterComponent>(owner, out var doAfter))
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{
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count = doAfter.DoAfters.Count;
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}
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var result = intSystem.AltInteract(owner, target);
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// Interaction started a doafter so set the idle time to it.
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if (result && doAfter != null && count != doAfter.DoAfters.Count)
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{
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var wait = doAfter.DoAfters.First().Value.Args.Delay;
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blackboard.SetValue(IdleKey, (float) wait.TotalSeconds + 0.5f);
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}
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else
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{
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blackboard.SetValue(IdleKey, 1f);
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}
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return result ? HTNOperatorStatus.Finished : HTNOperatorStatus.Failed;
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}
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}
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@@ -45,7 +45,6 @@ public sealed class MeleeOperator : HTNOperator
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}
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}
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if (_entManager.TryGetComponent<MobStateComponent>(target, out var mobState) &&
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if (_entManager.TryGetComponent<MobStateComponent>(target, out var mobState) &&
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mobState.CurrentState != null &&
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mobState.CurrentState > TargetState)
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mobState.CurrentState > TargetState)
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{
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{
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return (false, null);
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return (false, null);
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@@ -65,13 +64,15 @@ public sealed class MeleeOperator : HTNOperator
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{
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{
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base.Update(blackboard, frameTime);
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base.Update(blackboard, frameTime);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var status = HTNOperatorStatus.Continuing;
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HTNOperatorStatus status;
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if (_entManager.TryGetComponent<NPCMeleeCombatComponent>(owner, out var combat))
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if (_entManager.TryGetComponent<NPCMeleeCombatComponent>(owner, out var combat) &&
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blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
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{
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{
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combat.Target = target;
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// Success
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// Success
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if (_entManager.TryGetComponent<MobStateComponent>(combat.Target, out var mobState) &&
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if (_entManager.TryGetComponent<MobStateComponent>(target, out var mobState) &&
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mobState.CurrentState != null &&
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mobState.CurrentState > TargetState)
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mobState.CurrentState > TargetState)
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{
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{
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status = HTNOperatorStatus.Finished;
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status = HTNOperatorStatus.Finished;
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@@ -90,6 +91,10 @@ public sealed class MeleeOperator : HTNOperator
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}
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}
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}
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}
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}
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}
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else
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{
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status = HTNOperatorStatus.Failed;
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}
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|
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if (status != HTNOperatorStatus.Continuing)
|
if (status != HTNOperatorStatus.Continuing)
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{
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{
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@@ -1,25 +0,0 @@
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using JetBrains.Annotations;
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|
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Melee;
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|
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/// <summary>
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/// Selects a target for melee.
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/// </summary>
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[MeansImplicitUse]
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public sealed class PickMeleeTargetOperator : NPCCombatOperator
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{
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protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove, EntityQuery<TransformComponent> xformQuery)
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{
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var rating = 0f;
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if (existingTarget == uid)
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{
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rating += 2f;
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}
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if (distance > 0f)
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rating += 50f / distance;
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return rating;
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}
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}
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@@ -1,170 +0,0 @@
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using System.Threading;
|
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using System.Threading.Tasks;
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|
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using Content.Server.Interaction;
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using Content.Server.NPC.Components;
|
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using Content.Server.NPC.Pathfinding;
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using Content.Server.NPC.Systems;
|
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using Content.Shared.Examine;
|
|
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using Content.Shared.Interaction;
|
|
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using Content.Shared.Mobs;
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|
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using Content.Shared.Mobs.Components;
|
|
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using Robust.Shared.Map;
|
|
||||||
//using Robust.Shared.Prototypes;
|
|
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|
|
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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|
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|
||||||
public abstract class NPCCombatOperator : HTNOperator
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|
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{
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[Dependency] protected readonly IEntityManager EntManager = default!;
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|
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private FactionSystem _factions = default!;
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|
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private FactionExceptionSystem _factionException = default!;
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|
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protected InteractionSystem Interaction = default!;
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|
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private PathfindingSystem _pathfinding = default!;
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|
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|
|
||||||
[DataField("key")] public string Key = "CombatTarget";
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|
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|
|
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/// <summary>
|
|
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/// The EntityCoordinates of the specified target.
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|
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/// </summary>
|
|
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[DataField("keyCoordinates")]
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|
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public string KeyCoordinates = "CombatTargetCoordinates";
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|
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|
|
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/// <summary>
|
|
||||||
/// Regardless of pathfinding or LOS these are the max we'll check
|
|
||||||
/// </summary>
|
|
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private const int MaxConsideredTargets = 10;
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|
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|
|
||||||
protected virtual bool IsRanged => false;
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|
||||||
|
|
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public override void Initialize(IEntitySystemManager sysManager)
|
|
||||||
{
|
|
||||||
base.Initialize(sysManager);
|
|
||||||
sysManager.GetEntitySystem<ExamineSystemShared>();
|
|
||||||
_factions = sysManager.GetEntitySystem<FactionSystem>();
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|
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_factionException = sysManager.GetEntitySystem<FactionExceptionSystem>();
|
|
||||||
Interaction = sysManager.GetEntitySystem<InteractionSystem>();
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|
||||||
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
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|
||||||
}
|
|
||||||
|
|
||||||
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
|
||||||
CancellationToken cancelToken)
|
|
||||||
{
|
|
||||||
var targets = await GetTargets(blackboard);
|
|
||||||
|
|
||||||
if (targets.Count == 0)
|
|
||||||
{
|
|
||||||
return (false, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Need some level of rng in ratings (outside of continuing to attack the same target)
|
|
||||||
var selectedTarget = targets[0].Entity;
|
|
||||||
|
|
||||||
var effects = new Dictionary<string, object>()
|
|
||||||
{
|
|
||||||
{Key, selectedTarget},
|
|
||||||
{KeyCoordinates, new EntityCoordinates(selectedTarget, Vector2.Zero)}
|
|
||||||
};
|
|
||||||
|
|
||||||
return (true, effects);
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task<List<(EntityUid Entity, float Rating, float Distance)>> GetTargets(NPCBlackboard blackboard)
|
|
||||||
{
|
|
||||||
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
|
||||||
var ownerCoordinates = blackboard.GetValueOrDefault<EntityCoordinates>(NPCBlackboard.OwnerCoordinates, EntManager);
|
|
||||||
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntManager);
|
|
||||||
var targets = new List<(EntityUid Entity, float Rating, float Distance)>();
|
|
||||||
|
|
||||||
blackboard.TryGetValue<EntityUid>(Key, out var existingTarget, EntManager);
|
|
||||||
var xformQuery = EntManager.GetEntityQuery<TransformComponent>();
|
|
||||||
var mobQuery = EntManager.GetEntityQuery<MobStateComponent>();
|
|
||||||
var canMove = blackboard.GetValueOrDefault<bool>(NPCBlackboard.CanMove, EntManager);
|
|
||||||
var count = 0;
|
|
||||||
var paths = new List<Task>();
|
|
||||||
// TODO: Really this should be a part of perception so we don't have to constantly re-plan targets.
|
|
||||||
|
|
||||||
// Special-case existing target.
|
|
||||||
if (EntManager.EntityExists(existingTarget))
|
|
||||||
{
|
|
||||||
paths.Add(UpdateTarget(owner, existingTarget, existingTarget, ownerCoordinates, blackboard, radius, canMove, xformQuery, targets));
|
|
||||||
}
|
|
||||||
|
|
||||||
EntManager.TryGetComponent<FactionExceptionComponent>(owner, out var factionException);
|
|
||||||
|
|
||||||
// TODO: Need a perception system instead
|
|
||||||
// TODO: This will be expensive so will be good to optimise and cut corners.
|
|
||||||
foreach (var target in _factions
|
|
||||||
.GetNearbyHostiles(owner, radius))
|
|
||||||
{
|
|
||||||
if (mobQuery.TryGetComponent(target, out var mobState) &&
|
|
||||||
mobState.CurrentState > MobState.Alive ||
|
|
||||||
target == existingTarget ||
|
|
||||||
target == owner ||
|
|
||||||
(factionException != null && _factionException.IsIgnored(factionException, target)))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
count++;
|
|
||||||
|
|
||||||
if (count >= MaxConsideredTargets)
|
|
||||||
break;
|
|
||||||
|
|
||||||
paths.Add(UpdateTarget(owner, target, existingTarget, ownerCoordinates, blackboard, radius, canMove, xformQuery, targets));
|
|
||||||
}
|
|
||||||
|
|
||||||
await Task.WhenAll(paths);
|
|
||||||
|
|
||||||
targets.Sort((x, y) => y.Rating.CompareTo(x.Rating));
|
|
||||||
return targets;
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task UpdateTarget(
|
|
||||||
EntityUid owner,
|
|
||||||
EntityUid target,
|
|
||||||
EntityUid existingTarget,
|
|
||||||
EntityCoordinates ownerCoordinates,
|
|
||||||
NPCBlackboard blackboard,
|
|
||||||
float radius,
|
|
||||||
bool canMove,
|
|
||||||
EntityQuery<TransformComponent> xformQuery,
|
|
||||||
List<(EntityUid Entity, float Rating, float Distance)> targets)
|
|
||||||
{
|
|
||||||
if (!xformQuery.TryGetComponent(target, out var targetXform))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var inLos = false;
|
|
||||||
|
|
||||||
// If it's not an existing target then check LOS.
|
|
||||||
if (target != existingTarget)
|
|
||||||
{
|
|
||||||
inLos = ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null);
|
|
||||||
|
|
||||||
if (!inLos)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Turret or the likes, check LOS only.
|
|
||||||
if (IsRanged && !canMove)
|
|
||||||
{
|
|
||||||
inLos = inLos || ExamineSystemShared.InRangeUnOccluded(owner, target, radius, null);
|
|
||||||
|
|
||||||
if (!inLos || !targetXform.Coordinates.TryDistance(EntManager, ownerCoordinates, out var distance))
|
|
||||||
return;
|
|
||||||
|
|
||||||
targets.Add((target, GetRating(blackboard, target, existingTarget, distance, canMove, xformQuery), distance));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var nDistance = await _pathfinding.GetPathDistance(owner, targetXform.Coordinates,
|
|
||||||
SharedInteractionSystem.InteractionRange, default, _pathfinding.GetFlags(blackboard));
|
|
||||||
|
|
||||||
if (nDistance == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
targets.Add((target, GetRating(blackboard, target, existingTarget, nDistance.Value, canMove, xformQuery), nDistance.Value));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove,
|
|
||||||
EntityQuery<TransformComponent> xformQuery);
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
using JetBrains.Annotations;
|
|
||||||
|
|
||||||
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Ranged;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Selects a target for ranged combat.
|
|
||||||
/// </summary>
|
|
||||||
[UsedImplicitly]
|
|
||||||
public sealed class PickRangedTargetOperator : NPCCombatOperator
|
|
||||||
{
|
|
||||||
protected override bool IsRanged => true;
|
|
||||||
|
|
||||||
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove, EntityQuery<TransformComponent> xformQuery)
|
|
||||||
{
|
|
||||||
// Yeah look I just came up with values that seemed okay but they will need a lot of tweaking.
|
|
||||||
// Having a debug overlay just to project these would be very useful when finetuning in future.
|
|
||||||
var rating = 0f;
|
|
||||||
|
|
||||||
if (existingTarget == uid)
|
|
||||||
{
|
|
||||||
rating += 2f;
|
|
||||||
}
|
|
||||||
|
|
||||||
rating += 1f / distance * 4f;
|
|
||||||
return rating;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -35,7 +35,6 @@ public sealed class RangedOperator : HTNOperator
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (_entManager.TryGetComponent<MobStateComponent>(target, out var mobState) &&
|
if (_entManager.TryGetComponent<MobStateComponent>(target, out var mobState) &&
|
||||||
mobState.CurrentState != null &&
|
|
||||||
mobState.CurrentState > TargetState)
|
mobState.CurrentState > TargetState)
|
||||||
{
|
{
|
||||||
return (false, null);
|
return (false, null);
|
||||||
@@ -72,13 +71,15 @@ public sealed class RangedOperator : HTNOperator
|
|||||||
{
|
{
|
||||||
base.Update(blackboard, frameTime);
|
base.Update(blackboard, frameTime);
|
||||||
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
var status = HTNOperatorStatus.Continuing;
|
HTNOperatorStatus status;
|
||||||
|
|
||||||
if (_entManager.TryGetComponent<NPCRangedCombatComponent>(owner, out var combat))
|
if (_entManager.TryGetComponent<NPCRangedCombatComponent>(owner, out var combat) &&
|
||||||
|
blackboard.TryGetValue<EntityUid>(TargetKey, out var target, _entManager))
|
||||||
{
|
{
|
||||||
|
combat.Target = target;
|
||||||
|
|
||||||
// Success
|
// Success
|
||||||
if (_entManager.TryGetComponent<MobStateComponent>(combat.Target, out var mobState) &&
|
if (_entManager.TryGetComponent<MobStateComponent>(combat.Target, out var mobState) &&
|
||||||
mobState.CurrentState != null &&
|
|
||||||
mobState.CurrentState > TargetState)
|
mobState.CurrentState > TargetState)
|
||||||
{
|
{
|
||||||
status = HTNOperatorStatus.Finished;
|
status = HTNOperatorStatus.Finished;
|
||||||
@@ -100,6 +101,10 @@ public sealed class RangedOperator : HTNOperator
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
status = HTNOperatorStatus.Failed;
|
||||||
|
}
|
||||||
|
|
||||||
if (status != HTNOperatorStatus.Continuing)
|
if (status != HTNOperatorStatus.Continuing)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,47 @@
|
|||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Content.Server.NPC.Queries;
|
||||||
|
using Content.Server.NPC.Systems;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Utilises a <see cref="UtilityQueryPrototype"/> to determine the best target and sets it to the Key.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class UtilityOperator : HTNOperator
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||||
|
|
||||||
|
[DataField("key")] public string Key = "CombatTarget";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The EntityCoordinates of the specified target.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("keyCoordinates")]
|
||||||
|
public string KeyCoordinates = "CombatTargetCoordinates";
|
||||||
|
|
||||||
|
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<UtilityQueryPrototype>))]
|
||||||
|
public string Prototype = string.Empty;
|
||||||
|
|
||||||
|
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
||||||
|
CancellationToken cancelToken)
|
||||||
|
{
|
||||||
|
var result = _entManager.System<NPCUtilitySystem>().GetEntities(blackboard, Prototype);
|
||||||
|
var target = result.GetHighest();
|
||||||
|
|
||||||
|
if (!target.IsValid())
|
||||||
|
{
|
||||||
|
return (false, new Dictionary<string, object>());
|
||||||
|
}
|
||||||
|
|
||||||
|
var effects = new Dictionary<string, object>()
|
||||||
|
{
|
||||||
|
{Key, target},
|
||||||
|
{KeyCoordinates, new EntityCoordinates(target, Vector2.Zero)}
|
||||||
|
};
|
||||||
|
|
||||||
|
return (true, effects);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -27,9 +27,9 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
|
|||||||
{"MeleeRange", 1f},
|
{"MeleeRange", 1f},
|
||||||
{"MinimumIdleTime", 2f},
|
{"MinimumIdleTime", 2f},
|
||||||
{"MovementRange", 1.5f},
|
{"MovementRange", 1.5f},
|
||||||
{"RangedRange", 7f},
|
{"RangedRange", 10f},
|
||||||
{"RotateSpeed", MathF.PI},
|
{"RotateSpeed", MathF.PI},
|
||||||
{"VisionRadius", 7f},
|
{"VisionRadius", 10f},
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -228,6 +228,7 @@ public sealed class NPCBlackboard : IEnumerable<KeyValuePair<string, object>>
|
|||||||
|
|
||||||
public const string RotateSpeed = "RotateSpeed";
|
public const string RotateSpeed = "RotateSpeed";
|
||||||
public const string VisionRadius = "VisionRadius";
|
public const string VisionRadius = "VisionRadius";
|
||||||
|
public const string UtilityTarget = "Target";
|
||||||
|
|
||||||
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
public sealed class FoodValueCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns 1f if the target is freely accessible (e.g. not in locked storage).
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetAccessibleCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
public sealed class TargetDistanceCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
public sealed class TargetHealthCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns whether the target is in line-of-sight.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetInLOSCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Placeholder considerations -> returns 1f if they're in LOS or the current target.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetInLOSOrCurrentCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns 1f if the target is alive or 0f if not.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetIsAliveCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns 1f if the target is crit or 0f if not.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetIsCritCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns 1f if the target is dead or 0f if not.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class TargetIsDeadCon : UtilityConsideration
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using Content.Server.NPC.Queries.Curves;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries.Considerations;
|
||||||
|
|
||||||
|
[ImplicitDataDefinitionForInheritors, MeansImplicitUse]
|
||||||
|
public abstract class UtilityConsideration
|
||||||
|
{
|
||||||
|
[DataField("curve", required: true)]
|
||||||
|
public IUtilityCurve Curve = default!;
|
||||||
|
}
|
||||||
5
Content.Server/NPC/Queries/Curves/BoolCurve.cs
Normal file
5
Content.Server/NPC/Queries/Curves/BoolCurve.cs
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
public sealed class BoolCurve : IUtilityCurve
|
||||||
|
{
|
||||||
|
}
|
||||||
7
Content.Server/NPC/Queries/Curves/IUtilityCurve.cs
Normal file
7
Content.Server/NPC/Queries/Curves/IUtilityCurve.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
[ImplicitDataDefinitionForInheritors]
|
||||||
|
public interface IUtilityCurve
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
6
Content.Server/NPC/Queries/Curves/InverseBoolCurve.cs
Normal file
6
Content.Server/NPC/Queries/Curves/InverseBoolCurve.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
public sealed class InverseBoolCurve : IUtilityCurve
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
8
Content.Server/NPC/Queries/Curves/PresetCurve.cs
Normal file
8
Content.Server/NPC/Queries/Curves/PresetCurve.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
public sealed class PresetCurve : IUtilityCurve
|
||||||
|
{
|
||||||
|
[DataField("preset", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<UtilityCurvePresetPrototype>))] public readonly string Preset = default!;
|
||||||
|
}
|
||||||
12
Content.Server/NPC/Queries/Curves/QuadraticCurve.cs
Normal file
12
Content.Server/NPC/Queries/Curves/QuadraticCurve.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
public sealed class QuadraticCurve : IUtilityCurve
|
||||||
|
{
|
||||||
|
[DataField("slope")] public readonly float Slope;
|
||||||
|
|
||||||
|
[DataField("exponent")] public readonly float Exponent;
|
||||||
|
|
||||||
|
[DataField("yOffset")] public readonly float YOffset;
|
||||||
|
|
||||||
|
[DataField("xOffset")] public readonly float XOffset;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries.Curves;
|
||||||
|
|
||||||
|
[Prototype("utilityCurvePreset")]
|
||||||
|
public sealed class UtilityCurvePresetPrototype : IPrototype
|
||||||
|
{
|
||||||
|
[IdDataField] public string ID { get; } = string.Empty;
|
||||||
|
|
||||||
|
[DataField("curve", required: true)] public IUtilityCurve Curve = default!;
|
||||||
|
}
|
||||||
6
Content.Server/NPC/Queries/Queries/ClothingSlotFilter.cs
Normal file
6
Content.Server/NPC/Queries/Queries/ClothingSlotFilter.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
public sealed class ClothingSlotFilter : UtilityQueryFilter
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
12
Content.Server/NPC/Queries/Queries/ComponentQuery.cs
Normal file
12
Content.Server/NPC/Queries/Queries/ComponentQuery.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns nearby components that match the specified components.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class ComponentQuery : UtilityQuery
|
||||||
|
{
|
||||||
|
[DataField("components", required: true)]
|
||||||
|
public EntityPrototype.ComponentRegistry Components = default!;
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
public sealed class NearbyComponentsQuery : UtilityQuery
|
||||||
|
{
|
||||||
|
[DataField("components")]
|
||||||
|
public EntityPrototype.ComponentRegistry Component = default!;
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns nearby entities considered hostile from <see cref="FactionSystem"/>
|
||||||
|
/// </summary>
|
||||||
|
public sealed class NearbyHostilesQuery : UtilityQuery
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
6
Content.Server/NPC/Queries/Queries/PuddlesQuery.cs
Normal file
6
Content.Server/NPC/Queries/Queries/PuddlesQuery.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
public sealed class PuddlesQuery : UtilityQuery
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
10
Content.Server/NPC/Queries/Queries/UtilityQuery.cs
Normal file
10
Content.Server/NPC/Queries/Queries/UtilityQuery.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds entities to a query.
|
||||||
|
/// </summary>
|
||||||
|
[ImplicitDataDefinitionForInheritors]
|
||||||
|
public abstract class UtilityQuery
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
9
Content.Server/NPC/Queries/Queries/UtilityQueryFilter.cs
Normal file
9
Content.Server/NPC/Queries/Queries/UtilityQueryFilter.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Content.Server.NPC.Queries.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes entities from a query.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class UtilityQueryFilter : UtilityQuery
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
29
Content.Server/NPC/Queries/UtilityQueryPrototype.cs
Normal file
29
Content.Server/NPC/Queries/UtilityQueryPrototype.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using Content.Server.NPC.Queries.Considerations;
|
||||||
|
using Content.Server.NPC.Queries.Queries;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stores data for generic queries.
|
||||||
|
/// Each query is run in turn to get the final available results.
|
||||||
|
/// These results are then run through the considerations.
|
||||||
|
/// </summary>
|
||||||
|
[Prototype("utilityQuery")]
|
||||||
|
public sealed class UtilityQueryPrototype : IPrototype
|
||||||
|
{
|
||||||
|
[IdDataField]
|
||||||
|
public string ID { get; } = default!;
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("query")]
|
||||||
|
public List<UtilityQuery> Query = new();
|
||||||
|
|
||||||
|
[ViewVariables(VVAccess.ReadWrite), DataField("considerations")]
|
||||||
|
public List<UtilityConsideration> Considerations = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many entities we are allowed to consider. This is applied after all queries have run.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("limit")]
|
||||||
|
public int Limit = 128;
|
||||||
|
}
|
||||||
34
Content.Server/NPC/Queries/UtilityService.cs
Normal file
34
Content.Server/NPC/Queries/UtilityService.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Queries;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Utility queries that run regularly to update an NPC without re-doing their thinking logic.
|
||||||
|
/// </summary>
|
||||||
|
[DataDefinition]
|
||||||
|
public sealed class UtilityService
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Identifier to use for this service. This is used to track its cooldown.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("id", required: true)]
|
||||||
|
public string ID = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Prototype of the utility query.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<UtilityQueryPrototype>))]
|
||||||
|
public string Prototype = string.Empty;
|
||||||
|
|
||||||
|
[DataField("minCooldown")]
|
||||||
|
public float MinCooldown = 0.25f;
|
||||||
|
|
||||||
|
[DataField("maxCooldown")]
|
||||||
|
public float MaxCooldown = 0.60f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Key to update with the utility query.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("key", required: true)]
|
||||||
|
public string Key = string.Empty;
|
||||||
|
}
|
||||||
@@ -143,6 +143,9 @@ public sealed partial class NPCCombatSystem
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: When I get parallel operators move this as NPC combat shouldn't be handling this.
|
||||||
|
_steering.Register(uid, new EntityCoordinates(component.Target, Vector2.Zero), steering);
|
||||||
|
|
||||||
if (distance > weapon.Range)
|
if (distance > weapon.Range)
|
||||||
{
|
{
|
||||||
component.Status = CombatStatus.TargetOutOfRange;
|
component.Status = CombatStatus.TargetOutOfRange;
|
||||||
|
|||||||
@@ -455,7 +455,7 @@ public sealed partial class NPCSteeringSystem
|
|||||||
EntityQuery<PhysicsComponent> bodyQuery,
|
EntityQuery<PhysicsComponent> bodyQuery,
|
||||||
EntityQuery<TransformComponent> xformQuery)
|
EntityQuery<TransformComponent> xformQuery)
|
||||||
{
|
{
|
||||||
var detectionRadius = agentRadius + 0.1f;
|
var detectionRadius = MathF.Max(0.35f, agentRadius + 0.1f);
|
||||||
var ourVelocity = body.LinearVelocity;
|
var ourVelocity = body.LinearVelocity;
|
||||||
var factionQuery = GetEntityQuery<FactionComponent>();
|
var factionQuery = GetEntityQuery<FactionComponent>();
|
||||||
factionQuery.TryGetComponent(uid, out var ourFaction);
|
factionQuery.TryGetComponent(uid, out var ourFaction);
|
||||||
|
|||||||
@@ -168,6 +168,9 @@ public sealed partial class NPCSteeringSystem : SharedNPCSteeringSystem
|
|||||||
{
|
{
|
||||||
if (Resolve(uid, ref component, false))
|
if (Resolve(uid, ref component, false))
|
||||||
{
|
{
|
||||||
|
if (component.Coordinates.Equals(coordinates))
|
||||||
|
return component;
|
||||||
|
|
||||||
component.PathfindToken?.Cancel();
|
component.PathfindToken?.Cancel();
|
||||||
component.PathfindToken = null;
|
component.PathfindToken = null;
|
||||||
component.CurrentPath.Clear();
|
component.CurrentPath.Clear();
|
||||||
|
|||||||
299
Content.Server/NPC/Systems/NPCUtilitySystem.cs
Normal file
299
Content.Server/NPC/Systems/NPCUtilitySystem.cs
Normal file
@@ -0,0 +1,299 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.Examine;
|
||||||
|
using Content.Server.NPC.Queries;
|
||||||
|
using Content.Server.NPC.Queries.Considerations;
|
||||||
|
using Content.Server.NPC.Queries.Curves;
|
||||||
|
using Content.Server.NPC.Queries.Queries;
|
||||||
|
using Content.Server.Nutrition.Components;
|
||||||
|
using Content.Server.Storage.Components;
|
||||||
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Mobs.Systems;
|
||||||
|
using Robust.Server.Containers;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
|
namespace Content.Server.NPC.Systems;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles utility queries for NPCs.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class NPCUtilitySystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||||
|
[Dependency] private readonly ContainerSystem _container = default!;
|
||||||
|
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||||
|
[Dependency] private readonly FactionSystem _faction = default!;
|
||||||
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||||
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Runs the UtilityQueryPrototype and returns the best-matching entities.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="bestOnly">Should we only return the entity with the best score.</param>
|
||||||
|
public UtilityResult GetEntities(
|
||||||
|
NPCBlackboard blackboard,
|
||||||
|
string proto,
|
||||||
|
bool bestOnly = true)
|
||||||
|
{
|
||||||
|
// TODO: PickHostilesop or whatever needs to juse be UtilityQueryOperator
|
||||||
|
|
||||||
|
var weh = _proto.Index<UtilityQueryPrototype>(proto);
|
||||||
|
var ents = new HashSet<EntityUid>();
|
||||||
|
|
||||||
|
foreach (var query in weh.Query)
|
||||||
|
{
|
||||||
|
switch (query)
|
||||||
|
{
|
||||||
|
case UtilityQueryFilter filter:
|
||||||
|
Filter(blackboard, ents, filter);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Add(blackboard, ents, query);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ents.Count == 0)
|
||||||
|
return UtilityResult.Empty;
|
||||||
|
|
||||||
|
var results = new Dictionary<EntityUid, float>();
|
||||||
|
var highestScore = 0f;
|
||||||
|
|
||||||
|
foreach (var ent in ents)
|
||||||
|
{
|
||||||
|
if (results.Count > weh.Limit)
|
||||||
|
break;
|
||||||
|
|
||||||
|
var score = 1f;
|
||||||
|
|
||||||
|
foreach (var con in weh.Considerations)
|
||||||
|
{
|
||||||
|
var conScore = GetScore(blackboard, ent, con);
|
||||||
|
var curve = con.Curve;
|
||||||
|
var curveScore = GetScore(curve, conScore);
|
||||||
|
|
||||||
|
var adjusted = GetAdjustedScore(curveScore, weh.Considerations.Count);
|
||||||
|
score *= adjusted;
|
||||||
|
|
||||||
|
// If the score is too low OR we only care about best entity then early out.
|
||||||
|
// Due to the adjusted score only being able to decrease it can never exceed the highest from here.
|
||||||
|
if (score <= 0f || bestOnly && score <= highestScore)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (score <= 0f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
highestScore = MathF.Max(score, highestScore);
|
||||||
|
results.Add(ent, score);
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = new UtilityResult(results);
|
||||||
|
blackboard.Remove<EntityUid>(NPCBlackboard.UtilityTarget);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetScore(IUtilityCurve curve, float conScore)
|
||||||
|
{
|
||||||
|
switch (curve)
|
||||||
|
{
|
||||||
|
case BoolCurve:
|
||||||
|
return conScore > 0f ? 1f : 0f;
|
||||||
|
case InverseBoolCurve:
|
||||||
|
return conScore.Equals(0f) ? 1f : 0f;
|
||||||
|
case PresetCurve presetCurve:
|
||||||
|
return GetScore(_proto.Index<UtilityCurvePresetPrototype>(presetCurve.Preset).Curve, conScore);
|
||||||
|
case QuadraticCurve quadraticCurve:
|
||||||
|
return Math.Clamp(quadraticCurve.Slope * (float) Math.Pow(conScore - quadraticCurve.XOffset, quadraticCurve.Exponent) + quadraticCurve.YOffset, 0f, 1f);
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetScore(NPCBlackboard blackboard, EntityUid targetUid, UtilityConsideration consideration)
|
||||||
|
{
|
||||||
|
switch (consideration)
|
||||||
|
{
|
||||||
|
case FoodValueCon:
|
||||||
|
{
|
||||||
|
if (!TryComp<FoodComponent>(targetUid, out var food))
|
||||||
|
return 0f;
|
||||||
|
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
case TargetAccessibleCon:
|
||||||
|
{
|
||||||
|
if (_container.TryGetContainingContainer(targetUid, out var container))
|
||||||
|
{
|
||||||
|
if (TryComp<EntityStorageComponent>(container.Owner, out var storageComponent))
|
||||||
|
{
|
||||||
|
if (storageComponent is { IsWeldedShut: true, Open: false })
|
||||||
|
{
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If we're in a container (e.g. held or whatever) then we probably can't get it. Only exception
|
||||||
|
// Is a locker / crate
|
||||||
|
// TODO: Some mobs can break it so consider that.
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Pathfind there, though probably do it in a separate con.
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
case TargetDistanceCon:
|
||||||
|
{
|
||||||
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
|
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntityManager);
|
||||||
|
|
||||||
|
if (!TryComp<TransformComponent>(targetUid, out var targetXform) ||
|
||||||
|
!TryComp<TransformComponent>(owner, out var xform))
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!targetXform.Coordinates.TryDistance(EntityManager, _transform, xform.Coordinates,
|
||||||
|
out var distance))
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.Clamp(distance / radius, 0f, 1f);
|
||||||
|
}
|
||||||
|
case TargetHealthCon:
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
case TargetInLOSCon:
|
||||||
|
{
|
||||||
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
|
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntityManager);
|
||||||
|
|
||||||
|
return ExamineSystemShared.InRangeUnOccluded(owner, targetUid, radius + 0.5f, null) ? 1f : 0f;
|
||||||
|
}
|
||||||
|
case TargetInLOSOrCurrentCon:
|
||||||
|
{
|
||||||
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
|
var radius = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntityManager);
|
||||||
|
const float bufferRange = 0.5f;
|
||||||
|
|
||||||
|
if (blackboard.TryGetValue<EntityUid>("CombatTarget", out var currentTarget, EntityManager) &&
|
||||||
|
currentTarget == targetUid &&
|
||||||
|
TryComp<TransformComponent>(owner, out var xform) &&
|
||||||
|
TryComp<TransformComponent>(targetUid, out var targetXform) &&
|
||||||
|
xform.Coordinates.TryDistance(EntityManager, _transform, targetXform.Coordinates, out var distance) &&
|
||||||
|
distance <= radius + bufferRange)
|
||||||
|
{
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ExamineSystemShared.InRangeUnOccluded(owner, targetUid, radius + bufferRange, null) ? 1f : 0f;
|
||||||
|
}
|
||||||
|
case TargetIsAliveCon:
|
||||||
|
{
|
||||||
|
return _mobState.IsAlive(targetUid) ? 1f : 0f;
|
||||||
|
}
|
||||||
|
case TargetIsCritCon:
|
||||||
|
{
|
||||||
|
return _mobState.IsCritical(targetUid) ? 1f : 0f;
|
||||||
|
}
|
||||||
|
case TargetIsDeadCon:
|
||||||
|
{
|
||||||
|
return _mobState.IsDead(targetUid) ? 1f : 0f;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetAdjustedScore(float score, int considerations)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* Now using the geometric mean
|
||||||
|
* for n scores you take the n-th root of the scores multiplied
|
||||||
|
* e.g. a, b, c scores you take Math.Pow(a * b * c, 1/3)
|
||||||
|
* To get the ACTUAL geometric mean at any one stage you'd need to divide by the running consideration count
|
||||||
|
* however, the downside to this is it will fluctuate up and down over time.
|
||||||
|
* For our purposes if we go below the minimum threshold we want to cut it off, thus we take a
|
||||||
|
* "running geometric mean" which can only ever go down (and by the final value will equal the actual geometric mean).
|
||||||
|
*/
|
||||||
|
|
||||||
|
var adjusted = MathF.Pow(score, 1 / (float) considerations);
|
||||||
|
return Math.Clamp(adjusted, 0f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Add(NPCBlackboard blackboard, HashSet<EntityUid> entities, UtilityQuery query)
|
||||||
|
{
|
||||||
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
|
var vision = blackboard.GetValueOrDefault<float>(NPCBlackboard.VisionRadius, EntityManager);
|
||||||
|
|
||||||
|
switch (query)
|
||||||
|
{
|
||||||
|
case ComponentQuery compQuery:
|
||||||
|
foreach (var ent in _lookup.GetEntitiesInRange(owner, vision))
|
||||||
|
{
|
||||||
|
foreach (var comp in compQuery.Components.Values)
|
||||||
|
{
|
||||||
|
if (!HasComp(ent, comp.Component.GetType()))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
entities.Add(ent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case NearbyHostilesQuery:
|
||||||
|
foreach (var ent in _faction.GetNearbyHostiles(owner, vision))
|
||||||
|
{
|
||||||
|
entities.Add(ent);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Filter(NPCBlackboard blackboard, HashSet<EntityUid> entities, UtilityQueryFilter filter)
|
||||||
|
{
|
||||||
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
||||||
|
|
||||||
|
switch (filter)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly record struct UtilityResult(Dictionary<EntityUid, float> Entities)
|
||||||
|
{
|
||||||
|
public static readonly UtilityResult Empty = new(new Dictionary<EntityUid, float>());
|
||||||
|
|
||||||
|
public readonly Dictionary<EntityUid, float> Entities = Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the entity with the highest score.
|
||||||
|
/// </summary>
|
||||||
|
public EntityUid GetHighest()
|
||||||
|
{
|
||||||
|
if (Entities.Count == 0)
|
||||||
|
return EntityUid.Invalid;
|
||||||
|
|
||||||
|
return Entities.MaxBy(x => x.Value).Key;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the entity with the lowest score. This does not consider entities with a 0 (invalid) score.
|
||||||
|
/// </summary>
|
||||||
|
public EntityUid GetLowest()
|
||||||
|
{
|
||||||
|
if (Entities.Count == 0)
|
||||||
|
return EntityUid.Invalid;
|
||||||
|
|
||||||
|
return Entities.MinBy(x => x.Value).Key;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -176,7 +176,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
|||||||
// TODO this should really be checked every tick.
|
// TODO this should really be checked every tick.
|
||||||
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
|
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var forceFeed = args.User != args.Target;
|
var forceFeed = args.User != args.Target;
|
||||||
|
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
@@ -229,9 +229,6 @@ namespace Content.Server.Nutrition.EntitySystems
|
|||||||
|
|
||||||
if (component.UsesRemaining > 0)
|
if (component.UsesRemaining > 0)
|
||||||
{
|
{
|
||||||
if (!forceFeed)
|
|
||||||
args.Repeat = true;
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -786,6 +786,11 @@
|
|||||||
equippedPrefix: 0
|
equippedPrefix: 0
|
||||||
slots:
|
slots:
|
||||||
- HEAD
|
- HEAD
|
||||||
|
- type: Faction
|
||||||
|
factions:
|
||||||
|
- Mouse
|
||||||
|
- type: HTN
|
||||||
|
rootTask: MouseCompound
|
||||||
- type: Physics
|
- type: Physics
|
||||||
- type: Fixtures
|
- type: Fixtures
|
||||||
fixtures:
|
fixtures:
|
||||||
|
|||||||
@@ -107,6 +107,11 @@
|
|||||||
id: MobCatRuntime
|
id: MobCatRuntime
|
||||||
description: Professional mouse hunter. Escape artist.
|
description: Professional mouse hunter. Escape artist.
|
||||||
components:
|
components:
|
||||||
|
- type: Faction
|
||||||
|
factions:
|
||||||
|
- PetsNT
|
||||||
|
- type: HTN
|
||||||
|
rootTask: SimpleHostileCompound
|
||||||
- type: Grammar
|
- type: Grammar
|
||||||
attributes:
|
attributes:
|
||||||
gender: female
|
gender: female
|
||||||
|
|||||||
@@ -36,7 +36,8 @@
|
|||||||
|
|
||||||
- type: htnPrimitive
|
- type: htnPrimitive
|
||||||
id: PickRangedTargetPrimitive
|
id: PickRangedTargetPrimitive
|
||||||
operator: !type:PickRangedTargetOperator
|
operator: !type:UtilityOperator
|
||||||
|
proto: NearbyRangedTargets
|
||||||
|
|
||||||
# Attacks the specified target if they're in LOS.
|
# Attacks the specified target if they're in LOS.
|
||||||
- type: htnPrimitive
|
- type: htnPrimitive
|
||||||
@@ -53,6 +54,11 @@
|
|||||||
- !type:TargetInLOSPrecondition
|
- !type:TargetInLOSPrecondition
|
||||||
targetKey: CombatTarget
|
targetKey: CombatTarget
|
||||||
rangeKey: RangedRange
|
rangeKey: RangedRange
|
||||||
|
services:
|
||||||
|
- !type:UtilityService
|
||||||
|
id: RangedService
|
||||||
|
proto: NearbyRangedTargets
|
||||||
|
key: CombatTarget
|
||||||
|
|
||||||
|
|
||||||
# -- Melee --
|
# -- Melee --
|
||||||
@@ -84,7 +90,8 @@
|
|||||||
|
|
||||||
- type: htnPrimitive
|
- type: htnPrimitive
|
||||||
id: PickMeleeTargetPrimitive
|
id: PickMeleeTargetPrimitive
|
||||||
operator: !type:PickMeleeTargetOperator
|
operator: !type:UtilityOperator
|
||||||
|
proto: NearbyMeleeTargets
|
||||||
|
|
||||||
# Attacks the specified target if they're in range.
|
# Attacks the specified target if they're in range.
|
||||||
- type: htnPrimitive
|
- type: htnPrimitive
|
||||||
@@ -97,6 +104,11 @@
|
|||||||
- !type:TargetInRangePrecondition
|
- !type:TargetInRangePrecondition
|
||||||
targetKey: CombatTarget
|
targetKey: CombatTarget
|
||||||
rangeKey: MeleeRange
|
rangeKey: MeleeRange
|
||||||
|
services:
|
||||||
|
- !type:UtilityService
|
||||||
|
id: MeleeService
|
||||||
|
proto: NearbyMeleeTargets
|
||||||
|
key: CombatTarget
|
||||||
|
|
||||||
# Moves the owner into range of the combat target.
|
# Moves the owner into range of the combat target.
|
||||||
- type: htnPrimitive
|
- type: htnPrimitive
|
||||||
|
|||||||
@@ -7,6 +7,14 @@
|
|||||||
- tasks:
|
- tasks:
|
||||||
- id: IdleCompound
|
- id: IdleCompound
|
||||||
|
|
||||||
|
- type: htnCompound
|
||||||
|
id: MouseCompound
|
||||||
|
branches:
|
||||||
|
- tasks:
|
||||||
|
- id: FoodCompound
|
||||||
|
- tasks:
|
||||||
|
- id: IdleCompound
|
||||||
|
|
||||||
- type: htnCompound
|
- type: htnCompound
|
||||||
id: DragonCarpCompound
|
id: DragonCarpCompound
|
||||||
branches:
|
branches:
|
||||||
|
|||||||
21
Resources/Prototypes/NPCs/nutrition.yml
Normal file
21
Resources/Prototypes/NPCs/nutrition.yml
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
- type: htnCompound
|
||||||
|
id: FoodCompound
|
||||||
|
branches:
|
||||||
|
- tasks:
|
||||||
|
- id: PickFoodTargetPrimitive
|
||||||
|
- id: MoveToCombatTargetPrimitive
|
||||||
|
- id: EatPrimitive
|
||||||
|
- id: WaitIdleTimePrimitive
|
||||||
|
|
||||||
|
|
||||||
|
- type: htnPrimitive
|
||||||
|
id: PickFoodTargetPrimitive
|
||||||
|
operator: !type:UtilityOperator
|
||||||
|
proto: NearbyFood
|
||||||
|
|
||||||
|
- type: htnPrimitive
|
||||||
|
id: EatPrimitive
|
||||||
|
preconditions:
|
||||||
|
- !type:KeyExistsPrecondition
|
||||||
|
key: CombatTarget
|
||||||
|
operator: !type:AltInteractOperator
|
||||||
71
Resources/Prototypes/NPCs/utility_queries.yml
Normal file
71
Resources/Prototypes/NPCs/utility_queries.yml
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
- type: utilityQuery
|
||||||
|
id: NearbyFood
|
||||||
|
query:
|
||||||
|
- !type:ComponentQuery
|
||||||
|
components:
|
||||||
|
- type: Food
|
||||||
|
considerations:
|
||||||
|
- !type:TargetIsAliveCon
|
||||||
|
curve: !type:InverseBoolCurve
|
||||||
|
- !type:TargetDistanceCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetDistance
|
||||||
|
- !type:FoodValueCon
|
||||||
|
curve: !type:QuadraticCurve
|
||||||
|
slope: 1.0
|
||||||
|
exponent: 0.4
|
||||||
|
- !type:TargetAccessibleCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
|
||||||
|
- type: utilityQuery
|
||||||
|
id: NearbyMeleeTargets
|
||||||
|
query:
|
||||||
|
- !type:NearbyHostilesQuery
|
||||||
|
considerations:
|
||||||
|
- !type:TargetIsAliveCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetDistanceCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetDistance
|
||||||
|
- !type:TargetHealthCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetHealth
|
||||||
|
- !type:TargetAccessibleCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetInLOSOrCurrentCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
|
||||||
|
- type: utilityQuery
|
||||||
|
id: NearbyRangedTargets
|
||||||
|
query:
|
||||||
|
- !type:NearbyHostilesQuery
|
||||||
|
considerations:
|
||||||
|
- !type:TargetIsAliveCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetDistanceCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetDistance
|
||||||
|
- !type:TargetHealthCon
|
||||||
|
curve: !type:PresetCurve
|
||||||
|
preset: TargetHealth
|
||||||
|
- !type:TargetAccessibleCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
- !type:TargetInLOSOrCurrentCon
|
||||||
|
curve: !type:BoolCurve
|
||||||
|
|
||||||
|
|
||||||
|
# Presets
|
||||||
|
- type: utilityCurvePreset
|
||||||
|
id: TargetDistance
|
||||||
|
curve: !type:QuadraticCurve
|
||||||
|
slope: -1
|
||||||
|
exponent: 1
|
||||||
|
yOffset: 1
|
||||||
|
xOffset: 0
|
||||||
|
|
||||||
|
- type: utilityCurvePreset
|
||||||
|
id: TargetHealth
|
||||||
|
curve: !type:QuadraticCurve
|
||||||
|
slope: 1.0
|
||||||
|
exponent: 0.4
|
||||||
|
xOffset: -0.02
|
||||||
@@ -12,9 +12,15 @@
|
|||||||
- Syndicate
|
- Syndicate
|
||||||
- Xeno
|
- Xeno
|
||||||
|
|
||||||
|
- type: faction
|
||||||
|
id: Mouse
|
||||||
|
hostile:
|
||||||
|
- PetsNT
|
||||||
|
|
||||||
- type: faction
|
- type: faction
|
||||||
id: PetsNT
|
id: PetsNT
|
||||||
hostile:
|
hostile:
|
||||||
|
- Mouse
|
||||||
- SimpleHostile
|
- SimpleHostile
|
||||||
- Xeno
|
- Xeno
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user