Instruments have a property for enabling/disabling MIDI limits.
- Added unlimited super synth that doesn't respect MIDI limits! Adminbuse it to your heart's content and blast your epic MIDIs, fellow badmins.
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@@ -52,6 +52,8 @@ namespace Content.Client.GameObjects.Components.Instruments
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private bool _allowProgramChange;
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private bool _respectMidiLimits;
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/// <summary>
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/// A queue of MidiEvents to be sent to the server.
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/// </summary>
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@@ -239,6 +241,7 @@ namespace Content.Client.GameObjects.Components.Instruments
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serializer.DataField(ref _instrumentBank, "bank", (byte) 0);
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serializer.DataField(ref _allowPercussion, "allowPercussion", false);
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serializer.DataField(ref _allowProgramChange, "allowProgramChange", false);
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serializer.DataField(ref _respectMidiLimits, "respectMidiLimits", true);
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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@@ -429,7 +432,9 @@ namespace Content.Client.GameObjects.Components.Instruments
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if (_midiEventBuffer.Count == 0) return;
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var max = Math.Min(_instrumentSystem.MaxMidiEventsPerBatch, _instrumentSystem.MaxMidiEventsPerSecond - _sentWithinASec);
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var max = _respectMidiLimits ?
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Math.Min(_instrumentSystem.MaxMidiEventsPerBatch, _instrumentSystem.MaxMidiEventsPerSecond - _sentWithinASec)
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: _midiEventBuffer.Count;
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if (max <= 0)
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{
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