Cluwne smite (#13367)

This commit is contained in:
brainfood1183
2023-03-06 19:09:24 +00:00
committed by GitHub
parent 32e8a97d88
commit c9e70d8ea0
55 changed files with 517 additions and 19 deletions

View File

@@ -0,0 +1,104 @@
using Content.Server.Administration.Commands;
using Content.Server.Popups;
using Content.Shared.Popups;
using Content.Shared.Mobs;
using Content.Server.Chat;
using Content.Server.Chat.Systems;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Stunnable;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Content.Server.Emoting.Systems;
using Content.Server.Speech.EntitySystems;
using Content.Shared.Cluwne;
using Content.Shared.Interaction.Components;
namespace Content.Server.Cluwne;
public sealed class CluwneSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly AutoEmoteSystem _autoEmote = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CluwneComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<CluwneComponent, MobStateChangedEvent>(OnMobState);
SubscribeLocalEvent<CluwneComponent, EmoteEvent>(OnEmote, before:
new[] { typeof(VocalSystem), typeof(BodyEmotesSystem) });
}
/// <summary>
/// On death removes active comps and gives genetic damage to prevent cloning, reduce this to allow cloning.
/// </summary>
private void OnMobState(EntityUid uid, CluwneComponent component, MobStateChangedEvent args)
{
if (args.NewMobState == MobState.Dead)
{
RemComp<CluwneComponent>(uid);
RemComp<ClumsyComponent>(uid);
RemComp<AutoEmoteComponent>(uid);
var damageSpec = new DamageSpecifier(_prototypeManager.Index<DamageGroupPrototype>("Genetic"), 300);
_damageableSystem.TryChangeDamage(uid, damageSpec);
}
}
public EmoteSoundsPrototype? EmoteSounds;
/// <summary>
/// OnStartup gives the cluwne outfit, ensures clumsy, gives name prefix and makes sure emote sounds are laugh.
/// </summary>
private void OnComponentStartup(EntityUid uid, CluwneComponent component, ComponentStartup args)
{
if (component.EmoteSoundsId == null)
return;
_prototypeManager.TryIndex(component.EmoteSoundsId, out EmoteSounds);
var meta = MetaData(uid);
var name = meta.EntityName;
EnsureComp<AutoEmoteComponent>(uid);
_autoEmote.AddEmote(uid, "CluwneGiggle");
EnsureComp<ClumsyComponent>(uid);
_popupSystem.PopupEntity(Loc.GetString("cluwne-transform", ("target", uid)), uid, PopupType.LargeCaution);
_audio.PlayPvs(component.SpawnSound, uid);
meta.EntityName = Loc.GetString("cluwne-name-prefix", ("target", name));
SetOutfitCommand.SetOutfit(uid, "CluwneGear", EntityManager);
}
/// <summary>
/// Handles the timing on autoemote as well as falling over and honking.
/// </summary>
private void OnEmote(EntityUid uid, CluwneComponent component, ref EmoteEvent args)
{
if (args.Handled)
return;
args.Handled = _chat.TryPlayEmoteSound(uid, EmoteSounds, args.Emote);
if (_robustRandom.Prob(component.GiggleRandomChance))
{
_audio.PlayPvs(component.SpawnSound, uid);
_chat.TrySendInGameICMessage(uid, "honks", InGameICChatType.Emote, false, false);
}
else if (_robustRandom.Prob(component.KnockChance))
{
_audio.PlayPvs(component.KnockSound, uid);
_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(component.ParalyzeTime), true);
_chat.TrySendInGameICMessage(uid, "spasms", InGameICChatType.Emote, false, false);
}
}
}