Fix combat mode context menu (#19743)

This commit is contained in:
metalgearsloth
2023-09-03 06:16:34 +10:00
committed by GitHub
parent ddca83a026
commit c9d68023d9
5 changed files with 37 additions and 80 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.Hands.Systems;
using Content.Shared.Actions;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
using Content.Shared.CCVar;
@@ -17,30 +18,29 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eye = default!;
public event Action? LocalPlayerCombatModeUpdated;
/// <summary>
/// Raised whenever combat mode changes.
/// </summary>
public event Action<bool>? LocalPlayerCombatModeUpdated;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<CombatModeComponent, AfterAutoHandleStateEvent>(OnHandleState);
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true);
}
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref AfterAutoHandleStateEvent args)
{
if (args.Current is not CombatModeComponentState state)
return;
component.IsInCombatMode = state.IsInCombatMode;
component.ActiveZone = state.TargetingZone;
UpdateHud(uid);
}
public override void Shutdown()
{
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
_cfg.UnsubValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
base.Shutdown();
@@ -61,9 +61,9 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
return IsInCombatMode(entity.Value);
}
public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
public override void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
{
base.SetInCombatMode(entity, inCombatMode, component);
base.SetInCombatMode(entity, value, component);
UpdateHud(entity);
}
@@ -75,12 +75,13 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
private void UpdateHud(EntityUid entity)
{
if (entity != _playerManager.LocalPlayer?.ControlledEntity)
if (entity != _playerManager.LocalPlayer?.ControlledEntity || !Timing.IsFirstTimePredicted)
{
return;
}
LocalPlayerCombatModeUpdated?.Invoke();
var inCombatMode = IsInCombatMode();
LocalPlayerCombatModeUpdated?.Invoke(inCombatMode);
}
private void OnShowCombatIndicatorsChanged(bool isShow)

View File

@@ -210,8 +210,9 @@ namespace Content.Client.ContextMenu.UI
menu.InvalidateMeasure();
}
private void OnCombatModeUpdated()
private void OnCombatModeUpdated(bool inCombatMode)
{
if (inCombatMode)
Close();
}

View File

@@ -1,20 +1,7 @@
using Content.Shared.CombatMode;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Server.CombatMode;
public sealed class CombatModeSystem : SharedCombatModeSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
{
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
}

View File

@@ -1,4 +1,3 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Targeting;
using Robust.Shared.Audio;
@@ -12,7 +11,7 @@ namespace Content.Shared.CombatMode
/// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon.
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedCombatModeSystem))]
public sealed partial class CombatModeComponent : Component
{
@@ -33,40 +32,16 @@ namespace Content.Shared.CombatMode
#endregion
private bool _isInCombatMode;
private TargetingZone _activeZone;
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction")]
public InstantAction? CombatToggleAction;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsInCombatMode
{
get => _isInCombatMode;
set
{
if (_isInCombatMode == value) return;
_isInCombatMode = value;
if (CombatToggleAction != null)
EntitySystem.Get<SharedActionsSystem>().SetToggled(CombatToggleAction, _isInCombatMode);
[ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]
public bool IsInCombatMode;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public TargetingZone ActiveZone
{
get => _activeZone;
set
{
if (_activeZone == value) return;
_activeZone = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite), DataField("activeZone"), AutoNetworkedField]
public TargetingZone ActiveZone;
}
}

View File

@@ -11,11 +11,11 @@ namespace Content.Shared.CombatMode;
public abstract class SharedCombatModeSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _netMan = default!;
public override void Initialize()
{
@@ -55,7 +55,7 @@ public abstract class SharedCombatModeSystem : EntitySystem
// TODO better handling of predicted pop-ups.
// This probably breaks if the client has prediction disabled.
if (!_netMan.IsClient || !_timing.IsFirstTimePredicted)
if (!_netMan.IsClient || !Timing.IsFirstTimePredicted)
return;
var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
@@ -75,13 +75,19 @@ public abstract class SharedCombatModeSystem : EntitySystem
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
}
public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
CombatModeComponent? component = null)
public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
{
if (!Resolve(entity, ref component))
return;
component.IsInCombatMode = inCombatMode;
if (component.IsInCombatMode == value)
return;
component.IsInCombatMode = value;
Dirty(entity, component);
if (component.CombatToggleAction != null)
_actionsSystem.SetToggled(component.CombatToggleAction, component.IsInCombatMode);
}
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
@@ -92,19 +98,6 @@ public abstract class SharedCombatModeSystem : EntitySystem
component.ActiveZone = zone;
}
[Serializable, NetSerializable]
protected sealed class CombatModeComponentState : ComponentState
{
public bool IsInCombatMode { get; }
public TargetingZone TargetingZone { get; }
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
{
IsInCombatMode = isInCombatMode;
TargetingZone = targetingZone;
}
}
}
public sealed partial class ToggleCombatActionEvent : InstantActionEvent { }