Fix combat mode context menu (#19743)

This commit is contained in:
metalgearsloth
2023-09-03 06:16:34 +10:00
committed by GitHub
parent ddca83a026
commit c9d68023d9
5 changed files with 37 additions and 80 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.Hands.Systems; using Content.Client.Hands.Systems;
using Content.Shared.Actions;
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using Content.Shared.Targeting; using Content.Shared.Targeting;
using Content.Shared.CCVar; using Content.Shared.CCVar;
@@ -17,30 +18,29 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IInputManager _inputManager = default!; [Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEyeManager _eye = default!; [Dependency] private readonly IEyeManager _eye = default!;
public event Action? LocalPlayerCombatModeUpdated;
/// <summary>
/// Raised whenever combat mode changes.
/// </summary>
public event Action<bool>? LocalPlayerCombatModeUpdated;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState); SubscribeLocalEvent<CombatModeComponent, AfterAutoHandleStateEvent>(OnHandleState);
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true); _cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true);
} }
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args) private void OnHandleState(EntityUid uid, CombatModeComponent component, ref AfterAutoHandleStateEvent args)
{ {
if (args.Current is not CombatModeComponentState state)
return;
component.IsInCombatMode = state.IsInCombatMode;
component.ActiveZone = state.TargetingZone;
UpdateHud(uid); UpdateHud(uid);
} }
public override void Shutdown() public override void Shutdown()
{ {
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged); _cfg.UnsubValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>(); _overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
base.Shutdown(); base.Shutdown();
@@ -61,9 +61,9 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
return IsInCombatMode(entity.Value); return IsInCombatMode(entity.Value);
} }
public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null) public override void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
{ {
base.SetInCombatMode(entity, inCombatMode, component); base.SetInCombatMode(entity, value, component);
UpdateHud(entity); UpdateHud(entity);
} }
@@ -75,12 +75,13 @@ public sealed class CombatModeSystem : SharedCombatModeSystem
private void UpdateHud(EntityUid entity) private void UpdateHud(EntityUid entity)
{ {
if (entity != _playerManager.LocalPlayer?.ControlledEntity) if (entity != _playerManager.LocalPlayer?.ControlledEntity || !Timing.IsFirstTimePredicted)
{ {
return; return;
} }
LocalPlayerCombatModeUpdated?.Invoke(); var inCombatMode = IsInCombatMode();
LocalPlayerCombatModeUpdated?.Invoke(inCombatMode);
} }
private void OnShowCombatIndicatorsChanged(bool isShow) private void OnShowCombatIndicatorsChanged(bool isShow)

View File

@@ -210,9 +210,10 @@ namespace Content.Client.ContextMenu.UI
menu.InvalidateMeasure(); menu.InvalidateMeasure();
} }
private void OnCombatModeUpdated() private void OnCombatModeUpdated(bool inCombatMode)
{ {
Close(); if (inCombatMode)
Close();
} }
public void OnSystemLoaded(CombatModeSystem system) public void OnSystemLoaded(CombatModeSystem system)

View File

@@ -1,20 +1,7 @@
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
namespace Content.Server.CombatMode; namespace Content.Server.CombatMode;
public sealed class CombatModeSystem : SharedCombatModeSystem public sealed class CombatModeSystem : SharedCombatModeSystem
{ {
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
{
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
} }

View File

@@ -1,4 +1,3 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes; using Content.Shared.Actions.ActionTypes;
using Content.Shared.Targeting; using Content.Shared.Targeting;
using Robust.Shared.Audio; using Robust.Shared.Audio;
@@ -12,7 +11,7 @@ namespace Content.Shared.CombatMode
/// This is used to differentiate between regular item interactions or /// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon. /// using *everything* as a weapon.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedCombatModeSystem))] [Access(typeof(SharedCombatModeSystem))]
public sealed partial class CombatModeComponent : Component public sealed partial class CombatModeComponent : Component
{ {
@@ -33,40 +32,16 @@ namespace Content.Shared.CombatMode
#endregion #endregion
private bool _isInCombatMode;
private TargetingZone _activeZone;
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))] [DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string CombatToggleActionId = "CombatModeToggle"; public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction")] [DataField("combatToggleAction")]
public InstantAction? CombatToggleAction; public InstantAction? CombatToggleAction;
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]
public bool IsInCombatMode public bool IsInCombatMode;
{
get => _isInCombatMode;
set
{
if (_isInCombatMode == value) return;
_isInCombatMode = value;
if (CombatToggleAction != null)
EntitySystem.Get<SharedActionsSystem>().SetToggled(CombatToggleAction, _isInCombatMode);
Dirty(); [ViewVariables(VVAccess.ReadWrite), DataField("activeZone"), AutoNetworkedField]
} public TargetingZone ActiveZone;
}
[ViewVariables(VVAccess.ReadWrite)]
public TargetingZone ActiveZone
{
get => _activeZone;
set
{
if (_activeZone == value) return;
_activeZone = value;
Dirty();
}
}
} }
} }

View File

@@ -11,11 +11,11 @@ namespace Content.Shared.CombatMode;
public abstract class SharedCombatModeSystem : EntitySystem public abstract class SharedCombatModeSystem : EntitySystem
{ {
[Dependency] private readonly IPrototypeManager _protoMan = default!; [Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!; [Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!; [Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize() public override void Initialize()
{ {
@@ -55,7 +55,7 @@ public abstract class SharedCombatModeSystem : EntitySystem
// TODO better handling of predicted pop-ups. // TODO better handling of predicted pop-ups.
// This probably breaks if the client has prediction disabled. // This probably breaks if the client has prediction disabled.
if (!_netMan.IsClient || !_timing.IsFirstTimePredicted) if (!_netMan.IsClient || !Timing.IsFirstTimePredicted)
return; return;
var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled"; var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
@@ -75,13 +75,19 @@ public abstract class SharedCombatModeSystem : EntitySystem
return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode; return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
} }
public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode, public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
CombatModeComponent? component = null)
{ {
if (!Resolve(entity, ref component)) if (!Resolve(entity, ref component))
return; return;
component.IsInCombatMode = inCombatMode; if (component.IsInCombatMode == value)
return;
component.IsInCombatMode = value;
Dirty(entity, component);
if (component.CombatToggleAction != null)
_actionsSystem.SetToggled(component.CombatToggleAction, component.IsInCombatMode);
} }
public virtual void SetActiveZone(EntityUid entity, TargetingZone zone, public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
@@ -92,19 +98,6 @@ public abstract class SharedCombatModeSystem : EntitySystem
component.ActiveZone = zone; component.ActiveZone = zone;
} }
[Serializable, NetSerializable]
protected sealed class CombatModeComponentState : ComponentState
{
public bool IsInCombatMode { get; }
public TargetingZone TargetingZone { get; }
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
{
IsInCombatMode = isInCombatMode;
TargetingZone = targetingZone;
}
}
} }
public sealed partial class ToggleCombatActionEvent : InstantActionEvent { } public sealed partial class ToggleCombatActionEvent : InstantActionEvent { }