Fix combat mode context menu (#19743)
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@@ -11,11 +11,11 @@ namespace Content.Shared.CombatMode;
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public abstract class SharedCombatModeSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] protected readonly IGameTiming Timing = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Initialize()
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{
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@@ -55,7 +55,7 @@ public abstract class SharedCombatModeSystem : EntitySystem
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// TODO better handling of predicted pop-ups.
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// This probably breaks if the client has prediction disabled.
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if (!_netMan.IsClient || !_timing.IsFirstTimePredicted)
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if (!_netMan.IsClient || !Timing.IsFirstTimePredicted)
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return;
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var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
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@@ -75,13 +75,19 @@ public abstract class SharedCombatModeSystem : EntitySystem
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return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
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}
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public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
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CombatModeComponent? component = null)
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public virtual void SetInCombatMode(EntityUid entity, bool value, CombatModeComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return;
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component.IsInCombatMode = inCombatMode;
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if (component.IsInCombatMode == value)
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return;
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component.IsInCombatMode = value;
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Dirty(entity, component);
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if (component.CombatToggleAction != null)
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_actionsSystem.SetToggled(component.CombatToggleAction, component.IsInCombatMode);
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}
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public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
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@@ -92,19 +98,6 @@ public abstract class SharedCombatModeSystem : EntitySystem
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component.ActiveZone = zone;
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}
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[Serializable, NetSerializable]
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protected sealed class CombatModeComponentState : ComponentState
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{
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public bool IsInCombatMode { get; }
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public TargetingZone TargetingZone { get; }
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public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
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{
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IsInCombatMode = isInCombatMode;
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TargetingZone = targetingZone;
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}
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}
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}
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public sealed partial class ToggleCombatActionEvent : InstantActionEvent { }
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