Fix combat mode context menu (#19743)

This commit is contained in:
metalgearsloth
2023-09-03 06:16:34 +10:00
committed by GitHub
parent ddca83a026
commit c9d68023d9
5 changed files with 37 additions and 80 deletions

View File

@@ -1,4 +1,3 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Targeting;
using Robust.Shared.Audio;
@@ -12,7 +11,7 @@ namespace Content.Shared.CombatMode
/// This is used to differentiate between regular item interactions or
/// using *everything* as a weapon.
/// </summary>
[RegisterComponent, NetworkedComponent]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(SharedCombatModeSystem))]
public sealed partial class CombatModeComponent : Component
{
@@ -33,40 +32,16 @@ namespace Content.Shared.CombatMode
#endregion
private bool _isInCombatMode;
private TargetingZone _activeZone;
[DataField("combatToggleActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
public string CombatToggleActionId = "CombatModeToggle";
[DataField("combatToggleAction")]
public InstantAction? CombatToggleAction;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsInCombatMode
{
get => _isInCombatMode;
set
{
if (_isInCombatMode == value) return;
_isInCombatMode = value;
if (CombatToggleAction != null)
EntitySystem.Get<SharedActionsSystem>().SetToggled(CombatToggleAction, _isInCombatMode);
[ViewVariables(VVAccess.ReadWrite), DataField("isInCombatMode"), AutoNetworkedField]
public bool IsInCombatMode;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public TargetingZone ActiveZone
{
get => _activeZone;
set
{
if (_activeZone == value) return;
_activeZone = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite), DataField("activeZone"), AutoNetworkedField]
public TargetingZone ActiveZone;
}
}