Give nukies the ability to declare war for a TC boost (#19291)

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
Morb
2023-08-30 10:56:20 +03:00
committed by GitHub
parent 5bb6a64dbd
commit c99e365ce7
23 changed files with 831 additions and 18 deletions

View File

@@ -0,0 +1,49 @@
using Content.Shared.NukeOps;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Timing;
namespace Content.Client.NukeOps;
[UsedImplicitly]
public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private WarDeclaratorWindow? _window;
public WarDeclaratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) {}
protected override void Open()
{
base.Open();
_window = new WarDeclaratorWindow();
if (State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.OnActivated += OnWarDeclaratorActivated;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not WarDeclaratorBoundUserInterfaceState cast)
return;
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing) _window?.Dispose();
}
private void OnWarDeclaratorActivated(string message)
{
SendMessage(new WarDeclaratorActivateMessage(message));
}
}