Spill hand contents when dropping them in a fall (#3304)
* Spill hand contents when dropping them due to falling down * Better approach * cleanup * grammar * stupid
This commit is contained in:
@@ -3,13 +3,14 @@ using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Fluids
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{
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[RegisterComponent]
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public class SpillableComponent : Component
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public class SpillableComponent : Component, IDropped
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{
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public override string Name => "Spillable";
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@@ -51,10 +52,16 @@ namespace Content.Server.GameObjects.Components.Fluids
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}
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// Need this as when we split the component's owner may be deleted
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var entityLocation = component.Owner.Transform.Coordinates;
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var solution = solutionComponent.Drain(solutionComponent.DrainAvailable);
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solution.SpillAt(entityLocation, "PuddleSmear");
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}
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solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(component.Owner.Transform.Coordinates, "PuddleSmear");
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}
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}
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}
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void IDropped.Dropped(DroppedEventArgs eventArgs)
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{
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if (!eventArgs.Intentional && Owner.TryGetComponent(out ISolutionInteractionsComponent solutionComponent))
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{
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solutionComponent.Drain(solutionComponent.DrainAvailable).SpillAt(Owner.Transform.Coordinates, "PuddleSmear");
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}
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}
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}
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@@ -252,18 +252,19 @@ namespace Content.Server.GameObjects.Components.GUI
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/// </summary>
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/// <param name="item">The itemcomponent of the item to be dropped</param>
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/// <param name="doMobChecks">Check if the item can be dropped</param>
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/// <param name="intentional">If the item was dropped intentionally</param>
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/// <returns>True if IDropped.Dropped was called, otherwise false</returns>
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private bool DroppedInteraction(ItemComponent item, bool doMobChecks)
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private bool DroppedInteraction(ItemComponent item, bool doMobChecks, bool intentional)
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{
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var interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
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if (doMobChecks)
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{
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if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner))
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if (!interactionSystem.TryDroppedInteraction(Owner, item.Owner, intentional))
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return false;
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}
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else
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{
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interactionSystem.DroppedInteraction(Owner, item.Owner);
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interactionSystem.DroppedInteraction(Owner, item.Owner, intentional);
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}
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return true;
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}
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@@ -284,7 +285,7 @@ namespace Content.Server.GameObjects.Components.GUI
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return false;
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}
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public bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true)
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public bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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var hand = GetHand(slot);
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if (!CanDrop(slot, doMobChecks) || hand?.Entity == null)
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@@ -302,7 +303,7 @@ namespace Content.Server.GameObjects.Components.GUI
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_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
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ToSharedHand(hand));
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if (doDropInteraction && !DroppedInteraction(item, false))
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if (doDropInteraction && !DroppedInteraction(item, false, intentional))
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return false;
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item.RemovedFromSlot();
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@@ -325,7 +326,7 @@ namespace Content.Server.GameObjects.Components.GUI
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}
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public bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true)
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public bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (slot == null)
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{
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@@ -363,7 +364,7 @@ namespace Content.Server.GameObjects.Components.GUI
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_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedHandInteraction(Owner, item.Owner,
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ToSharedHand(hand));
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if (doDropInteraction && !DroppedInteraction(item, doMobChecks))
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if (doDropInteraction && !DroppedInteraction(item, doMobChecks, intentional))
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return false;
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item.RemovedFromSlot();
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@@ -379,7 +380,7 @@ namespace Content.Server.GameObjects.Components.GUI
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return true;
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}
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public bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true)
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public bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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@@ -391,15 +392,15 @@ namespace Content.Server.GameObjects.Components.GUI
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, coords, doMobChecks, doDropInteraction);
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return Drop(slot, coords, doMobChecks, doDropInteraction, intentional);
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}
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public bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true)
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public bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction);
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
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}
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public bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true)
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public bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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@@ -411,10 +412,10 @@ namespace Content.Server.GameObjects.Components.GUI
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction);
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return Drop(slot, Owner.Transform.Coordinates, mobChecks, doDropInteraction, intentional);
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}
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public bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true)
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public bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true)
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{
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if (entity == null)
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{
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@@ -426,7 +427,7 @@ namespace Content.Server.GameObjects.Components.GUI
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, targetContainer, doMobChecks, doDropInteraction);
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return Drop(slot, targetContainer, doMobChecks, doDropInteraction, intentional);
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}
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/// <summary>
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@@ -716,11 +716,11 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// Activates the Dropped behavior of an object
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/// Verifies that the user is capable of doing the drop interaction first
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/// </summary>
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public bool TryDroppedInteraction(IEntity user, IEntity item)
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public bool TryDroppedInteraction(IEntity user, IEntity item, bool intentional)
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{
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if (user == null || item == null || !ActionBlockerSystem.CanDrop(user)) return false;
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DroppedInteraction(user, item);
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DroppedInteraction(user, item, intentional);
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return true;
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}
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@@ -728,9 +728,9 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// Calls Dropped on all components that implement the IDropped interface
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/// on an entity that has been dropped.
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/// </summary>
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public void DroppedInteraction(IEntity user, IEntity item)
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public void DroppedInteraction(IEntity user, IEntity item, bool intentional)
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{
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var dropMsg = new DroppedMessage(user, item);
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var dropMsg = new DroppedMessage(user, item, intentional);
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RaiseLocalEvent(dropMsg);
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if (dropMsg.Handled)
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{
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@@ -742,7 +742,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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// Call Land on all components that implement the interface
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foreach (var comp in comps)
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{
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comp.Dropped(new DroppedEventArgs(user));
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comp.Dropped(new DroppedEventArgs(user, intentional));
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}
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}
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@@ -57,7 +57,7 @@ namespace Content.Server.GameObjects.EntitySystems
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foreach (var heldItem in hands.GetAllHeldItems())
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{
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hands.Drop(heldItem.Owner, doMobChecks);
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hands.Drop(heldItem.Owner, doMobChecks, intentional:false);
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}
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}
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@@ -110,7 +110,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <param name="mobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
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/// <returns>True on success, false if something blocked the drop.</returns>
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bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true);
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bool Drop(string slot, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Drops an item held by one of our hand slots to the same position as our owning entity.
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@@ -125,7 +125,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true);
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bool Drop(IEntity entity, bool mobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Drops the item in a slot.
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@@ -135,7 +135,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <param name="doMobChecks">Whether to check the <see cref="ActionBlockerSystem.CanDrop()"/> for the mob or not.</param>
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/// <param name="doDropInteraction">Whether to perform Dropped interactions.</param>
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/// <returns>True if an item was dropped, false otherwise.</returns>
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bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true);
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bool Drop(string slot, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Drop the specified entity in our hands to a certain position.
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@@ -158,7 +158,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true);
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bool Drop(IEntity entity, EntityCoordinates coords, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Drop the item contained in a slot into another container.
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@@ -173,7 +173,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// but practical remove or insert returned false anyways.
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/// This is an edge-case that is currently unhandled.
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/// </exception>
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bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true);
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bool Drop(string slot, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Drops an item in one of the hands into a container.
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@@ -194,7 +194,7 @@ namespace Content.Server.Interfaces.GameObjects.Components.Items
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="entity"/> is not actually held in any hand.
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/// </exception>
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bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true);
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bool Drop(IEntity entity, BaseContainer targetContainer, bool doMobChecks = true, bool doDropInteraction = true, bool intentional = true);
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/// <summary>
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/// Checks whether the item in the specified hand can be dropped.
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@@ -16,12 +16,15 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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public class DroppedEventArgs : EventArgs
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{
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public DroppedEventArgs(IEntity user)
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public DroppedEventArgs(IEntity user, bool intentional)
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{
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User = user;
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Intentional = intentional;
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}
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public IEntity User { get; }
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public bool Intentional { get; }
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}
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/// <summary>
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@@ -45,10 +48,16 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// </summary>
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public IEntity Dropped { get; }
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public DroppedMessage(IEntity user, IEntity dropped)
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/// <summary>
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/// If the item was dropped intentionally.
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/// </summary>
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public bool Intentional { get; }
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public DroppedMessage(IEntity user, IEntity dropped, bool intentional)
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{
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User = user;
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Dropped = dropped;
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Intentional = intentional;
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}
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}
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}
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