Toy Box filled with toys (ready for merge) (#16252)
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Content.Server/Puppet/PuppetDummySystem.cs
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100
Content.Server/Puppet/PuppetDummySystem.cs
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Puppet;
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using Content.Shared.Hands.Components;
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using Content.Server.Speech.Muting;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands;
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namespace Content.Server.Puppet
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{
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public sealed class PuppetDummySystem : SharedPuppetDummySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PuppetDummyComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<PuppetDummyComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<PuppetDummyComponent, GotUnequippedHandEvent>(OnUnequippedHand);
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}
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/// <summary>
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/// When used user inserts hand into dummy and the dummy can speak, when used again the user removes hand
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/// from dummy and the dummy cannot speak.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <param name="args"></param>
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private void OnUseInHand(EntityUid uid, PuppetDummyComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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var userHands = Comp<HandsComponent>(args.User);
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if (userHands.ActiveHandEntity == uid && HasComp<MutedComponent>(uid))
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{
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RemComp<MutedComponent>(uid);
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_popupSystem.PopupEntity(Loc.GetString("dummy-insert-hand"), uid, args.User);
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_popupSystem.PopupEntity(Loc.GetString("dummy-inserted-hand"), uid, uid);
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AddComp<CombatModeComponent>(uid);
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if (!HasComp<GhostTakeoverAvailableComponent>(uid))
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{
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EnsureComp<GhostTakeoverAvailableComponent>(uid);
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var ghostRole = AddComp<GhostRoleComponent>(uid);
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ghostRole.RoleName = Loc.GetString("dummy-role-name");
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ghostRole.RoleDescription = Loc.GetString("dummy-role-description");
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}
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}
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else if (userHands.ActiveHandEntity == uid && !HasComp<MutedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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args.Handled = true;
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}
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/// <summary>
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/// When dropped the dummy is muted again.
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/// </summary>
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private void OnDropped(EntityUid uid, PuppetDummyComponent component, DroppedEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// When unequipped from a hand slot the dummy is muted again.
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/// </summary>
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private void OnUnequippedHand(EntityUid uid, PuppetDummyComponent component, GotUnequippedHandEvent args)
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{
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if (HasComp<MutedComponent>(uid))
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return;
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_popupSystem.PopupEntity(Loc.GetString("dummy-remove-hand"), uid, args.User);
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MuteDummy(uid, component);
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}
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/// <summary>
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/// Mutes the dummy.
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/// </summary>
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private void MuteDummy(EntityUid uid, PuppetDummyComponent component)
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{
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_popupSystem.PopupEntity(Loc.GetString("dummy-removed-hand"), uid, uid);
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AddComp<MutedComponent>(uid);
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RemComp<CombatModeComponent>(uid);
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}
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}
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}
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