Temperature refactor (#20662)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -3,11 +3,9 @@
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[RegisterComponent]
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public sealed partial class ContainerTemperatureDamageThresholdsComponent: Component
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{
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[DataField("heatDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? HeatDamageThreshold;
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[DataField("coldDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ColdDamageThreshold;
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}
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@@ -4,8 +4,8 @@ using Content.Shared.FixedPoint;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Temperature.Components
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{
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namespace Content.Server.Temperature.Components;
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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@@ -14,39 +14,37 @@ namespace Content.Server.Temperature.Components
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[RegisterComponent]
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public sealed partial class TemperatureComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("currentTemperature")]
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public float CurrentTemperature { get; set; } = Atmospherics.T20C;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float CurrentTemperature = Atmospherics.T20C;
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[DataField("heatDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField("coldDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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[DataField("specificHeat")]
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[ViewVariables(VVAccess.ReadWrite)]
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/// <summary>
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/// Heat capacity per kg of mass.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField("atmosTemperatureTransferEfficiency")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[ViewVariables] public float HeatCapacity
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@@ -62,26 +60,24 @@ namespace Content.Server.Temperature.Components
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}
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}
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[DataField("coldDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField("heatDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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///
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/// </summary>
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/// <remarks>
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField("damageCap")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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[DataField]
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public bool TakingDamage = false;
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}
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}
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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@@ -13,16 +10,17 @@ using Content.Shared.Inventory;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using System.Linq;
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namespace Content.Server.Temperature.Systems;
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namespace Content.Server.Temperature.Systems
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{
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public sealed class TemperatureSystem : EntitySystem
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{
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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/// <summary>
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/// All the components that will have their damage updated at the end of the tick.
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@@ -94,8 +92,9 @@ namespace Content.Server.Temperature.Systems
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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TemperatureComponent? temperature = null)
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{
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if (Resolve(uid, ref temperature))
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{
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if (!Resolve(uid, ref temperature))
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return;
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if (!ignoreHeatResistance)
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{
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var ev = new ModifyChangedTemperatureEvent(heatAmount);
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@@ -107,24 +106,21 @@ namespace Content.Server.Temperature.Systems
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temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
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float delta = temperature.CurrentTemperature - lastTemp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
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true);
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}
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta), true);
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}
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature,
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ref AtmosExposedUpdateEvent args)
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{
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var transform = args.Transform;
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if (transform.MapUid == null)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
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var position = _transform.GetGridOrMapTilePosition(uid, transform);
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var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
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var tileHeatCapacity =
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_atmosphereSystem.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
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_atmosphere.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
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var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity /
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(tileHeatCapacity + temperature.HeatCapacity));
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ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
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@@ -141,37 +137,37 @@ namespace Content.Server.Temperature.Systems
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{
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// Cold strong.
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case <= 260:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 3);
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_alerts.ShowAlert(uid, AlertType.Cold, 3);
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break;
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// Cold mild.
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case <= 280 and > 260:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 2);
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_alerts.ShowAlert(uid, AlertType.Cold, 2);
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break;
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// Cold weak.
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case <= 292 and > 280:
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_alertsSystem.ShowAlert(uid, AlertType.Cold, 1);
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_alerts.ShowAlert(uid, AlertType.Cold, 1);
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break;
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// Safe.
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case <= 327 and > 292:
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_alertsSystem.ClearAlertCategory(uid, AlertCategory.Temperature);
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_alerts.ClearAlertCategory(uid, AlertCategory.Temperature);
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break;
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// Heat weak.
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case <= 335 and > 327:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 1);
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_alerts.ShowAlert(uid, AlertType.Hot, 1);
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break;
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// Heat mild.
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case <= 360 and > 335:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 2);
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_alerts.ShowAlert(uid, AlertType.Hot, 2);
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break;
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// Heat strong.
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case > 360:
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_alertsSystem.ShowAlert(uid, AlertType.Hot, 3);
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_alerts.ShowAlert(uid, AlertType.Hot, 3);
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break;
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}
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}
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@@ -207,7 +203,7 @@ namespace Content.Server.Temperature.Systems
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var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
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var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
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_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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_damageable.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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}
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else if (temperature.CurrentTemperature <= coldDamageThreshold)
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{
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@@ -220,7 +216,7 @@ namespace Content.Server.Temperature.Systems
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var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
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var tempDamage =
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Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
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_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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_damageable.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
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}
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else if (temperature.TakingDamage)
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{
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@@ -360,4 +356,3 @@ namespace Content.Server.Temperature.Systems
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TemperatureDelta = delta;
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}
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}
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}
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