Temperature refactor (#20662)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -3,11 +3,9 @@
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[RegisterComponent]
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[RegisterComponent]
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public sealed partial class ContainerTemperatureDamageThresholdsComponent: Component
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public sealed partial class ContainerTemperatureDamageThresholdsComponent: Component
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{
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{
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[DataField("heatDamageThreshold")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float? HeatDamageThreshold;
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public float? HeatDamageThreshold;
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[DataField("coldDamageThreshold")]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float? ColdDamageThreshold;
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public float? ColdDamageThreshold;
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}
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}
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@@ -4,84 +4,80 @@ using Content.Shared.FixedPoint;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Temperature.Components
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namespace Content.Server.Temperature.Components;
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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/// and taking fire damage from high temperature.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TemperatureComponent : Component
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{
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float CurrentTemperature = Atmospherics.T20C;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// <summary>
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/// Handles changing temperature,
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// informing others of the current temperature,
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/// and taking fire damage from high temperature.
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public sealed partial class TemperatureComponent : Component
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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/// <summary>
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/// Heat capacity per kg of mass.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[ViewVariables] public float HeatCapacity
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{
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{
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[ViewVariables(VVAccess.ReadWrite)]
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get
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[DataField("currentTemperature")]
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public float CurrentTemperature { get; set; } = Atmospherics.T20C;
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[DataField("heatDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField("coldDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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[DataField("specificHeat")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField("atmosTemperatureTransferEfficiency")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[ViewVariables] public float HeatCapacity
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{
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{
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get
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
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{
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
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return SpecificHeat * physics.FixturesMass;
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{
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return SpecificHeat * physics.FixturesMass;
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}
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return Atmospherics.MinimumHeatCapacity;
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}
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}
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return Atmospherics.MinimumHeatCapacity;
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}
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}
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[DataField("coldDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField("heatDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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///
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField("damageCap")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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public bool TakingDamage = false;
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}
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}
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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/// </summary>
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/// <remarks>
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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[DataField]
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public bool TakingDamage = false;
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}
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}
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@@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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@@ -13,351 +10,349 @@ using Content.Shared.Inventory;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Rejuvenate;
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using Content.Shared.Temperature;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using System.Linq;
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namespace Content.Server.Temperature.Systems
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namespace Content.Server.Temperature.Systems;
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public sealed class TemperatureSystem : EntitySystem
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{
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{
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public sealed class TemperatureSystem : EntitySystem
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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/// <summary>
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/// All the components that will have their damage updated at the end of the tick.
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/// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
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/// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
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/// </summary>
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public HashSet<TemperatureComponent> ShouldUpdateDamage = new();
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public float UpdateInterval = 1.0f;
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private float _accumulatedFrametime;
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public override void Initialize()
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{
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{
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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SubscribeLocalEvent<TemperatureComponent, RejuvenateEvent>(OnRejuvenate);
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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SubscribeLocalEvent<AlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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SubscribeLocalEvent<TemperatureProtectionComponent, InventoryRelayedEvent<ModifyChangedTemperatureEvent>>(
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OnTemperatureChangeAttempt);
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/// <summary>
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// Allows overriding thresholds based on the parent's thresholds.
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/// All the components that will have their damage updated at the end of the tick.
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SubscribeLocalEvent<TemperatureComponent, EntParentChangedMessage>(OnParentChange);
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/// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
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SubscribeLocalEvent<ContainerTemperatureDamageThresholdsComponent, ComponentStartup>(
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/// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
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OnParentThresholdStartup);
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/// </summary>
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SubscribeLocalEvent<ContainerTemperatureDamageThresholdsComponent, ComponentShutdown>(
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public HashSet<TemperatureComponent> ShouldUpdateDamage = new();
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OnParentThresholdShutdown);
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}
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public float UpdateInterval = 1.0f;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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private float _accumulatedFrametime;
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_accumulatedFrametime += frameTime;
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public override void Initialize()
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if (_accumulatedFrametime < UpdateInterval)
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return;
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_accumulatedFrametime -= UpdateInterval;
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if (!ShouldUpdateDamage.Any())
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return;
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foreach (var comp in ShouldUpdateDamage)
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{
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{
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SubscribeLocalEvent<TemperatureComponent, OnTemperatureChangeEvent>(EnqueueDamage);
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MetaDataComponent? metaData = null;
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SubscribeLocalEvent<TemperatureComponent, AtmosExposedUpdateEvent>(OnAtmosExposedUpdate);
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SubscribeLocalEvent<TemperatureComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<AlertsComponent, OnTemperatureChangeEvent>(ServerAlert);
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SubscribeLocalEvent<TemperatureProtectionComponent, InventoryRelayedEvent<ModifyChangedTemperatureEvent>>(
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OnTemperatureChangeAttempt);
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// Allows overriding thresholds based on the parent's thresholds.
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var uid = comp.Owner;
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SubscribeLocalEvent<TemperatureComponent, EntParentChangedMessage>(OnParentChange);
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if (Deleted(uid, metaData) || Paused(uid, metaData))
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SubscribeLocalEvent<ContainerTemperatureDamageThresholdsComponent, ComponentStartup>(
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continue;
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OnParentThresholdStartup);
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SubscribeLocalEvent<ContainerTemperatureDamageThresholdsComponent, ComponentShutdown>(
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ChangeDamage(uid, comp);
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OnParentThresholdShutdown);
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}
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}
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public override void Update(float frameTime)
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ShouldUpdateDamage.Clear();
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}
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public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
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{
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if (!Resolve(uid, ref temperature))
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return;
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float lastTemp = temperature.CurrentTemperature;
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float delta = temperature.CurrentTemperature - temp;
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temperature.CurrentTemperature = temp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
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true);
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}
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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TemperatureComponent? temperature = null)
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{
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if (!Resolve(uid, ref temperature))
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return;
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if (!ignoreHeatResistance)
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{
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{
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base.Update(frameTime);
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var ev = new ModifyChangedTemperatureEvent(heatAmount);
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RaiseLocalEvent(uid, ev, false);
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_accumulatedFrametime += frameTime;
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heatAmount = ev.TemperatureDelta;
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if (_accumulatedFrametime < UpdateInterval)
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return;
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_accumulatedFrametime -= UpdateInterval;
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if (!ShouldUpdateDamage.Any())
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return;
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foreach (var comp in ShouldUpdateDamage)
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{
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MetaDataComponent? metaData = null;
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var uid = comp.Owner;
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if (Deleted(uid, metaData) || Paused(uid, metaData))
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continue;
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ChangeDamage(uid, comp);
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}
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ShouldUpdateDamage.Clear();
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}
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}
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public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
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float lastTemp = temperature.CurrentTemperature;
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temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
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float delta = temperature.CurrentTemperature - lastTemp;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta), true);
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}
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature,
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ref AtmosExposedUpdateEvent args)
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{
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var transform = args.Transform;
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if (transform.MapUid == null)
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return;
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var position = _transform.GetGridOrMapTilePosition(uid, transform);
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var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
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var tileHeatCapacity =
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_atmosphere.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
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var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity /
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(tileHeatCapacity + temperature.HeatCapacity));
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ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
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}
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private void OnRejuvenate(EntityUid uid, TemperatureComponent comp, RejuvenateEvent args)
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{
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ForceChangeTemperature(uid, Atmospherics.T20C, comp);
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}
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private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
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{
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switch (args.CurrentTemperature)
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{
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{
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if (!Resolve(uid, ref temperature))
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// Cold strong.
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return;
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case <= 260:
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_alerts.ShowAlert(uid, AlertType.Cold, 3);
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break;
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float lastTemp = temperature.CurrentTemperature;
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// Cold mild.
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float delta = temperature.CurrentTemperature - temp;
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case <= 280 and > 260:
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temperature.CurrentTemperature = temp;
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_alerts.ShowAlert(uid, AlertType.Cold, 2);
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
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break;
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true);
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}
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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// Cold weak.
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TemperatureComponent? temperature = null)
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case <= 292 and > 280:
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{
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_alerts.ShowAlert(uid, AlertType.Cold, 1);
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if (Resolve(uid, ref temperature))
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break;
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{
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if (!ignoreHeatResistance)
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{
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var ev = new ModifyChangedTemperatureEvent(heatAmount);
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RaiseLocalEvent(uid, ev, false);
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heatAmount = ev.TemperatureDelta;
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}
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float lastTemp = temperature.CurrentTemperature;
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// Safe.
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temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
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case <= 327 and > 292:
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float delta = temperature.CurrentTemperature - lastTemp;
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_alerts.ClearAlertCategory(uid, AlertCategory.Temperature);
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break;
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RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
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// Heat weak.
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true);
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case <= 335 and > 327:
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}
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_alerts.ShowAlert(uid, AlertType.Hot, 1);
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}
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break;
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private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature,
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// Heat mild.
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ref AtmosExposedUpdateEvent args)
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case <= 360 and > 335:
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{
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_alerts.ShowAlert(uid, AlertType.Hot, 2);
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var transform = args.Transform;
|
break;
|
||||||
|
|
||||||
if (transform.MapUid == null)
|
// Heat strong.
|
||||||
return;
|
case > 360:
|
||||||
|
_alerts.ShowAlert(uid, AlertType.Hot, 3);
|
||||||
var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
|
break;
|
||||||
|
|
||||||
var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
|
|
||||||
var tileHeatCapacity =
|
|
||||||
_atmosphereSystem.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
|
|
||||||
var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity /
|
|
||||||
(tileHeatCapacity + temperature.HeatCapacity));
|
|
||||||
ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnRejuvenate(EntityUid uid, TemperatureComponent comp, RejuvenateEvent args)
|
|
||||||
{
|
|
||||||
ForceChangeTemperature(uid, Atmospherics.T20C, comp);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
|
|
||||||
{
|
|
||||||
switch (args.CurrentTemperature)
|
|
||||||
{
|
|
||||||
// Cold strong.
|
|
||||||
case <= 260:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Cold, 3);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Cold mild.
|
|
||||||
case <= 280 and > 260:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Cold, 2);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Cold weak.
|
|
||||||
case <= 292 and > 280:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Cold, 1);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Safe.
|
|
||||||
case <= 327 and > 292:
|
|
||||||
_alertsSystem.ClearAlertCategory(uid, AlertCategory.Temperature);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Heat weak.
|
|
||||||
case <= 335 and > 327:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Hot, 1);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Heat mild.
|
|
||||||
case <= 360 and > 335:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Hot, 2);
|
|
||||||
break;
|
|
||||||
|
|
||||||
// Heat strong.
|
|
||||||
case > 360:
|
|
||||||
_alertsSystem.ShowAlert(uid, AlertType.Hot, 3);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
|
|
||||||
{
|
|
||||||
ShouldUpdateDamage.Add(component);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
|
|
||||||
{
|
|
||||||
if (!HasComp<DamageableComponent>(uid))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// See this link for where the scaling func comes from:
|
|
||||||
// https://www.desmos.com/calculator/0vknqtdvq9
|
|
||||||
// Based on a logistic curve, which caps out at MaxDamage
|
|
||||||
var heatK = 0.005;
|
|
||||||
var a = 1;
|
|
||||||
var y = temperature.DamageCap;
|
|
||||||
var c = y * 2;
|
|
||||||
|
|
||||||
var heatDamageThreshold = temperature.ParentHeatDamageThreshold ?? temperature.HeatDamageThreshold;
|
|
||||||
var coldDamageThreshold = temperature.ParentColdDamageThreshold ?? temperature.ColdDamageThreshold;
|
|
||||||
|
|
||||||
if (temperature.CurrentTemperature >= heatDamageThreshold)
|
|
||||||
{
|
|
||||||
if (!temperature.TakingDamage)
|
|
||||||
{
|
|
||||||
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking high temperature damage");
|
|
||||||
temperature.TakingDamage = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
|
|
||||||
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
|
|
||||||
_damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
|
||||||
}
|
|
||||||
else if (temperature.CurrentTemperature <= coldDamageThreshold)
|
|
||||||
{
|
|
||||||
if (!temperature.TakingDamage)
|
|
||||||
{
|
|
||||||
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking low temperature damage");
|
|
||||||
temperature.TakingDamage = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
|
|
||||||
var tempDamage =
|
|
||||||
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
|
|
||||||
_damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
|
||||||
}
|
|
||||||
else if (temperature.TakingDamage)
|
|
||||||
{
|
|
||||||
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} stopped taking temperature damage");
|
|
||||||
temperature.TakingDamage = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component,
|
|
||||||
InventoryRelayedEvent<ModifyChangedTemperatureEvent> args)
|
|
||||||
{
|
|
||||||
args.Args.TemperatureDelta *= component.Coefficient;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnParentChange(EntityUid uid, TemperatureComponent component,
|
|
||||||
ref EntParentChangedMessage args)
|
|
||||||
{
|
|
||||||
var temperatureQuery = GetEntityQuery<TemperatureComponent>();
|
|
||||||
var transformQuery = GetEntityQuery<TransformComponent>();
|
|
||||||
var thresholdsQuery = GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>();
|
|
||||||
// We only need to update thresholds if the thresholds changed for the entity's ancestors.
|
|
||||||
var oldThresholds = args.OldParent != null
|
|
||||||
? RecalculateParentThresholds(args.OldParent.Value, transformQuery, thresholdsQuery)
|
|
||||||
: (null, null);
|
|
||||||
var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, thresholdsQuery);
|
|
||||||
|
|
||||||
if (oldThresholds != newThresholds)
|
|
||||||
{
|
|
||||||
RecursiveThresholdUpdate(uid, temperatureQuery, transformQuery, thresholdsQuery);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnParentThresholdStartup(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
|
|
||||||
ComponentStartup args)
|
|
||||||
{
|
|
||||||
RecursiveThresholdUpdate(uid, GetEntityQuery<TemperatureComponent>(), GetEntityQuery<TransformComponent>(),
|
|
||||||
GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>());
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnParentThresholdShutdown(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
|
|
||||||
ComponentShutdown args)
|
|
||||||
{
|
|
||||||
RecursiveThresholdUpdate(uid, GetEntityQuery<TemperatureComponent>(), GetEntityQuery<TransformComponent>(),
|
|
||||||
GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>());
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Recalculate and apply parent thresholds for the root entity and all its descendant.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="root"></param>
|
|
||||||
/// <param name="temperatureQuery"></param>
|
|
||||||
/// <param name="transformQuery"></param>
|
|
||||||
/// <param name="tempThresholdsQuery"></param>
|
|
||||||
private void RecursiveThresholdUpdate(EntityUid root, EntityQuery<TemperatureComponent> temperatureQuery,
|
|
||||||
EntityQuery<TransformComponent> transformQuery,
|
|
||||||
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
|
||||||
{
|
|
||||||
RecalculateAndApplyParentThresholds(root, temperatureQuery, transformQuery, tempThresholdsQuery);
|
|
||||||
|
|
||||||
foreach (var child in Transform(root).ChildEntities)
|
|
||||||
{
|
|
||||||
RecursiveThresholdUpdate(child, temperatureQuery, transformQuery, tempThresholdsQuery);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Recalculate parent thresholds and apply them on the uid temperature component.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="uid"></param>
|
|
||||||
/// <param name="temperatureQuery"></param>
|
|
||||||
/// <param name="transformQuery"></param>
|
|
||||||
/// <param name="tempThresholdsQuery"></param>
|
|
||||||
private void RecalculateAndApplyParentThresholds(EntityUid uid,
|
|
||||||
EntityQuery<TemperatureComponent> temperatureQuery, EntityQuery<TransformComponent> transformQuery,
|
|
||||||
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
|
||||||
{
|
|
||||||
if (!temperatureQuery.TryGetComponent(uid, out var temperature))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, tempThresholdsQuery);
|
|
||||||
temperature.ParentHeatDamageThreshold = newThresholds.Item1;
|
|
||||||
temperature.ParentColdDamageThreshold = newThresholds.Item2;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Recalculate Parent Heat/Cold DamageThreshold by recursively checking each ancestor and fetching the
|
|
||||||
/// maximum HeatDamageThreshold and the minimum ColdDamageThreshold if any exists (aka the best value for each).
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="initialParentUid"></param>
|
|
||||||
/// <param name="transformQuery"></param>
|
|
||||||
/// <param name="tempThresholdsQuery"></param>
|
|
||||||
private (float?, float?) RecalculateParentThresholds(
|
|
||||||
EntityUid initialParentUid,
|
|
||||||
EntityQuery<TransformComponent> transformQuery,
|
|
||||||
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
|
||||||
{
|
|
||||||
// Recursively check parents for the best threshold available
|
|
||||||
var parentUid = initialParentUid;
|
|
||||||
float? newHeatThreshold = null;
|
|
||||||
float? newColdThreshold = null;
|
|
||||||
while (parentUid.IsValid())
|
|
||||||
{
|
|
||||||
if (tempThresholdsQuery.TryGetComponent(parentUid, out var newThresholds))
|
|
||||||
{
|
|
||||||
if (newThresholds.HeatDamageThreshold != null)
|
|
||||||
{
|
|
||||||
newHeatThreshold = Math.Max(newThresholds.HeatDamageThreshold.Value,
|
|
||||||
newHeatThreshold ?? 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newThresholds.ColdDamageThreshold != null)
|
|
||||||
{
|
|
||||||
newColdThreshold = Math.Min(newThresholds.ColdDamageThreshold.Value,
|
|
||||||
newColdThreshold ?? float.MaxValue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
parentUid = transformQuery.GetComponent(parentUid).ParentUid;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (newHeatThreshold, newColdThreshold);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed class OnTemperatureChangeEvent : EntityEventArgs
|
private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
|
||||||
{
|
{
|
||||||
public float CurrentTemperature { get; }
|
ShouldUpdateDamage.Add(component);
|
||||||
public float LastTemperature { get; }
|
}
|
||||||
public float TemperatureDelta { get; }
|
|
||||||
|
|
||||||
public OnTemperatureChangeEvent(float current, float last, float delta)
|
private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
|
||||||
|
{
|
||||||
|
if (!HasComp<DamageableComponent>(uid))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// See this link for where the scaling func comes from:
|
||||||
|
// https://www.desmos.com/calculator/0vknqtdvq9
|
||||||
|
// Based on a logistic curve, which caps out at MaxDamage
|
||||||
|
var heatK = 0.005;
|
||||||
|
var a = 1;
|
||||||
|
var y = temperature.DamageCap;
|
||||||
|
var c = y * 2;
|
||||||
|
|
||||||
|
var heatDamageThreshold = temperature.ParentHeatDamageThreshold ?? temperature.HeatDamageThreshold;
|
||||||
|
var coldDamageThreshold = temperature.ParentColdDamageThreshold ?? temperature.ColdDamageThreshold;
|
||||||
|
|
||||||
|
if (temperature.CurrentTemperature >= heatDamageThreshold)
|
||||||
{
|
{
|
||||||
CurrentTemperature = current;
|
if (!temperature.TakingDamage)
|
||||||
LastTemperature = last;
|
{
|
||||||
TemperatureDelta = delta;
|
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking high temperature damage");
|
||||||
|
temperature.TakingDamage = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
|
||||||
|
var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
|
||||||
|
_damageable.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
||||||
}
|
}
|
||||||
|
else if (temperature.CurrentTemperature <= coldDamageThreshold)
|
||||||
|
{
|
||||||
|
if (!temperature.TakingDamage)
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking low temperature damage");
|
||||||
|
temperature.TakingDamage = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
|
||||||
|
var tempDamage =
|
||||||
|
Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
|
||||||
|
_damageable.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
|
||||||
|
}
|
||||||
|
else if (temperature.TakingDamage)
|
||||||
|
{
|
||||||
|
_adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} stopped taking temperature damage");
|
||||||
|
temperature.TakingDamage = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component,
|
||||||
|
InventoryRelayedEvent<ModifyChangedTemperatureEvent> args)
|
||||||
|
{
|
||||||
|
args.Args.TemperatureDelta *= component.Coefficient;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParentChange(EntityUid uid, TemperatureComponent component,
|
||||||
|
ref EntParentChangedMessage args)
|
||||||
|
{
|
||||||
|
var temperatureQuery = GetEntityQuery<TemperatureComponent>();
|
||||||
|
var transformQuery = GetEntityQuery<TransformComponent>();
|
||||||
|
var thresholdsQuery = GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>();
|
||||||
|
// We only need to update thresholds if the thresholds changed for the entity's ancestors.
|
||||||
|
var oldThresholds = args.OldParent != null
|
||||||
|
? RecalculateParentThresholds(args.OldParent.Value, transformQuery, thresholdsQuery)
|
||||||
|
: (null, null);
|
||||||
|
var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, thresholdsQuery);
|
||||||
|
|
||||||
|
if (oldThresholds != newThresholds)
|
||||||
|
{
|
||||||
|
RecursiveThresholdUpdate(uid, temperatureQuery, transformQuery, thresholdsQuery);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParentThresholdStartup(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
|
||||||
|
ComponentStartup args)
|
||||||
|
{
|
||||||
|
RecursiveThresholdUpdate(uid, GetEntityQuery<TemperatureComponent>(), GetEntityQuery<TransformComponent>(),
|
||||||
|
GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnParentThresholdShutdown(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
|
||||||
|
ComponentShutdown args)
|
||||||
|
{
|
||||||
|
RecursiveThresholdUpdate(uid, GetEntityQuery<TemperatureComponent>(), GetEntityQuery<TransformComponent>(),
|
||||||
|
GetEntityQuery<ContainerTemperatureDamageThresholdsComponent>());
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recalculate and apply parent thresholds for the root entity and all its descendant.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="root"></param>
|
||||||
|
/// <param name="temperatureQuery"></param>
|
||||||
|
/// <param name="transformQuery"></param>
|
||||||
|
/// <param name="tempThresholdsQuery"></param>
|
||||||
|
private void RecursiveThresholdUpdate(EntityUid root, EntityQuery<TemperatureComponent> temperatureQuery,
|
||||||
|
EntityQuery<TransformComponent> transformQuery,
|
||||||
|
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
||||||
|
{
|
||||||
|
RecalculateAndApplyParentThresholds(root, temperatureQuery, transformQuery, tempThresholdsQuery);
|
||||||
|
|
||||||
|
foreach (var child in Transform(root).ChildEntities)
|
||||||
|
{
|
||||||
|
RecursiveThresholdUpdate(child, temperatureQuery, transformQuery, tempThresholdsQuery);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recalculate parent thresholds and apply them on the uid temperature component.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uid"></param>
|
||||||
|
/// <param name="temperatureQuery"></param>
|
||||||
|
/// <param name="transformQuery"></param>
|
||||||
|
/// <param name="tempThresholdsQuery"></param>
|
||||||
|
private void RecalculateAndApplyParentThresholds(EntityUid uid,
|
||||||
|
EntityQuery<TemperatureComponent> temperatureQuery, EntityQuery<TransformComponent> transformQuery,
|
||||||
|
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
||||||
|
{
|
||||||
|
if (!temperatureQuery.TryGetComponent(uid, out var temperature))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, tempThresholdsQuery);
|
||||||
|
temperature.ParentHeatDamageThreshold = newThresholds.Item1;
|
||||||
|
temperature.ParentColdDamageThreshold = newThresholds.Item2;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Recalculate Parent Heat/Cold DamageThreshold by recursively checking each ancestor and fetching the
|
||||||
|
/// maximum HeatDamageThreshold and the minimum ColdDamageThreshold if any exists (aka the best value for each).
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="initialParentUid"></param>
|
||||||
|
/// <param name="transformQuery"></param>
|
||||||
|
/// <param name="tempThresholdsQuery"></param>
|
||||||
|
private (float?, float?) RecalculateParentThresholds(
|
||||||
|
EntityUid initialParentUid,
|
||||||
|
EntityQuery<TransformComponent> transformQuery,
|
||||||
|
EntityQuery<ContainerTemperatureDamageThresholdsComponent> tempThresholdsQuery)
|
||||||
|
{
|
||||||
|
// Recursively check parents for the best threshold available
|
||||||
|
var parentUid = initialParentUid;
|
||||||
|
float? newHeatThreshold = null;
|
||||||
|
float? newColdThreshold = null;
|
||||||
|
while (parentUid.IsValid())
|
||||||
|
{
|
||||||
|
if (tempThresholdsQuery.TryGetComponent(parentUid, out var newThresholds))
|
||||||
|
{
|
||||||
|
if (newThresholds.HeatDamageThreshold != null)
|
||||||
|
{
|
||||||
|
newHeatThreshold = Math.Max(newThresholds.HeatDamageThreshold.Value,
|
||||||
|
newHeatThreshold ?? 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newThresholds.ColdDamageThreshold != null)
|
||||||
|
{
|
||||||
|
newColdThreshold = Math.Min(newThresholds.ColdDamageThreshold.Value,
|
||||||
|
newColdThreshold ?? float.MaxValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
parentUid = transformQuery.GetComponent(parentUid).ParentUid;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (newHeatThreshold, newColdThreshold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public sealed class OnTemperatureChangeEvent : EntityEventArgs
|
||||||
|
{
|
||||||
|
public float CurrentTemperature { get; }
|
||||||
|
public float LastTemperature { get; }
|
||||||
|
public float TemperatureDelta { get; }
|
||||||
|
|
||||||
|
public OnTemperatureChangeEvent(float current, float last, float delta)
|
||||||
|
{
|
||||||
|
CurrentTemperature = current;
|
||||||
|
LastTemperature = last;
|
||||||
|
TemperatureDelta = delta;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user