Temperature refactor (#20662)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -4,84 +4,80 @@ using Content.Shared.FixedPoint;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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namespace Content.Server.Temperature.Components
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namespace Content.Server.Temperature.Components;
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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/// and taking fire damage from high temperature.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TemperatureComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float CurrentTemperature = Atmospherics.T20C;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// Handles changing temperature,
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/// informing others of the current temperature,
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/// and taking fire damage from high temperature.
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[RegisterComponent]
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public sealed partial class TemperatureComponent : Component
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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/// <summary>
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/// Heat capacity per kg of mass.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[ViewVariables] public float HeatCapacity
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("currentTemperature")]
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public float CurrentTemperature { get; set; } = Atmospherics.T20C;
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[DataField("heatDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatDamageThreshold = 360f;
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[DataField("coldDamageThreshold")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ColdDamageThreshold = 260f;
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/// <summary>
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/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float? ParentHeatDamageThreshold;
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/// <summary>
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/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float? ParentColdDamageThreshold;
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[DataField("specificHeat")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpecificHeat = 50f;
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/// <summary>
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/// How well does the air surrounding you merge into your body temperature?
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/// </summary>
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[DataField("atmosTemperatureTransferEfficiency")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float AtmosTemperatureTransferEfficiency = 0.1f;
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[ViewVariables] public float HeatCapacity
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get
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{
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get
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
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{
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return SpecificHeat * physics.FixturesMass;
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}
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return Atmospherics.MinimumHeatCapacity;
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return SpecificHeat * physics.FixturesMass;
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}
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return Atmospherics.MinimumHeatCapacity;
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}
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[DataField("coldDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField("heatDamage")]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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///
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField("damageCap")]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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public bool TakingDamage = false;
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}
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier ColdDamage = new();
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier HeatDamage = new();
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/// <summary>
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/// Temperature won't do more than this amount of damage per second.
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/// </summary>
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/// <remarks>
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/// Okay it genuinely reaches this basically immediately for a plasma fire.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 DamageCap = FixedPoint2.New(8);
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/// <summary>
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/// Used to keep track of when damage starts/stops. Useful for logs.
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/// </summary>
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[DataField]
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public bool TakingDamage = false;
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}
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