Temperature refactor (#20662)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-10-02 15:44:05 +01:00
committed by GitHub
parent f0bd861fc8
commit c988f21d25
3 changed files with 385 additions and 396 deletions

View File

@@ -4,84 +4,80 @@ using Content.Shared.FixedPoint;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
namespace Content.Server.Temperature.Components
namespace Content.Server.Temperature.Components;
/// <summary>
/// Handles changing temperature,
/// informing others of the current temperature,
/// and taking fire damage from high temperature.
/// </summary>
[RegisterComponent]
public sealed partial class TemperatureComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float CurrentTemperature = Atmospherics.T20C;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HeatDamageThreshold = 360f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float ColdDamageThreshold = 260f;
/// <summary>
/// Handles changing temperature,
/// informing others of the current temperature,
/// and taking fire damage from high temperature.
/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[RegisterComponent]
public sealed partial class TemperatureComponent : Component
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentHeatDamageThreshold;
/// <summary>
/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ParentColdDamageThreshold;
/// <summary>
/// Heat capacity per kg of mass.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SpecificHeat = 50f;
/// <summary>
/// How well does the air surrounding you merge into your body temperature?
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float AtmosTemperatureTransferEfficiency = 0.1f;
[ViewVariables] public float HeatCapacity
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("currentTemperature")]
public float CurrentTemperature { get; set; } = Atmospherics.T20C;
[DataField("heatDamageThreshold")]
[ViewVariables(VVAccess.ReadWrite)]
public float HeatDamageThreshold = 360f;
[DataField("coldDamageThreshold")]
[ViewVariables(VVAccess.ReadWrite)]
public float ColdDamageThreshold = 260f;
/// <summary>
/// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float? ParentHeatDamageThreshold;
/// <summary>
/// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float? ParentColdDamageThreshold;
[DataField("specificHeat")]
[ViewVariables(VVAccess.ReadWrite)]
public float SpecificHeat = 50f;
/// <summary>
/// How well does the air surrounding you merge into your body temperature?
/// </summary>
[DataField("atmosTemperatureTransferEfficiency")]
[ViewVariables(VVAccess.ReadWrite)]
public float AtmosTemperatureTransferEfficiency = 0.1f;
[ViewVariables] public float HeatCapacity
get
{
get
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
{
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PhysicsComponent>(Owner, out var physics) && physics.FixturesMass != 0)
{
return SpecificHeat * physics.FixturesMass;
}
return Atmospherics.MinimumHeatCapacity;
return SpecificHeat * physics.FixturesMass;
}
return Atmospherics.MinimumHeatCapacity;
}
[DataField("coldDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier ColdDamage = new();
[DataField("heatDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = new();
/// <summary>
/// Temperature won't do more than this amount of damage per second.
///
/// Okay it genuinely reaches this basically immediately for a plasma fire.
/// </summary>
[DataField("damageCap")]
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 DamageCap = FixedPoint2.New(8);
/// <summary>
/// Used to keep track of when damage starts/stops. Useful for logs.
/// </summary>
public bool TakingDamage = false;
}
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier ColdDamage = new();
[DataField, ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier HeatDamage = new();
/// <summary>
/// Temperature won't do more than this amount of damage per second.
/// </summary>
/// <remarks>
/// Okay it genuinely reaches this basically immediately for a plasma fire.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 DamageCap = FixedPoint2.New(8);
/// <summary>
/// Used to keep track of when damage starts/stops. Useful for logs.
/// </summary>
[DataField]
public bool TakingDamage = false;
}