diff --git a/Content.Server/Temperature/Components/ContainerTemperatureDamageThresholdsComponent.cs b/Content.Server/Temperature/Components/ContainerTemperatureDamageThresholdsComponent.cs
index ae8acc49ef..024b8a013b 100644
--- a/Content.Server/Temperature/Components/ContainerTemperatureDamageThresholdsComponent.cs
+++ b/Content.Server/Temperature/Components/ContainerTemperatureDamageThresholdsComponent.cs
@@ -3,11 +3,9 @@
[RegisterComponent]
public sealed partial class ContainerTemperatureDamageThresholdsComponent: Component
{
- [DataField("heatDamageThreshold")]
- [ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public float? HeatDamageThreshold;
- [DataField("coldDamageThreshold")]
- [ViewVariables(VVAccess.ReadWrite)]
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
public float? ColdDamageThreshold;
}
diff --git a/Content.Server/Temperature/Components/TemperatureComponent.cs b/Content.Server/Temperature/Components/TemperatureComponent.cs
index 6ace329426..7330ebf9ba 100644
--- a/Content.Server/Temperature/Components/TemperatureComponent.cs
+++ b/Content.Server/Temperature/Components/TemperatureComponent.cs
@@ -4,84 +4,80 @@ using Content.Shared.FixedPoint;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
-namespace Content.Server.Temperature.Components
+namespace Content.Server.Temperature.Components;
+
+///
+/// Handles changing temperature,
+/// informing others of the current temperature,
+/// and taking fire damage from high temperature.
+///
+[RegisterComponent]
+public sealed partial class TemperatureComponent : Component
{
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float CurrentTemperature = Atmospherics.T20C;
+
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float HeatDamageThreshold = 360f;
+
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float ColdDamageThreshold = 260f;
+
///
- /// Handles changing temperature,
- /// informing others of the current temperature,
- /// and taking fire damage from high temperature.
+ /// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
///
- [RegisterComponent]
- public sealed partial class TemperatureComponent : Component
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float? ParentHeatDamageThreshold;
+
+ ///
+ /// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float? ParentColdDamageThreshold;
+
+ ///
+ /// Heat capacity per kg of mass.
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float SpecificHeat = 50f;
+
+ ///
+ /// How well does the air surrounding you merge into your body temperature?
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public float AtmosTemperatureTransferEfficiency = 0.1f;
+
+ [ViewVariables] public float HeatCapacity
{
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("currentTemperature")]
- public float CurrentTemperature { get; set; } = Atmospherics.T20C;
-
- [DataField("heatDamageThreshold")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float HeatDamageThreshold = 360f;
-
- [DataField("coldDamageThreshold")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float ColdDamageThreshold = 260f;
-
- ///
- /// Overrides HeatDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- public float? ParentHeatDamageThreshold;
-
- ///
- /// Overrides ColdDamageThreshold if the entity's within a parent with the TemperatureDamageThresholdsComponent component.
- ///
- [ViewVariables(VVAccess.ReadWrite)]
- public float? ParentColdDamageThreshold;
-
- [DataField("specificHeat")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float SpecificHeat = 50f;
-
- ///
- /// How well does the air surrounding you merge into your body temperature?
- ///
- [DataField("atmosTemperatureTransferEfficiency")]
- [ViewVariables(VVAccess.ReadWrite)]
- public float AtmosTemperatureTransferEfficiency = 0.1f;
-
- [ViewVariables] public float HeatCapacity
+ get
{
- get
+ if (IoCManager.Resolve().TryGetComponent(Owner, out var physics) && physics.FixturesMass != 0)
{
- if (IoCManager.Resolve().TryGetComponent(Owner, out var physics) && physics.FixturesMass != 0)
- {
- return SpecificHeat * physics.FixturesMass;
- }
-
- return Atmospherics.MinimumHeatCapacity;
+ return SpecificHeat * physics.FixturesMass;
}
+
+ return Atmospherics.MinimumHeatCapacity;
}
-
- [DataField("coldDamage")]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier ColdDamage = new();
-
- [DataField("heatDamage")]
- [ViewVariables(VVAccess.ReadWrite)]
- public DamageSpecifier HeatDamage = new();
-
- ///
- /// Temperature won't do more than this amount of damage per second.
- ///
- /// Okay it genuinely reaches this basically immediately for a plasma fire.
- ///
- [DataField("damageCap")]
- [ViewVariables(VVAccess.ReadWrite)]
- public FixedPoint2 DamageCap = FixedPoint2.New(8);
-
- ///
- /// Used to keep track of when damage starts/stops. Useful for logs.
- ///
- public bool TakingDamage = false;
}
+
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public DamageSpecifier ColdDamage = new();
+
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public DamageSpecifier HeatDamage = new();
+
+ ///
+ /// Temperature won't do more than this amount of damage per second.
+ ///
+ ///
+ /// Okay it genuinely reaches this basically immediately for a plasma fire.
+ ///
+ [DataField, ViewVariables(VVAccess.ReadWrite)]
+ public FixedPoint2 DamageCap = FixedPoint2.New(8);
+
+ ///
+ /// Used to keep track of when damage starts/stops. Useful for logs.
+ ///
+ [DataField]
+ public bool TakingDamage = false;
}
diff --git a/Content.Server/Temperature/Systems/TemperatureSystem.cs b/Content.Server/Temperature/Systems/TemperatureSystem.cs
index 9c56754861..4796704d27 100644
--- a/Content.Server/Temperature/Systems/TemperatureSystem.cs
+++ b/Content.Server/Temperature/Systems/TemperatureSystem.cs
@@ -1,6 +1,3 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
@@ -13,351 +10,349 @@ using Content.Shared.Inventory;
using Content.Shared.Rejuvenate;
using Content.Shared.Temperature;
using Robust.Server.GameObjects;
+using System.Linq;
-namespace Content.Server.Temperature.Systems
+namespace Content.Server.Temperature.Systems;
+
+public sealed class TemperatureSystem : EntitySystem
{
- public sealed class TemperatureSystem : EntitySystem
+ [Dependency] private readonly AlertsSystem _alerts = default!;
+ [Dependency] private readonly AtmosphereSystem _atmosphere = default!;
+ [Dependency] private readonly IAdminLogManager _adminLogger = default!;
+ [Dependency] private readonly DamageableSystem _damageable = default!;
+ [Dependency] private readonly TransformSystem _transform = default!;
+
+ ///
+ /// All the components that will have their damage updated at the end of the tick.
+ /// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
+ /// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
+ ///
+ public HashSet ShouldUpdateDamage = new();
+
+ public float UpdateInterval = 1.0f;
+
+ private float _accumulatedFrametime;
+
+ public override void Initialize()
{
- [Dependency] private readonly TransformSystem _transformSystem = default!;
- [Dependency] private readonly DamageableSystem _damageableSystem = default!;
- [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
- [Dependency] private readonly AlertsSystem _alertsSystem = default!;
- [Dependency] private readonly IAdminLogManager _adminLogger = default!;
+ SubscribeLocalEvent(EnqueueDamage);
+ SubscribeLocalEvent(OnAtmosExposedUpdate);
+ SubscribeLocalEvent(OnRejuvenate);
+ SubscribeLocalEvent(ServerAlert);
+ SubscribeLocalEvent>(
+ OnTemperatureChangeAttempt);
- ///
- /// All the components that will have their damage updated at the end of the tick.
- /// This is done because both AtmosExposed and Flammable call ChangeHeat in the same tick, meaning
- /// that we need some mechanism to ensure it doesn't double dip on damage for both calls.
- ///
- public HashSet ShouldUpdateDamage = new();
+ // Allows overriding thresholds based on the parent's thresholds.
+ SubscribeLocalEvent(OnParentChange);
+ SubscribeLocalEvent(
+ OnParentThresholdStartup);
+ SubscribeLocalEvent(
+ OnParentThresholdShutdown);
+ }
- public float UpdateInterval = 1.0f;
+ public override void Update(float frameTime)
+ {
+ base.Update(frameTime);
- private float _accumulatedFrametime;
+ _accumulatedFrametime += frameTime;
- public override void Initialize()
+ if (_accumulatedFrametime < UpdateInterval)
+ return;
+ _accumulatedFrametime -= UpdateInterval;
+
+ if (!ShouldUpdateDamage.Any())
+ return;
+
+ foreach (var comp in ShouldUpdateDamage)
{
- SubscribeLocalEvent(EnqueueDamage);
- SubscribeLocalEvent(OnAtmosExposedUpdate);
- SubscribeLocalEvent(OnRejuvenate);
- SubscribeLocalEvent(ServerAlert);
- SubscribeLocalEvent>(
- OnTemperatureChangeAttempt);
+ MetaDataComponent? metaData = null;
- // Allows overriding thresholds based on the parent's thresholds.
- SubscribeLocalEvent(OnParentChange);
- SubscribeLocalEvent(
- OnParentThresholdStartup);
- SubscribeLocalEvent(
- OnParentThresholdShutdown);
+ var uid = comp.Owner;
+ if (Deleted(uid, metaData) || Paused(uid, metaData))
+ continue;
+
+ ChangeDamage(uid, comp);
}
- public override void Update(float frameTime)
+ ShouldUpdateDamage.Clear();
+ }
+
+ public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
+ {
+ if (!Resolve(uid, ref temperature))
+ return;
+
+ float lastTemp = temperature.CurrentTemperature;
+ float delta = temperature.CurrentTemperature - temp;
+ temperature.CurrentTemperature = temp;
+ RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
+ true);
+ }
+
+ public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
+ TemperatureComponent? temperature = null)
+ {
+ if (!Resolve(uid, ref temperature))
+ return;
+
+ if (!ignoreHeatResistance)
{
- base.Update(frameTime);
-
- _accumulatedFrametime += frameTime;
-
- if (_accumulatedFrametime < UpdateInterval)
- return;
- _accumulatedFrametime -= UpdateInterval;
-
- if (!ShouldUpdateDamage.Any())
- return;
-
- foreach (var comp in ShouldUpdateDamage)
- {
- MetaDataComponent? metaData = null;
-
- var uid = comp.Owner;
- if (Deleted(uid, metaData) || Paused(uid, metaData))
- continue;
-
- ChangeDamage(uid, comp);
- }
-
- ShouldUpdateDamage.Clear();
+ var ev = new ModifyChangedTemperatureEvent(heatAmount);
+ RaiseLocalEvent(uid, ev, false);
+ heatAmount = ev.TemperatureDelta;
}
- public void ForceChangeTemperature(EntityUid uid, float temp, TemperatureComponent? temperature = null)
+ float lastTemp = temperature.CurrentTemperature;
+ temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
+ float delta = temperature.CurrentTemperature - lastTemp;
+
+ RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta), true);
+ }
+
+ private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature,
+ ref AtmosExposedUpdateEvent args)
+ {
+ var transform = args.Transform;
+ if (transform.MapUid == null)
+ return;
+
+ var position = _transform.GetGridOrMapTilePosition(uid, transform);
+
+ var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
+ var tileHeatCapacity =
+ _atmosphere.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
+ var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity /
+ (tileHeatCapacity + temperature.HeatCapacity));
+ ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
+ }
+
+ private void OnRejuvenate(EntityUid uid, TemperatureComponent comp, RejuvenateEvent args)
+ {
+ ForceChangeTemperature(uid, Atmospherics.T20C, comp);
+ }
+
+ private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
+ {
+ switch (args.CurrentTemperature)
{
- if (!Resolve(uid, ref temperature))
- return;
+ // Cold strong.
+ case <= 260:
+ _alerts.ShowAlert(uid, AlertType.Cold, 3);
+ break;
- float lastTemp = temperature.CurrentTemperature;
- float delta = temperature.CurrentTemperature - temp;
- temperature.CurrentTemperature = temp;
- RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
- true);
- }
+ // Cold mild.
+ case <= 280 and > 260:
+ _alerts.ShowAlert(uid, AlertType.Cold, 2);
+ break;
- public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
- TemperatureComponent? temperature = null)
- {
- if (Resolve(uid, ref temperature))
- {
- if (!ignoreHeatResistance)
- {
- var ev = new ModifyChangedTemperatureEvent(heatAmount);
- RaiseLocalEvent(uid, ev, false);
- heatAmount = ev.TemperatureDelta;
- }
+ // Cold weak.
+ case <= 292 and > 280:
+ _alerts.ShowAlert(uid, AlertType.Cold, 1);
+ break;
- float lastTemp = temperature.CurrentTemperature;
- temperature.CurrentTemperature += heatAmount / temperature.HeatCapacity;
- float delta = temperature.CurrentTemperature - lastTemp;
+ // Safe.
+ case <= 327 and > 292:
+ _alerts.ClearAlertCategory(uid, AlertCategory.Temperature);
+ break;
- RaiseLocalEvent(uid, new OnTemperatureChangeEvent(temperature.CurrentTemperature, lastTemp, delta),
- true);
- }
- }
+ // Heat weak.
+ case <= 335 and > 327:
+ _alerts.ShowAlert(uid, AlertType.Hot, 1);
+ break;
- private void OnAtmosExposedUpdate(EntityUid uid, TemperatureComponent temperature,
- ref AtmosExposedUpdateEvent args)
- {
- var transform = args.Transform;
+ // Heat mild.
+ case <= 360 and > 335:
+ _alerts.ShowAlert(uid, AlertType.Hot, 2);
+ break;
- if (transform.MapUid == null)
- return;
-
- var position = _transformSystem.GetGridOrMapTilePosition(uid, transform);
-
- var temperatureDelta = args.GasMixture.Temperature - temperature.CurrentTemperature;
- var tileHeatCapacity =
- _atmosphereSystem.GetTileHeatCapacity(transform.GridUid, transform.MapUid.Value, position);
- var heat = temperatureDelta * (tileHeatCapacity * temperature.HeatCapacity /
- (tileHeatCapacity + temperature.HeatCapacity));
- ChangeHeat(uid, heat * temperature.AtmosTemperatureTransferEfficiency, temperature: temperature);
- }
-
- private void OnRejuvenate(EntityUid uid, TemperatureComponent comp, RejuvenateEvent args)
- {
- ForceChangeTemperature(uid, Atmospherics.T20C, comp);
- }
-
- private void ServerAlert(EntityUid uid, AlertsComponent status, OnTemperatureChangeEvent args)
- {
- switch (args.CurrentTemperature)
- {
- // Cold strong.
- case <= 260:
- _alertsSystem.ShowAlert(uid, AlertType.Cold, 3);
- break;
-
- // Cold mild.
- case <= 280 and > 260:
- _alertsSystem.ShowAlert(uid, AlertType.Cold, 2);
- break;
-
- // Cold weak.
- case <= 292 and > 280:
- _alertsSystem.ShowAlert(uid, AlertType.Cold, 1);
- break;
-
- // Safe.
- case <= 327 and > 292:
- _alertsSystem.ClearAlertCategory(uid, AlertCategory.Temperature);
- break;
-
- // Heat weak.
- case <= 335 and > 327:
- _alertsSystem.ShowAlert(uid, AlertType.Hot, 1);
- break;
-
- // Heat mild.
- case <= 360 and > 335:
- _alertsSystem.ShowAlert(uid, AlertType.Hot, 2);
- break;
-
- // Heat strong.
- case > 360:
- _alertsSystem.ShowAlert(uid, AlertType.Hot, 3);
- break;
- }
- }
-
- private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
- {
- ShouldUpdateDamage.Add(component);
- }
-
- private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
- {
- if (!HasComp(uid))
- return;
-
- // See this link for where the scaling func comes from:
- // https://www.desmos.com/calculator/0vknqtdvq9
- // Based on a logistic curve, which caps out at MaxDamage
- var heatK = 0.005;
- var a = 1;
- var y = temperature.DamageCap;
- var c = y * 2;
-
- var heatDamageThreshold = temperature.ParentHeatDamageThreshold ?? temperature.HeatDamageThreshold;
- var coldDamageThreshold = temperature.ParentColdDamageThreshold ?? temperature.ColdDamageThreshold;
-
- if (temperature.CurrentTemperature >= heatDamageThreshold)
- {
- if (!temperature.TakingDamage)
- {
- _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking high temperature damage");
- temperature.TakingDamage = true;
- }
-
- var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
- var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
- _damageableSystem.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
- }
- else if (temperature.CurrentTemperature <= coldDamageThreshold)
- {
- if (!temperature.TakingDamage)
- {
- _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking low temperature damage");
- temperature.TakingDamage = true;
- }
-
- var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
- var tempDamage =
- Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
- _damageableSystem.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
- }
- else if (temperature.TakingDamage)
- {
- _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} stopped taking temperature damage");
- temperature.TakingDamage = false;
- }
- }
-
- private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component,
- InventoryRelayedEvent args)
- {
- args.Args.TemperatureDelta *= component.Coefficient;
- }
-
- private void OnParentChange(EntityUid uid, TemperatureComponent component,
- ref EntParentChangedMessage args)
- {
- var temperatureQuery = GetEntityQuery();
- var transformQuery = GetEntityQuery();
- var thresholdsQuery = GetEntityQuery();
- // We only need to update thresholds if the thresholds changed for the entity's ancestors.
- var oldThresholds = args.OldParent != null
- ? RecalculateParentThresholds(args.OldParent.Value, transformQuery, thresholdsQuery)
- : (null, null);
- var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, thresholdsQuery);
-
- if (oldThresholds != newThresholds)
- {
- RecursiveThresholdUpdate(uid, temperatureQuery, transformQuery, thresholdsQuery);
- }
- }
-
- private void OnParentThresholdStartup(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
- ComponentStartup args)
- {
- RecursiveThresholdUpdate(uid, GetEntityQuery(), GetEntityQuery(),
- GetEntityQuery());
- }
-
- private void OnParentThresholdShutdown(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
- ComponentShutdown args)
- {
- RecursiveThresholdUpdate(uid, GetEntityQuery(), GetEntityQuery(),
- GetEntityQuery());
- }
-
- ///
- /// Recalculate and apply parent thresholds for the root entity and all its descendant.
- ///
- ///
- ///
- ///
- ///
- private void RecursiveThresholdUpdate(EntityUid root, EntityQuery temperatureQuery,
- EntityQuery transformQuery,
- EntityQuery tempThresholdsQuery)
- {
- RecalculateAndApplyParentThresholds(root, temperatureQuery, transformQuery, tempThresholdsQuery);
-
- foreach (var child in Transform(root).ChildEntities)
- {
- RecursiveThresholdUpdate(child, temperatureQuery, transformQuery, tempThresholdsQuery);
- }
- }
-
- ///
- /// Recalculate parent thresholds and apply them on the uid temperature component.
- ///
- ///
- ///
- ///
- ///
- private void RecalculateAndApplyParentThresholds(EntityUid uid,
- EntityQuery temperatureQuery, EntityQuery transformQuery,
- EntityQuery tempThresholdsQuery)
- {
- if (!temperatureQuery.TryGetComponent(uid, out var temperature))
- {
- return;
- }
-
- var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, tempThresholdsQuery);
- temperature.ParentHeatDamageThreshold = newThresholds.Item1;
- temperature.ParentColdDamageThreshold = newThresholds.Item2;
- }
-
- ///
- /// Recalculate Parent Heat/Cold DamageThreshold by recursively checking each ancestor and fetching the
- /// maximum HeatDamageThreshold and the minimum ColdDamageThreshold if any exists (aka the best value for each).
- ///
- ///
- ///
- ///
- private (float?, float?) RecalculateParentThresholds(
- EntityUid initialParentUid,
- EntityQuery transformQuery,
- EntityQuery tempThresholdsQuery)
- {
- // Recursively check parents for the best threshold available
- var parentUid = initialParentUid;
- float? newHeatThreshold = null;
- float? newColdThreshold = null;
- while (parentUid.IsValid())
- {
- if (tempThresholdsQuery.TryGetComponent(parentUid, out var newThresholds))
- {
- if (newThresholds.HeatDamageThreshold != null)
- {
- newHeatThreshold = Math.Max(newThresholds.HeatDamageThreshold.Value,
- newHeatThreshold ?? 0);
- }
-
- if (newThresholds.ColdDamageThreshold != null)
- {
- newColdThreshold = Math.Min(newThresholds.ColdDamageThreshold.Value,
- newColdThreshold ?? float.MaxValue);
- }
- }
-
- parentUid = transformQuery.GetComponent(parentUid).ParentUid;
- }
-
- return (newHeatThreshold, newColdThreshold);
+ // Heat strong.
+ case > 360:
+ _alerts.ShowAlert(uid, AlertType.Hot, 3);
+ break;
}
}
- public sealed class OnTemperatureChangeEvent : EntityEventArgs
+ private void EnqueueDamage(EntityUid uid, TemperatureComponent component, OnTemperatureChangeEvent args)
{
- public float CurrentTemperature { get; }
- public float LastTemperature { get; }
- public float TemperatureDelta { get; }
+ ShouldUpdateDamage.Add(component);
+ }
- public OnTemperatureChangeEvent(float current, float last, float delta)
+ private void ChangeDamage(EntityUid uid, TemperatureComponent temperature)
+ {
+ if (!HasComp(uid))
+ return;
+
+ // See this link for where the scaling func comes from:
+ // https://www.desmos.com/calculator/0vknqtdvq9
+ // Based on a logistic curve, which caps out at MaxDamage
+ var heatK = 0.005;
+ var a = 1;
+ var y = temperature.DamageCap;
+ var c = y * 2;
+
+ var heatDamageThreshold = temperature.ParentHeatDamageThreshold ?? temperature.HeatDamageThreshold;
+ var coldDamageThreshold = temperature.ParentColdDamageThreshold ?? temperature.ColdDamageThreshold;
+
+ if (temperature.CurrentTemperature >= heatDamageThreshold)
{
- CurrentTemperature = current;
- LastTemperature = last;
- TemperatureDelta = delta;
+ if (!temperature.TakingDamage)
+ {
+ _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking high temperature damage");
+ temperature.TakingDamage = true;
+ }
+
+ var diff = Math.Abs(temperature.CurrentTemperature - heatDamageThreshold);
+ var tempDamage = c / (1 + a * Math.Pow(Math.E, -heatK * diff)) - y;
+ _damageable.TryChangeDamage(uid, temperature.HeatDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
}
+ else if (temperature.CurrentTemperature <= coldDamageThreshold)
+ {
+ if (!temperature.TakingDamage)
+ {
+ _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} started taking low temperature damage");
+ temperature.TakingDamage = true;
+ }
+
+ var diff = Math.Abs(temperature.CurrentTemperature - coldDamageThreshold);
+ var tempDamage =
+ Math.Sqrt(diff * (Math.Pow(temperature.DamageCap.Double(), 2) / coldDamageThreshold));
+ _damageable.TryChangeDamage(uid, temperature.ColdDamage * tempDamage, ignoreResistances: true, interruptsDoAfters: false);
+ }
+ else if (temperature.TakingDamage)
+ {
+ _adminLogger.Add(LogType.Temperature, $"{ToPrettyString(uid):entity} stopped taking temperature damage");
+ temperature.TakingDamage = false;
+ }
+ }
+
+ private void OnTemperatureChangeAttempt(EntityUid uid, TemperatureProtectionComponent component,
+ InventoryRelayedEvent args)
+ {
+ args.Args.TemperatureDelta *= component.Coefficient;
+ }
+
+ private void OnParentChange(EntityUid uid, TemperatureComponent component,
+ ref EntParentChangedMessage args)
+ {
+ var temperatureQuery = GetEntityQuery();
+ var transformQuery = GetEntityQuery();
+ var thresholdsQuery = GetEntityQuery();
+ // We only need to update thresholds if the thresholds changed for the entity's ancestors.
+ var oldThresholds = args.OldParent != null
+ ? RecalculateParentThresholds(args.OldParent.Value, transformQuery, thresholdsQuery)
+ : (null, null);
+ var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, thresholdsQuery);
+
+ if (oldThresholds != newThresholds)
+ {
+ RecursiveThresholdUpdate(uid, temperatureQuery, transformQuery, thresholdsQuery);
+ }
+ }
+
+ private void OnParentThresholdStartup(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
+ ComponentStartup args)
+ {
+ RecursiveThresholdUpdate(uid, GetEntityQuery(), GetEntityQuery(),
+ GetEntityQuery());
+ }
+
+ private void OnParentThresholdShutdown(EntityUid uid, ContainerTemperatureDamageThresholdsComponent component,
+ ComponentShutdown args)
+ {
+ RecursiveThresholdUpdate(uid, GetEntityQuery(), GetEntityQuery(),
+ GetEntityQuery());
+ }
+
+ ///
+ /// Recalculate and apply parent thresholds for the root entity and all its descendant.
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void RecursiveThresholdUpdate(EntityUid root, EntityQuery temperatureQuery,
+ EntityQuery transformQuery,
+ EntityQuery tempThresholdsQuery)
+ {
+ RecalculateAndApplyParentThresholds(root, temperatureQuery, transformQuery, tempThresholdsQuery);
+
+ foreach (var child in Transform(root).ChildEntities)
+ {
+ RecursiveThresholdUpdate(child, temperatureQuery, transformQuery, tempThresholdsQuery);
+ }
+ }
+
+ ///
+ /// Recalculate parent thresholds and apply them on the uid temperature component.
+ ///
+ ///
+ ///
+ ///
+ ///
+ private void RecalculateAndApplyParentThresholds(EntityUid uid,
+ EntityQuery temperatureQuery, EntityQuery transformQuery,
+ EntityQuery tempThresholdsQuery)
+ {
+ if (!temperatureQuery.TryGetComponent(uid, out var temperature))
+ {
+ return;
+ }
+
+ var newThresholds = RecalculateParentThresholds(transformQuery.GetComponent(uid).ParentUid, transformQuery, tempThresholdsQuery);
+ temperature.ParentHeatDamageThreshold = newThresholds.Item1;
+ temperature.ParentColdDamageThreshold = newThresholds.Item2;
+ }
+
+ ///
+ /// Recalculate Parent Heat/Cold DamageThreshold by recursively checking each ancestor and fetching the
+ /// maximum HeatDamageThreshold and the minimum ColdDamageThreshold if any exists (aka the best value for each).
+ ///
+ ///
+ ///
+ ///
+ private (float?, float?) RecalculateParentThresholds(
+ EntityUid initialParentUid,
+ EntityQuery transformQuery,
+ EntityQuery tempThresholdsQuery)
+ {
+ // Recursively check parents for the best threshold available
+ var parentUid = initialParentUid;
+ float? newHeatThreshold = null;
+ float? newColdThreshold = null;
+ while (parentUid.IsValid())
+ {
+ if (tempThresholdsQuery.TryGetComponent(parentUid, out var newThresholds))
+ {
+ if (newThresholds.HeatDamageThreshold != null)
+ {
+ newHeatThreshold = Math.Max(newThresholds.HeatDamageThreshold.Value,
+ newHeatThreshold ?? 0);
+ }
+
+ if (newThresholds.ColdDamageThreshold != null)
+ {
+ newColdThreshold = Math.Min(newThresholds.ColdDamageThreshold.Value,
+ newColdThreshold ?? float.MaxValue);
+ }
+ }
+
+ parentUid = transformQuery.GetComponent(parentUid).ParentUid;
+ }
+
+ return (newHeatThreshold, newColdThreshold);
+ }
+}
+
+public sealed class OnTemperatureChangeEvent : EntityEventArgs
+{
+ public float CurrentTemperature { get; }
+ public float LastTemperature { get; }
+ public float TemperatureDelta { get; }
+
+ public OnTemperatureChangeEvent(float current, float last, float delta)
+ {
+ CurrentTemperature = current;
+ LastTemperature = last;
+ TemperatureDelta = delta;
}
}