headrev spawn music (#21119)
* headrev spawn music * :trollface: * skill issue * double skill issue * :trollface: * :trollface: * :trollface:
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@@ -39,7 +39,7 @@ public sealed partial class RevolutionaryRuleComponent : Component
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/// Sound that plays when you are chosen as Rev. (Placeholder until I find something cool I guess)
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/// </summary>
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[DataField]
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public SoundSpecifier HeadRevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/traitor_start.ogg");
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public SoundSpecifier HeadRevStartSound = new SoundPathSpecifier("/Audio/Ambience/Antag/headrev_start.ogg");
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/// <summary>
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/// Min players needed for Revolutionary gamemode to start.
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