emitter ecs & bugfixes (#4348)
* a * finished emitter ecs Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,257 +1,45 @@
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using System;
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using System;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Access.Components;
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using Content.Server.Access.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.Components;
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using Content.Server.Projectiles.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.Components
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namespace Content.Server.Singularity.Components
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{
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class EmitterComponent : Component
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public class EmitterComponent : Component, IActivate, IInteractUsing
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{
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[ComponentDependency] public readonly AppearanceComponent? Appearance = default;
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[ComponentDependency] public readonly AccessReader? AccessReader = default;
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[ComponentDependency] private readonly AppearanceComponent? _appearance = default;
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[ComponentDependency] public readonly PowerConsumerComponent? PowerConsumer = default;
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[ComponentDependency] private readonly AccessReader? _accessReader = default;
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public override string Name => "Emitter";
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public override string Name => "Emitter";
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private CancellationTokenSource? _timerCancel;
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public CancellationTokenSource? TimerCancel;
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private PowerConsumerComponent _powerConsumer = default!;
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// whether the power switch is in "on"
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// whether the power switch is in "on"
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[ViewVariables] public bool IsOn { get; private set; }
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[ViewVariables] public bool IsOn;
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// Whether the power switch is on AND the machine has enough power (so is actively firing)
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// Whether the power switch is on AND the machine has enough power (so is actively firing)
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[ViewVariables] private bool _isPowered;
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[ViewVariables] public bool IsPowered;
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[ViewVariables] private bool _isLocked;
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[ViewVariables] public bool IsLocked;
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// For the "emitter fired" sound
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// For the "emitter fired" sound
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private const float Variation = 0.25f;
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public const float Variation = 0.25f;
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private const float Volume = 0.5f;
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public const float Volume = 0.5f;
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private const float Distance = 3f;
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public const float Distance = 3f;
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[ViewVariables(VVAccess.ReadWrite)] private int _fireShotCounter;
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[ViewVariables] public int FireShotCounter;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private string _fireSound = "/Audio/Weapons/emitter.ogg";
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[ViewVariables] [DataField("fireSound")] public string FireSound = "/Audio/Weapons/emitter.ogg";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("boltType")] private string _boltType = "EmitterBolt";
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[ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("powerUseActive")] private int _powerUseActive = 500;
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[ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstSize")] private int _fireBurstSize = 3;
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[ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("fireInterval")] private TimeSpan _fireInterval = TimeSpan.FromSeconds(2);
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[ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
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[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstDelayMin")] private TimeSpan _fireBurstDelayMin = TimeSpan.FromSeconds(2);
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[ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
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[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstDelayMax")] private TimeSpan _fireBurstDelayMax = TimeSpan.FromSeconds(10);
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[ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (_isLocked)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-access-locked", ("target", Owner)));
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return;
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}
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if (Owner.TryGetComponent(out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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{
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if (!IsOn)
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{
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SwitchOn();
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-turned-on", ("target", Owner)));
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}
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else
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{
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SwitchOff();
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-turned-off", ("target", Owner)));
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}
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}
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else
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-not-anchored", ("target", Owner)));
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}
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}
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Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_accessReader == null || !eventArgs.Using.TryGetComponent(out IAccess? access))
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{
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return Task.FromResult(false);
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}
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if (_accessReader.IsAllowed(access))
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{
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_isLocked ^= true;
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if (_isLocked)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-lock", ("target", Owner)));
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}
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else
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-unlock", ("target", Owner)));
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}
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UpdateAppearance();
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}
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else
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-access-denied"));
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}
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return Task.FromResult(true);
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}
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public void SwitchOff()
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{
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IsOn = false;
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_powerConsumer.DrawRate = 0;
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PowerOff();
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UpdateAppearance();
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}
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public void SwitchOn()
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{
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IsOn = true;
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_powerConsumer.DrawRate = _powerUseActive;
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// Do not directly PowerOn().
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// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
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UpdateAppearance();
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}
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public void PowerOff()
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{
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if (!_isPowered)
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{
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return;
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}
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_isPowered = false;
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(_timerCancel);
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_timerCancel!.Cancel();
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UpdateAppearance();
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}
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public void PowerOn()
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{
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if (_isPowered)
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{
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return;
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}
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_isPowered = true;
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_fireShotCounter = 0;
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_timerCancel = new CancellationTokenSource();
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Timer.Spawn(_fireBurstDelayMax, ShotTimerCallback, _timerCancel.Token);
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UpdateAppearance();
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}
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private void ShotTimerCallback()
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{
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// Any power-off condition should result in the timer for this method being cancelled
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// and thus not firing
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DebugTools.Assert(_isPowered);
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DebugTools.Assert(IsOn);
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DebugTools.Assert(_powerConsumer.DrawRate <= _powerConsumer.ReceivedPower);
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Fire();
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TimeSpan delay;
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if (_fireShotCounter < _fireBurstSize)
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{
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_fireShotCounter += 1;
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delay = _fireInterval;
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}
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else
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{
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_fireShotCounter = 0;
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var diff = _fireBurstDelayMax - _fireBurstDelayMin;
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// TIL you can do TimeSpan * double.
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delay = _fireBurstDelayMin + _robustRandom.NextFloat() * diff;
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}
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(_timerCancel);
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Timer.Spawn(delay, ShotTimerCallback, _timerCancel!.Token);
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}
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private void Fire()
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{
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var projectile = Owner.EntityManager.SpawnEntity(_boltType, Owner.Transform.Coordinates);
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if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
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return;
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}
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physicsComponent.BodyStatus = BodyStatus.InAir;
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if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
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return;
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}
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projectileComponent.IgnoreEntity(Owner);
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physicsComponent
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.LinearVelocity = Owner.Transform.WorldRotation.ToWorldVec() * 20f;
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projectile.Transform.WorldRotation = Owner.Transform.WorldRotation;
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// TODO: Move to projectile's code.
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Timer.Spawn(3000, () => projectile.Delete());
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SoundSystem.Play(Filter.Pvs(Owner), _fireSound, Owner,
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AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
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}
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private void UpdateAppearance()
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{
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if (_appearance == null)
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{
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return;
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}
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EmitterVisualState state;
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if (_isPowered)
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{
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state = EmitterVisualState.On;
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}
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else if (IsOn)
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{
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state = EmitterVisualState.Underpowered;
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}
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else
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{
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state = EmitterVisualState.Off;
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}
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_appearance.SetData(EmitterVisuals.VisualState, state);
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_appearance.SetData(EmitterVisuals.Locked, _isLocked);
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}
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}
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}
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}
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}
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@@ -1,21 +1,102 @@
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using Content.Server.Power.EntitySystems;
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using System;
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using System.Threading;
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using Content.Server.Access.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Projectiles.Components;
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using Content.Server.Singularity.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Singularity.Components;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.EntitySystems
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namespace Content.Server.Singularity.EntitySystems
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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public class EmitterSystem : EntitySystem
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public class EmitterSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
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SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
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SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<EmitterComponent, InteractUsingEvent>(OnInteractUsing);
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}
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}
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private static void ReceivedChanged(
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private void OnInteractUsing(EntityUid uid, EmitterComponent component, InteractUsingEvent args)
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{
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if(args.Handled) return;
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if (component.AccessReader == null || !args.Used.TryGetComponent(out IAccess? access))
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{
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return;
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}
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if (component.AccessReader.IsAllowed(access))
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{
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component.IsLocked ^= true;
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if (component.IsLocked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-lock", ("target", component.Owner)));
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-unlock", ("target", component.Owner)));
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}
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UpdateAppearance(component);
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-denied"));
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}
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args.Handled = true;
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}
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private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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if (component.IsLocked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
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return;
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}
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if (component.Owner.TryGetComponent(out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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{
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if (!component.IsOn)
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{
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SwitchOn(component);
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
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}
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else
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{
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SwitchOff(component);
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
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}
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
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}
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}
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private void ReceivedChanged(
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EntityUid uid,
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EntityUid uid,
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||||||
EmitterComponent component,
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EmitterComponent component,
|
||||||
PowerConsumerReceivedChanged args)
|
PowerConsumerReceivedChanged args)
|
||||||
@@ -27,12 +108,147 @@ namespace Content.Server.Singularity.EntitySystems
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|||||||
|
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||||||
if (args.ReceivedPower < args.DrawRate)
|
if (args.ReceivedPower < args.DrawRate)
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||||||
{
|
{
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component.PowerOff();
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PowerOff(component);
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||||||
}
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}
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else
|
else
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||||||
{
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{
|
||||||
component.PowerOn();
|
PowerOn(component);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
|
public void SwitchOff(EmitterComponent component)
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||||||
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{
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||||||
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component.IsOn = false;
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||||||
|
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = 0;
|
||||||
|
PowerOff(component);
|
||||||
|
UpdateAppearance(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchOn(EmitterComponent component)
|
||||||
|
{
|
||||||
|
component.IsOn = true;
|
||||||
|
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = component.PowerUseActive;
|
||||||
|
// Do not directly PowerOn().
|
||||||
|
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
|
||||||
|
UpdateAppearance(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PowerOff(EmitterComponent component)
|
||||||
|
{
|
||||||
|
if (!component.IsPowered)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.IsPowered = false;
|
||||||
|
|
||||||
|
// Must be set while emitter powered.
|
||||||
|
DebugTools.AssertNotNull(component.TimerCancel);
|
||||||
|
component.TimerCancel?.Cancel();
|
||||||
|
|
||||||
|
UpdateAppearance(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PowerOn(EmitterComponent component)
|
||||||
|
{
|
||||||
|
if (component.IsPowered)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.IsPowered = true;
|
||||||
|
|
||||||
|
component.FireShotCounter = 0;
|
||||||
|
component.TimerCancel = new CancellationTokenSource();
|
||||||
|
|
||||||
|
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
|
||||||
|
|
||||||
|
UpdateAppearance(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShotTimerCallback(EmitterComponent component)
|
||||||
|
{
|
||||||
|
// Any power-off condition should result in the timer for this method being cancelled
|
||||||
|
// and thus not firing
|
||||||
|
DebugTools.Assert(component.IsPowered);
|
||||||
|
DebugTools.Assert(component.IsOn);
|
||||||
|
DebugTools.Assert(component.PowerConsumer != null && (component.PowerConsumer.DrawRate <= component.PowerConsumer.ReceivedPower));
|
||||||
|
|
||||||
|
Fire(component);
|
||||||
|
|
||||||
|
TimeSpan delay;
|
||||||
|
if (component.FireShotCounter < component.FireBurstSize)
|
||||||
|
{
|
||||||
|
component.FireShotCounter += 1;
|
||||||
|
delay = component.FireInterval;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
component.FireShotCounter = 0;
|
||||||
|
var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
|
||||||
|
// TIL you can do TimeSpan * double.
|
||||||
|
delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Must be set while emitter powered.
|
||||||
|
DebugTools.AssertNotNull(component.TimerCancel);
|
||||||
|
Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Fire(EmitterComponent component)
|
||||||
|
{
|
||||||
|
var projectile = component.Owner.EntityManager.SpawnEntity(component.BoltType, component.Owner.Transform.Coordinates);
|
||||||
|
|
||||||
|
if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
|
||||||
|
{
|
||||||
|
Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
physicsComponent.BodyStatus = BodyStatus.InAir;
|
||||||
|
|
||||||
|
if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
|
||||||
|
{
|
||||||
|
Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
projectileComponent.IgnoreEntity(component.Owner);
|
||||||
|
|
||||||
|
physicsComponent
|
||||||
|
.LinearVelocity = component.Owner.Transform.WorldRotation.ToWorldVec() * 20f;
|
||||||
|
projectile.Transform.WorldRotation = component.Owner.Transform.WorldRotation;
|
||||||
|
|
||||||
|
// TODO: Move to projectile's code.
|
||||||
|
Timer.Spawn(3000, () => projectile.Delete());
|
||||||
|
|
||||||
|
SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound, component.Owner,
|
||||||
|
AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAppearance(EmitterComponent component)
|
||||||
|
{
|
||||||
|
if (component.Appearance == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
EmitterVisualState state;
|
||||||
|
if (component.IsPowered)
|
||||||
|
{
|
||||||
|
state = EmitterVisualState.On;
|
||||||
|
}
|
||||||
|
else if (component.IsOn)
|
||||||
|
{
|
||||||
|
state = EmitterVisualState.Underpowered;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
state = EmitterVisualState.Off;
|
||||||
|
}
|
||||||
|
|
||||||
|
component.Appearance.SetData(EmitterVisuals.VisualState, state);
|
||||||
|
component.Appearance.SetData(EmitterVisuals.Locked, component.IsLocked);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using Content.Server.Administration;
|
using Content.Server.Administration;
|
||||||
using Content.Server.ParticleAccelerator.Components;
|
using Content.Server.ParticleAccelerator.Components;
|
||||||
using Content.Server.Singularity.Components;
|
using Content.Server.Singularity.Components;
|
||||||
|
using Content.Server.Singularity.EntitySystems;
|
||||||
using Content.Shared.Administration;
|
using Content.Shared.Administration;
|
||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Robust.Shared.Console;
|
using Robust.Shared.Console;
|
||||||
@@ -27,7 +28,7 @@ namespace Content.Server.Singularity
|
|||||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||||
foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>())
|
foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>())
|
||||||
{
|
{
|
||||||
comp.SwitchOn();
|
EntitySystem.Get<EmitterSystem>().SwitchOn(comp);
|
||||||
}
|
}
|
||||||
foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>())
|
foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>())
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user