emitter ecs & bugfixes (#4348)

* a

* finished emitter ecs

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
Paul Ritter
2021-07-24 13:42:05 +02:00
committed by GitHub
parent 2ba201ccff
commit c95edae7b1
3 changed files with 241 additions and 236 deletions

View File

@@ -1,257 +1,45 @@
using System; using System;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using Content.Server.Access.Components; using Content.Server.Access.Components;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Server.Projectiles.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Singularity.Components;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Singularity.Components namespace Content.Server.Singularity.Components
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(IActivate))] public class EmitterComponent : Component
public class EmitterComponent : Component, IActivate, IInteractUsing
{ {
[Dependency] private readonly IRobustRandom _robustRandom = default!; [ComponentDependency] public readonly AppearanceComponent? Appearance = default;
[ComponentDependency] public readonly AccessReader? AccessReader = default;
[ComponentDependency] private readonly AppearanceComponent? _appearance = default; [ComponentDependency] public readonly PowerConsumerComponent? PowerConsumer = default;
[ComponentDependency] private readonly AccessReader? _accessReader = default;
public override string Name => "Emitter"; public override string Name => "Emitter";
private CancellationTokenSource? _timerCancel; public CancellationTokenSource? TimerCancel;
private PowerConsumerComponent _powerConsumer = default!;
// whether the power switch is in "on" // whether the power switch is in "on"
[ViewVariables] public bool IsOn { get; private set; } [ViewVariables] public bool IsOn;
// Whether the power switch is on AND the machine has enough power (so is actively firing) // Whether the power switch is on AND the machine has enough power (so is actively firing)
[ViewVariables] private bool _isPowered; [ViewVariables] public bool IsPowered;
[ViewVariables] private bool _isLocked; [ViewVariables] public bool IsLocked;
// For the "emitter fired" sound // For the "emitter fired" sound
private const float Variation = 0.25f; public const float Variation = 0.25f;
private const float Volume = 0.5f; public const float Volume = 0.5f;
private const float Distance = 3f; public const float Distance = 3f;
[ViewVariables(VVAccess.ReadWrite)] private int _fireShotCounter; [ViewVariables] public int FireShotCounter;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private string _fireSound = "/Audio/Weapons/emitter.ogg"; [ViewVariables] [DataField("fireSound")] public string FireSound = "/Audio/Weapons/emitter.ogg";
[ViewVariables(VVAccess.ReadWrite)] [DataField("boltType")] private string _boltType = "EmitterBolt"; [ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
[ViewVariables(VVAccess.ReadWrite)] [DataField("powerUseActive")] private int _powerUseActive = 500; [ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstSize")] private int _fireBurstSize = 3; [ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireInterval")] private TimeSpan _fireInterval = TimeSpan.FromSeconds(2); [ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstDelayMin")] private TimeSpan _fireBurstDelayMin = TimeSpan.FromSeconds(2); [ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstDelayMax")] private TimeSpan _fireBurstDelayMax = TimeSpan.FromSeconds(10); [ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (_isLocked)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-access-locked", ("target", Owner)));
return;
}
if (Owner.TryGetComponent(out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
{
if (!IsOn)
{
SwitchOn();
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-turned-on", ("target", Owner)));
}
else
{
SwitchOff();
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-turned-off", ("target", Owner)));
}
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-not-anchored", ("target", Owner)));
}
}
Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_accessReader == null || !eventArgs.Using.TryGetComponent(out IAccess? access))
{
return Task.FromResult(false);
}
if (_accessReader.IsAllowed(access))
{
_isLocked ^= true;
if (_isLocked)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-lock", ("target", Owner)));
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-unlock", ("target", Owner)));
}
UpdateAppearance();
}
else
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("comp-emitter-access-denied"));
}
return Task.FromResult(true);
}
public void SwitchOff()
{
IsOn = false;
_powerConsumer.DrawRate = 0;
PowerOff();
UpdateAppearance();
}
public void SwitchOn()
{
IsOn = true;
_powerConsumer.DrawRate = _powerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance();
}
public void PowerOff()
{
if (!_isPowered)
{
return;
}
_isPowered = false;
// Must be set while emitter powered.
DebugTools.AssertNotNull(_timerCancel);
_timerCancel!.Cancel();
UpdateAppearance();
}
public void PowerOn()
{
if (_isPowered)
{
return;
}
_isPowered = true;
_fireShotCounter = 0;
_timerCancel = new CancellationTokenSource();
Timer.Spawn(_fireBurstDelayMax, ShotTimerCallback, _timerCancel.Token);
UpdateAppearance();
}
private void ShotTimerCallback()
{
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
DebugTools.Assert(_isPowered);
DebugTools.Assert(IsOn);
DebugTools.Assert(_powerConsumer.DrawRate <= _powerConsumer.ReceivedPower);
Fire();
TimeSpan delay;
if (_fireShotCounter < _fireBurstSize)
{
_fireShotCounter += 1;
delay = _fireInterval;
}
else
{
_fireShotCounter = 0;
var diff = _fireBurstDelayMax - _fireBurstDelayMin;
// TIL you can do TimeSpan * double.
delay = _fireBurstDelayMin + _robustRandom.NextFloat() * diff;
}
// Must be set while emitter powered.
DebugTools.AssertNotNull(_timerCancel);
Timer.Spawn(delay, ShotTimerCallback, _timerCancel!.Token);
}
private void Fire()
{
var projectile = Owner.EntityManager.SpawnEntity(_boltType, Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
return;
}
physicsComponent.BodyStatus = BodyStatus.InAir;
if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(Owner);
physicsComponent
.LinearVelocity = Owner.Transform.WorldRotation.ToWorldVec() * 20f;
projectile.Transform.WorldRotation = Owner.Transform.WorldRotation;
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => projectile.Delete());
SoundSystem.Play(Filter.Pvs(Owner), _fireSound, Owner,
AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
}
private void UpdateAppearance()
{
if (_appearance == null)
{
return;
}
EmitterVisualState state;
if (_isPowered)
{
state = EmitterVisualState.On;
}
else if (IsOn)
{
state = EmitterVisualState.Underpowered;
}
else
{
state = EmitterVisualState.Off;
}
_appearance.SetData(EmitterVisuals.VisualState, state);
_appearance.SetData(EmitterVisuals.Locked, _isLocked);
}
} }
} }

View File

@@ -1,21 +1,102 @@
using Content.Server.Power.EntitySystems; using System;
using System.Threading;
using Content.Server.Access.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Projectiles.Components;
using Content.Server.Singularity.Components; using Content.Server.Singularity.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Notification.Managers;
using Content.Shared.Singularity.Components;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Singularity.EntitySystems namespace Content.Server.Singularity.EntitySystems
{ {
[UsedImplicitly] [UsedImplicitly]
public class EmitterSystem : EntitySystem public class EmitterSystem : EntitySystem
{ {
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged); SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<EmitterComponent, InteractUsingEvent>(OnInteractUsing);
} }
private static void ReceivedChanged( private void OnInteractUsing(EntityUid uid, EmitterComponent component, InteractUsingEvent args)
{
if(args.Handled) return;
if (component.AccessReader == null || !args.Used.TryGetComponent(out IAccess? access))
{
return;
}
if (component.AccessReader.IsAllowed(access))
{
component.IsLocked ^= true;
if (component.IsLocked)
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-lock", ("target", component.Owner)));
}
else
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-unlock", ("target", component.Owner)));
}
UpdateAppearance(component);
}
else
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-denied"));
}
args.Handled = true;
}
private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
{
args.Handled = true;
if (component.IsLocked)
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
return;
}
if (component.Owner.TryGetComponent(out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
{
if (!component.IsOn)
{
SwitchOn(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
}
else
{
SwitchOff(component);
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
}
}
else
{
component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
}
}
private void ReceivedChanged(
EntityUid uid, EntityUid uid,
EmitterComponent component, EmitterComponent component,
PowerConsumerReceivedChanged args) PowerConsumerReceivedChanged args)
@@ -27,12 +108,147 @@ namespace Content.Server.Singularity.EntitySystems
if (args.ReceivedPower < args.DrawRate) if (args.ReceivedPower < args.DrawRate)
{ {
component.PowerOff(); PowerOff(component);
} }
else else
{ {
component.PowerOn(); PowerOn(component);
} }
}
public void SwitchOff(EmitterComponent component)
{
component.IsOn = false;
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = 0;
PowerOff(component);
UpdateAppearance(component);
}
public void SwitchOn(EmitterComponent component)
{
component.IsOn = true;
if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = component.PowerUseActive;
// Do not directly PowerOn().
// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
UpdateAppearance(component);
}
public void PowerOff(EmitterComponent component)
{
if (!component.IsPowered)
{
return;
}
component.IsPowered = false;
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
component.TimerCancel?.Cancel();
UpdateAppearance(component);
}
public void PowerOn(EmitterComponent component)
{
if (component.IsPowered)
{
return;
}
component.IsPowered = true;
component.FireShotCounter = 0;
component.TimerCancel = new CancellationTokenSource();
Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
UpdateAppearance(component);
}
private void ShotTimerCallback(EmitterComponent component)
{
// Any power-off condition should result in the timer for this method being cancelled
// and thus not firing
DebugTools.Assert(component.IsPowered);
DebugTools.Assert(component.IsOn);
DebugTools.Assert(component.PowerConsumer != null && (component.PowerConsumer.DrawRate <= component.PowerConsumer.ReceivedPower));
Fire(component);
TimeSpan delay;
if (component.FireShotCounter < component.FireBurstSize)
{
component.FireShotCounter += 1;
delay = component.FireInterval;
}
else
{
component.FireShotCounter = 0;
var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
// TIL you can do TimeSpan * double.
delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
}
// Must be set while emitter powered.
DebugTools.AssertNotNull(component.TimerCancel);
Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
}
private void Fire(EmitterComponent component)
{
var projectile = component.Owner.EntityManager.SpawnEntity(component.BoltType, component.Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
return;
}
physicsComponent.BodyStatus = BodyStatus.InAir;
if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
{
Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
return;
}
projectileComponent.IgnoreEntity(component.Owner);
physicsComponent
.LinearVelocity = component.Owner.Transform.WorldRotation.ToWorldVec() * 20f;
projectile.Transform.WorldRotation = component.Owner.Transform.WorldRotation;
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => projectile.Delete());
SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound, component.Owner,
AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
}
private void UpdateAppearance(EmitterComponent component)
{
if (component.Appearance == null)
{
return;
}
EmitterVisualState state;
if (component.IsPowered)
{
state = EmitterVisualState.On;
}
else if (component.IsOn)
{
state = EmitterVisualState.Underpowered;
}
else
{
state = EmitterVisualState.Off;
}
component.Appearance.SetData(EmitterVisuals.VisualState, state);
component.Appearance.SetData(EmitterVisuals.Locked, component.IsLocked);
} }
} }
} }

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@@ -1,6 +1,7 @@
using Content.Server.Administration; using Content.Server.Administration;
using Content.Server.ParticleAccelerator.Components; using Content.Server.ParticleAccelerator.Components;
using Content.Server.Singularity.Components; using Content.Server.Singularity.Components;
using Content.Server.Singularity.EntitySystems;
using Content.Shared.Administration; using Content.Shared.Administration;
using Content.Shared.Singularity.Components; using Content.Shared.Singularity.Components;
using Robust.Shared.Console; using Robust.Shared.Console;
@@ -27,7 +28,7 @@ namespace Content.Server.Singularity
var entityManager = IoCManager.Resolve<IEntityManager>(); var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>()) foreach (var comp in entityManager.ComponentManager.EntityQuery<EmitterComponent>())
{ {
comp.SwitchOn(); EntitySystem.Get<EmitterSystem>().SwitchOn(comp);
} }
foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>()) foreach (var comp in entityManager.ComponentManager.EntityQuery<RadiationCollectorComponent>())
{ {