emitter ecs & bugfixes (#4348)
* a * finished emitter ecs Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,21 +1,102 @@
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using Content.Server.Power.EntitySystems;
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using System;
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using System.Threading;
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using Content.Server.Access.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Projectiles.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Singularity.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.EntitySystems
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{
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[UsedImplicitly]
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public class EmitterSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
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SubscribeLocalEvent<EmitterComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<EmitterComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private static void ReceivedChanged(
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private void OnInteractUsing(EntityUid uid, EmitterComponent component, InteractUsingEvent args)
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{
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if(args.Handled) return;
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if (component.AccessReader == null || !args.Used.TryGetComponent(out IAccess? access))
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{
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return;
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}
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if (component.AccessReader.IsAllowed(access))
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{
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component.IsLocked ^= true;
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if (component.IsLocked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-lock", ("target", component.Owner)));
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-unlock", ("target", component.Owner)));
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}
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UpdateAppearance(component);
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-denied"));
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}
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args.Handled = true;
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}
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private void OnInteractHand(EntityUid uid, EmitterComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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if (component.IsLocked)
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-access-locked", ("target", component.Owner)));
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return;
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}
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if (component.Owner.TryGetComponent(out PhysicsComponent? phys) && phys.BodyType == BodyType.Static)
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{
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if (!component.IsOn)
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{
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SwitchOn(component);
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-on", ("target", component.Owner)));
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}
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else
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{
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SwitchOff(component);
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-turned-off", ("target", component.Owner)));
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}
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}
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else
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("comp-emitter-not-anchored", ("target", component.Owner)));
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}
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}
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private void ReceivedChanged(
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EntityUid uid,
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EmitterComponent component,
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PowerConsumerReceivedChanged args)
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@@ -27,12 +108,147 @@ namespace Content.Server.Singularity.EntitySystems
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if (args.ReceivedPower < args.DrawRate)
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{
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component.PowerOff();
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PowerOff(component);
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}
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else
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{
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component.PowerOn();
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PowerOn(component);
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}
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}
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public void SwitchOff(EmitterComponent component)
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{
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component.IsOn = false;
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if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = 0;
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PowerOff(component);
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UpdateAppearance(component);
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}
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public void SwitchOn(EmitterComponent component)
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{
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component.IsOn = true;
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if (component.PowerConsumer != null) component.PowerConsumer.DrawRate = component.PowerUseActive;
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// Do not directly PowerOn().
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// OnReceivedPowerChanged will get fired due to DrawRate change which will turn it on.
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UpdateAppearance(component);
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}
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public void PowerOff(EmitterComponent component)
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{
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if (!component.IsPowered)
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{
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return;
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}
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component.IsPowered = false;
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(component.TimerCancel);
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component.TimerCancel?.Cancel();
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UpdateAppearance(component);
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}
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public void PowerOn(EmitterComponent component)
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{
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if (component.IsPowered)
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{
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return;
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}
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component.IsPowered = true;
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component.FireShotCounter = 0;
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component.TimerCancel = new CancellationTokenSource();
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Timer.Spawn(component.FireBurstDelayMax, () => ShotTimerCallback(component), component.TimerCancel.Token);
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UpdateAppearance(component);
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}
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private void ShotTimerCallback(EmitterComponent component)
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{
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// Any power-off condition should result in the timer for this method being cancelled
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// and thus not firing
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DebugTools.Assert(component.IsPowered);
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DebugTools.Assert(component.IsOn);
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DebugTools.Assert(component.PowerConsumer != null && (component.PowerConsumer.DrawRate <= component.PowerConsumer.ReceivedPower));
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Fire(component);
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TimeSpan delay;
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if (component.FireShotCounter < component.FireBurstSize)
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{
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component.FireShotCounter += 1;
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delay = component.FireInterval;
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}
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else
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{
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component.FireShotCounter = 0;
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var diff = component.FireBurstDelayMax - component.FireBurstDelayMin;
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// TIL you can do TimeSpan * double.
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delay = component.FireBurstDelayMin + _random.NextFloat() * diff;
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}
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// Must be set while emitter powered.
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DebugTools.AssertNotNull(component.TimerCancel);
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Timer.Spawn(delay, () => ShotTimerCallback(component), component.TimerCancel!.Token);
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}
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private void Fire(EmitterComponent component)
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{
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var projectile = component.Owner.EntityManager.SpawnEntity(component.BoltType, component.Owner.Transform.Coordinates);
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if (!projectile.TryGetComponent<PhysicsComponent>(out var physicsComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a PhysicsComponent");
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return;
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}
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physicsComponent.BodyStatus = BodyStatus.InAir;
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if (!projectile.TryGetComponent<ProjectileComponent>(out var projectileComponent))
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{
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Logger.Error("Emitter tried firing a bolt, but it was spawned without a ProjectileComponent");
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return;
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}
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projectileComponent.IgnoreEntity(component.Owner);
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physicsComponent
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.LinearVelocity = component.Owner.Transform.WorldRotation.ToWorldVec() * 20f;
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projectile.Transform.WorldRotation = component.Owner.Transform.WorldRotation;
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// TODO: Move to projectile's code.
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Timer.Spawn(3000, () => projectile.Delete());
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SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound, component.Owner,
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AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
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}
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private void UpdateAppearance(EmitterComponent component)
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{
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if (component.Appearance == null)
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{
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return;
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}
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EmitterVisualState state;
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if (component.IsPowered)
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{
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state = EmitterVisualState.On;
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}
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else if (component.IsOn)
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{
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state = EmitterVisualState.Underpowered;
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}
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else
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{
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state = EmitterVisualState.Off;
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}
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component.Appearance.SetData(EmitterVisuals.VisualState, state);
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component.Appearance.SetData(EmitterVisuals.Locked, component.IsLocked);
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}
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}
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}
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