@@ -1,8 +1,8 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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||||
using Content.Shared.Explosion;
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||||
using Content.Shared.Movement.EntitySystems;
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||||
using Content.Shared.Slippery;
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||||
using Robust.Shared.GameObjects;
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||||
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||||
namespace Content.Shared.Inventory;
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||||
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||||
@@ -14,7 +14,6 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, ElectrocutionAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, SlipAttemptEvent>(RelayInventoryEvent);
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||||
SubscribeLocalEvent<InventoryComponent, RefreshMovementSpeedModifiersEvent>(RelayInventoryEvent);
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||||
SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RelayInventoryEvent);
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||||
}
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||||
|
||||
protected void RelayInventoryEvent<T>(EntityUid uid, InventoryComponent component, T args) where T : EntityEventArgs, IInventoryRelayEvent
|
||||
|
||||
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