Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)

* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-07-12 04:44:45 -07:00
committed by GitHub
parent e3697c6fda
commit c94c72785d
2 changed files with 60 additions and 33 deletions

View File

@@ -81,7 +81,7 @@ namespace Content.Server.Atmos.EntitySystems
TankPressure = component.Air?.Pressure ?? 0, TankPressure = component.Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? component.OutputPressure : null, OutputPressure = initialUpdate ? component.OutputPressure : null,
InternalsConnected = component.IsConnected, InternalsConnected = component.IsConnected,
CanConnectInternals = CanConnectToInternals(component) CanConnectInternals = CanConnectToInternals(ent)
}); });
} }
@@ -217,24 +217,24 @@ namespace Content.Server.Atmos.EntitySystems
return air; return air;
} }
public bool CanConnectToInternals(GasTankComponent component) public bool CanConnectToInternals(Entity<GasTankComponent> ent)
{ {
var internals = GetInternalsComponent(component, component.User); TryGetInternalsComp(ent, out _, out var internalsComp, ent.Comp.User);
return internals != null && internals.BreathTools.Count != 0 && !component.IsValveOpen; return internalsComp != null && internalsComp.BreathTools.Count != 0 && !ent.Comp.IsValveOpen;
} }
public void ConnectToInternals(Entity<GasTankComponent> ent) public void ConnectToInternals(Entity<GasTankComponent> ent)
{ {
var (owner, component) = ent; var (owner, component) = ent;
if (component.IsConnected || !CanConnectToInternals(component)) if (component.IsConnected || !CanConnectToInternals(ent))
return; return;
var internals = GetInternalsComponent(component); TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, ent.Comp.User);
if (internals == null) if (internalsUid == null || internalsComp == null)
return; return;
if (_internals.TryConnectTank((internals.Owner, internals), owner)) if (_internals.TryConnectTank((internalsUid.Value, internalsComp), owner))
component.User = internals.Owner; component.User = internalsUid.Value;
_actions.SetToggled(component.ToggleActionEntity, component.IsConnected); _actions.SetToggled(component.ToggleActionEntity, component.IsConnected);
@@ -243,7 +243,7 @@ namespace Content.Server.Atmos.EntitySystems
return; return;
component.ConnectStream = _audioSys.Stop(component.ConnectStream); component.ConnectStream = _audioSys.Stop(component.ConnectStream);
component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, component.Owner)?.Entity; component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, owner)?.Entity;
UpdateUserInterface(ent); UpdateUserInterface(ent);
} }
@@ -251,29 +251,59 @@ namespace Content.Server.Atmos.EntitySystems
public void DisconnectFromInternals(Entity<GasTankComponent> ent) public void DisconnectFromInternals(Entity<GasTankComponent> ent)
{ {
var (owner, component) = ent; var (owner, component) = ent;
if (component.User == null) if (component.User == null)
return; return;
var internals = GetInternalsComponent(component); TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, component.User);
component.User = null; component.User = null;
_actions.SetToggled(component.ToggleActionEntity, false); _actions.SetToggled(component.ToggleActionEntity, false);
_internals.DisconnectTank(internals); if (internalsUid != null && internalsComp != null)
_internals.DisconnectTank((internalsUid.Value, internalsComp));
component.DisconnectStream = _audioSys.Stop(component.DisconnectStream); component.DisconnectStream = _audioSys.Stop(component.DisconnectStream);
component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, component.Owner)?.Entity; component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, owner)?.Entity;
UpdateUserInterface(ent); UpdateUserInterface(ent);
} }
private InternalsComponent? GetInternalsComponent(GasTankComponent component, EntityUid? owner = null) /// <summary>
/// Tries to retrieve the internals component of either the gas tank's user,
/// or the gas tank's... containing container
/// </summary>
/// <param name="user">The user of the gas tank</param>
/// <returns>True if internals comp isn't null, false if it is null</returns>
private bool TryGetInternalsComp(Entity<GasTankComponent> ent, out EntityUid? internalsUid, out InternalsComponent? internalsComp, EntityUid? user = null)
{ {
owner ??= component.User; internalsUid = default;
if (Deleted(component.Owner))return null; internalsComp = default;
if (owner != null) return CompOrNull<InternalsComponent>(owner.Value);
return _containers.TryGetContainingContainer(component.Owner, out var container) // If the gas tank doesn't exist for whatever reason, don't even bother
? CompOrNull<InternalsComponent>(container.Owner) if (TerminatingOrDeleted(ent.Owner))
: null; return false;
user ??= ent.Comp.User;
// Check if the gas tank's user actually has the component that allows them to use a gas tank and mask
if (TryComp<InternalsComponent>(user, out var userInternalsComp) && userInternalsComp != null)
{
internalsUid = user;
internalsComp = userInternalsComp;
return true;
}
// Yeah I have no clue what this actually does, I appreciate the lack of comments on the original function
if (_containers.TryGetContainingContainer((ent.Owner, Transform(ent.Owner)), out var container) && container != null)
{
if (TryComp<InternalsComponent>(container.Owner, out var containerInternalsComp) && containerInternalsComp != null)
{
internalsUid = container.Owner;
internalsComp = containerInternalsComp;
return true;
}
}
return false;
} }
public void AssumeAir(Entity<GasTankComponent> ent, GasMixture giver) public void AssumeAir(Entity<GasTankComponent> ent, GasMixture giver)
@@ -321,7 +351,7 @@ namespace Content.Server.Atmos.EntitySystems
if(environment != null) if(environment != null)
_atmosphereSystem.Merge(environment, component.Air); _atmosphereSystem.Merge(environment, component.Air);
_audioSys.PlayPvs(component.RuptureSound, Transform(component.Owner).Coordinates, AudioParams.Default.WithVariation(0.125f)); _audioSys.PlayPvs(component.RuptureSound, Transform(owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
QueueDel(owner); QueueDel(owner);
return; return;

View File

@@ -102,7 +102,7 @@ public sealed class InternalsSystem : EntitySystem
{ {
if (force) if (force)
{ {
DisconnectTank(internals); DisconnectTank((uid, internals));
return; return;
} }
@@ -199,16 +199,13 @@ public sealed class InternalsSystem : EntitySystem
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent)); _alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
} }
public void DisconnectTank(InternalsComponent? component) public void DisconnectTank(Entity<InternalsComponent> ent)
{ {
if (component is null) if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
return; _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
if (TryComp(component.GasTankEntity, out GasTankComponent? tank)) ent.Comp.GasTankEntity = null;
_gasTank.DisconnectFromInternals((component.GasTankEntity.Value, tank)); _alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent.Comp));
component.GasTankEntity = null;
_alerts.ShowAlert(component.Owner, component.InternalsAlert, GetSeverity(component));
} }
public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity) public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
@@ -267,21 +264,21 @@ public sealed class InternalsSystem : EntitySystem
if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) && if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(backEntity, out var backGasTank) && TryComp<GasTankComponent>(backEntity, out var backGasTank) &&
_gasTank.CanConnectToInternals(backGasTank)) _gasTank.CanConnectToInternals((backEntity.Value, backGasTank)))
{ {
return (backEntity.Value, backGasTank); return (backEntity.Value, backGasTank);
} }
if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) && if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(entity, out var gasTank) && TryComp<GasTankComponent>(entity, out var gasTank) &&
_gasTank.CanConnectToInternals(gasTank)) _gasTank.CanConnectToInternals((entity.Value, gasTank)))
{ {
return (entity.Value, gasTank); return (entity.Value, gasTank);
} }
foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2))) foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2)))
{ {
if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals(gasTank)) if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals((item, gasTank)))
return (item, gasTank); return (item, gasTank);
} }