Converted everything to use collision and physics component interfaces.
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@@ -10,7 +10,7 @@ namespace Content.Shared.Physics
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public class MoverController : VirtualController
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{
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private Vector2 _velocity;
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private PhysicsComponent _component = null;
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private IPhysicsComponent _component = null;
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public Vector2 Velocity
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{
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@@ -18,7 +18,7 @@ namespace Content.Shared.Physics
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set => _velocity = value;
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}
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public override PhysicsComponent ControlledComponent
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public override IPhysicsComponent ControlledComponent
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{
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set => _component = value;
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}
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