Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -143,10 +143,10 @@ namespace Content.Shared.GameObjects.Components.Movement
public override void OnAdd()
{
// This component requires that the entity has a PhysicsComponent.
if (!Owner.HasComponent<PhysicsComponent>())
if (!Owner.HasComponent<IPhysicsComponent>())
Logger.Error(
$"[ECS] {Owner.Prototype?.Name} - {nameof(SharedPlayerInputMoverComponent)} requires" +
$" {nameof(PhysicsComponent)}. ");
$" {nameof(IPhysicsComponent)}. ");
base.OnAdd();
}