Converted everything to use collision and physics component interfaces.

This commit is contained in:
Acruid
2020-07-19 00:33:02 -07:00
parent ea94f4a182
commit c9374992a6
29 changed files with 75 additions and 75 deletions

View File

@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components
private void TryRotate(IEntity user, Angle angle)
{
if (Owner.TryGetComponent(out PhysicsComponent physics))
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
if (physics.Anchored)
{